Perhaps I have a deflated soul or something, but I just played about an hour and a half of this game and honestly, non-trollingly think it's a pile of crap as a game.
I get that it's super artsy, and the visuals and especially dramatic soundtrack really make the experience feel large... But there's no game here. This is like Flower all over again.
I feel no sense of danger, no sense of accomplishment. Everything is vague, but still obvious enough for you to know what to do next. Maybe I appreciate games in a different way, but first and foremost, gameplay is important to me. This game is so pathetic in that category. If this is suppose to be a puzzle game, it sucks because none of the puzzles are clever or thought-inducing. If it's supposed to be a platformer, it sucks because there's nothing difficult about the floaty, easy gameplay.
But if this game is supposed to be "art", I guess I can't argue, since that's purely subjective.
I saw people mentioning this in the GOTY-so-far thread, and I impulse bought it, even after the review synopses I read were vague and made little sense. So far, I'm regretting the purchase.
It was admittedly cool when I realized the second character was a real person - a neat "ah-ha!" moment for me. But the only tension so far in the game has been those dragon spotlight things that snip off a piece of your cape if they catch you, and even those are laughably easy to escape. Everything else is just giant, beautiful set pieces and an accommodating soundtrack.
I really hope this gets better. I could have spent that $15 on something else.