Warm Machine said:I understand what you mean, but I don't agree that the warthogs controlled badly and I don't agree that the game doesn't give you ample oppurtunity to practice with them. I've been able to get the warthog into places that most people would think the vehicle could never go.
Whether or not the Warthogs controlled badly is definitely a matter of opinion. I felt that the physics on them were really off. They felt too massive for their size, and had too much inertia, like some kind of superdense objects moving in low gravity. Combine that with the disconnect I felt due to the control system (which had me steering the camera and the Warthog trying to follow, rather than directly controlling the vehicle itself) and it just didn't feel good to me. I think the physics were the primary offender, though, since I actually like driving the Warthogs in Halo 2 quite a bit.
As far as having opportunities to practice with the Warthog goes, I never said that the game didn't allow you to. What I meant was that the designers never really made it necessary to become skilled with the Warthog in the levels leading up to the end, and gave you no indication that you'd ever have to become good at it. Then out of the blue, they drop a timed Warthog driving level on you. If the designers intended for driving the 'Hog to play that important a role in the game, there should've been a couple of similar challenges earlier in the campaign to drive home the notion, practice this--you may be tested on it later. (Interestingly, both those points were addressed to my satisfaction in Halo 2. I was very happy with the way vehicle challenges were integrated with the campaign, and also with the fact that the 'boss' fight was designed to test the on-foot combat skills you'd developed, rather than making you pilot a vehicle through an obstacle course.)