The experience is smooth, it's only inferior to AMD in some small details. RT and DLSS work normally. The only thing that doesn't work yet is frame generation, but that is on the way to coming in future drivers.
And in DX12 titles, there's a bigger performance penalty than from AMD.
Yes, it uses the default scheduler, but the new EEVDF, which has been available since kernel 6.6 and became standard in 6.8. Check out this article if you want more details:
lwn.net
Another option that I liked using was BORE (Burst-Oriented Response Enhancer), present in CachyOS. The BORE scheduler focuses on sacrificing some fairness for lower latency in scheduling interactive tasks.
I tested Shadow of The Tomb Raider, which has a native version and this had an average of 79 fps, with a min of 56 fps and a max of 197 fps. This was with a 1660 Ti, with ultra graphics at 1080p and using the Nvidia 555 driver, in Wayland with KDE's explicit sync patch.
With the default Linux scheduler, it averaged 74 fps, with a min of 49 fps and a max of 167 fps.
Gamescope works on Nvidia, but it's not as polished as on AMD, although apparently several issues were fixed in the recent 565 beta driver (I haven't tested it yet).
You need to use the KDE desktop environment on Wayland.
You need to set
KWIN_DRM_ALLOW_NVIDIA_COLORSPACE=1
in
/etc/environment
.
Launch games with this parameter:
gamescope --hdr-enabled -f -e -W 1920 -H 1080 -- %command%
W and H can be arbitrary values, defines resolution.
Take a look at the comments on this thread on Reddit: