A lot of people have called out From for being derivative of various artists, but they dress it up as praise instead of calling it "generic". A better example is Blizzard. Blizzard never knowing create anything which isn't super derivative and generic, but people have praised them to high heavens for it. They love how Blizzard never willingly does anything even slightly risky, weird or alien with their creative choices.
Blizzard is actually opposite. It's style was copied by so many other teams that it become generic. They are John Carter of art styles.
We need more Bioshock 1/2 levels of immersive sim and world building and less the liniar design.
When you played Bioshock last time? That's almost as linear as game possibly can. I wouldn't even call it immersive sim.
Ken Levine left the Bioshock studio, there is a Bioshock game announced but it's not from him, this is the game he's been working on
"Left"
About Infinite development:
"The game was still undergoing a troubled development. While the big picture elements of the story were now locked, Levine continued to make changes to large parts of the game at a whim."
"Within Irrational, there was concern that the game would never be finished. The game's ship date repeatedly slipped and staff left the company. Jordan Thomas, a former
BioShock level designer who had been creative director for
BioShock 2, was hired in January 2012 to get the project back on track. Levine and Thomas created a roadmap for the game, deciding on cuts to reduce the scope of remaining work;""
"Thomas was followed in March 2012 by game producer Don Roy. Experienced with closing out games at publishers like Sony and Microsoft, Roy said that
there was no playable game available for him to try when he asked. Roy created a new workflow to bring order to
Infinite's disorganized and inefficient project management. Irrational hired
Rod Fergusson as vice president of development in August 2012. Fergusson had a reputation as someone who made tough decisions to ship difficult games, and reined in Levine's worst tendencies; Irrational staff recalled Levine worked best when under constraints, and that without Fergusson the game might not have shipped."
And now about Judas:
"On February 23, 2017, Irrational Games was rebranded as Ghost Story Games, founded by 12 of the former Irrational members with Levine remaining as president and creative director.[22] In January 2022, the outlet's next game was reported to be in development hell, with employees blaming Levine for a lack of leadership in producing a vaguely pitched game that Levine described as a "narrative LEGO" in which every player would have a unique experience."