Just Add Monsters working on 'revolutionary' next gen title

http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=4065

Rob Fahey 16:39 27/08/2004

Argonaut-owned studio supposedly a year and a half into development on next-gen game

Another next gen console project emerged today, as news began to filter through that Cambridge-based studio Just Add Monsters is apparently some 18 months into a 'revolutionary' action adventure.

Sources today told our sister site Eurogamer.net that the Argonaut-owned studio has been hard at work on a next generation console game ever since it completed work on the critically-acclaimed Xbox-exclusive comedy beat-em up Kung Fu Chaos early last year. The title of the game has yet to emerge, but the team is also rumoured to be experimenting with online possibilities.

The smart money suggests that the team is leading development of the unannounced game on Xbox 2, following on from the experience gained from Kung Fu Chaos, and that publisher reaction has been such that several are currently involved in a tussle to sign a game that has been described by our source as "truly stunning and totally original". It's also understood that the untitled game - which is also thought to feature combat - will also be based on original IP.

Just Add Monsters declined to comment. We hope to bring you more news shortly of what is likely to be among the first wave of next gen titles, and certainly one of the first British-developed next gen console titles to be released, with work almost certain to be complete in time for the release of the next round of machines in 2006 - and could well feature prominently at next year's E3.
 
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I was wondering why no site had jumped on JAM news...

"17.00-18.00 Designing for the Next Generation: Uh oh!
Tameem Antoniades from Just Add Monsters
The next generation of super consoles will be bigger, faster and better but where is the gameplay revolution going to come from? Will gamers settle for the same fare but better? What will truly define next-generation gaming experiences and what impact does this have on how we approach the design and development of our next-generation titles? Just Add Monsters has been working on a next generation-only game since early 2003 and is one of the first games companies to experience the opportunities and difficulties that this presents. Make no mistake about it: this is a bigger generation leap than the last one and you need to be prepared across all disciplines from art, audio, production and business. In this talk, I will share some of my own experiences from a designer’s point of view and discuss some trends that I believe will drive next-generation game development. "

http://www.europeandevelopersforum.com/detailedProgramme.shtml
 
Hmmm... Dean Calver (DeanoC) posts regularly at B3D forum and has been working for Just Add Monsters ever since he left Climax earlier in the year... He's been talking very very vaguely about Xenon and that's about it. It's a lock for Xenon, that much is certain. I'd imagine PS3 and/or Revolution as well, but obviously Xenon is first out of the gate.
 
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