They're glitches. Also the No Mercy glitch I mentioned happened simply by beating the career mode.
James Rofle made a fucking living out of going back and showing how fucking bad old school video games are
when ocarina was getting 10/10s, no one was wrong warping from the deku tree to ganon's tower at the end of the game. those are crazy exploits discovered by speedrunners using emulators and hex editors 15 years after the fact. 0.000000001% of players will ever come across those exploits during regular gameplay, and would never come across them unless they intentionally wanted to. come on seph, I don't know what you're trying to argue here.
speedrunning exploits of old games is not at all comparable to companies these days literally shipping broken games at launch that ALL players experience the effect of during a normal, standard playthrough. mass effect andromeda was like 2 months ago.
james rolfe made a living by creating a fake character and working people over frustrating (not really glitch) stuff in older games that were just normal during the era.
speaking of fake characters and working people...