Just finished Halo 1 and..

Warm Machine said:
I understand what you mean, but I don't agree that the warthogs controlled badly and I don't agree that the game doesn't give you ample oppurtunity to practice with them. I've been able to get the warthog into places that most people would think the vehicle could never go.

Whether or not the Warthogs controlled badly is definitely a matter of opinion. I felt that the physics on them were really off. They felt too massive for their size, and had too much inertia, like some kind of superdense objects moving in low gravity. Combine that with the disconnect I felt due to the control system (which had me steering the camera and the Warthog trying to follow, rather than directly controlling the vehicle itself) and it just didn't feel good to me. I think the physics were the primary offender, though, since I actually like driving the Warthogs in Halo 2 quite a bit.

As far as having opportunities to practice with the Warthog goes, I never said that the game didn't allow you to. What I meant was that the designers never really made it necessary to become skilled with the Warthog in the levels leading up to the end, and gave you no indication that you'd ever have to become good at it. Then out of the blue, they drop a timed Warthog driving level on you. If the designers intended for driving the 'Hog to play that important a role in the game, there should've been a couple of similar challenges earlier in the campaign to drive home the notion, practice this--you may be tested on it later. (Interestingly, both those points were addressed to my satisfaction in Halo 2. I was very happy with the way vehicle challenges were integrated with the campaign, and also with the fact that the 'boss' fight was designed to test the on-foot combat skills you'd developed, rather than making you pilot a vehicle through an obstacle course.)
 
Sysgen said:
IAWTP I don't get all the libarry hate. Everytime 343 said I'll be right back it was like "oh shit" time especially on the more difficult levels.

Yup - it's he's saying "prepare to get whomped", especially on Legendary.
 
Tellaerin said:
Whether or not the Warthogs controlled badly is definitely a matter of opinion. I felt that the physics on them were really off. They felt too massive for their size, and had too much inertia, like some kind of superdense objects moving in low gravity. Combine that with the disconnect I felt due to the control system (which had me steering the camera and the Warthog trying to follow, rather than directly controlling the vehicle itself) and it just didn't feel good to me. I think the physics were the primary offender, though, since I actually like driving the Warthogs in Halo 2 quite a bit.

As far as having opportunities to practice with the Warthog goes, I never said that the game didn't allow you to. What I meant was that the designers never really made it necessary to become skilled with the Warthog in the levels leading up to the end, and gave you no indication that you'd ever have to become good at it. Then out of the blue, they drop a timed Warthog driving level on you. If the designers intended for driving the 'Hog to play that important a role in the game, there should've been a couple of similar challenges earlier in the campaign to drive home the notion, practice this--you may be tested on it later. (Interestingly, both those points were addressed to my satisfaction in Halo 2. I was very happy with the way vehicle challenges were integrated with the campaign, and also with the fact that the 'boss' fight was designed to test the on-foot combat skills you'd developed, rather than making you pilot a vehicle through an obstacle course.)

Clearly, you can't please all people all the time. For most people, they didn't need to be forced to get good at warthog driving because they found it so much fun. I've spent tons of time just tooling around with the 'hog, doing jumps and spins all over the place. I credit Bungie with not forcing you into a big tutorial session, but rather gave you a huge open area to cruise around in with no enemies the first time they gave you the vehicle.

As for the control layout, the innovation there was that it kept the same control as when you control the MC: you use one stick to 'look' and the other to go, which keeps the flow of the game pretty seemless.
 
Future said:
Framerate takes a hit, but the game slows down as well so it's nowhere near unplayable. Not even frustrating..makes it even easier to control.

Uh, no. It's a lot harder to control a slideshow.
 
dark10x said:
Just want to make sure you really know what 5 fps looks like. Based on your comments, I don't think you do. I was getting TERRIBLE framerates in Vampire, and I was thinking I was running at sub-10 fps. However, when I checked it out, it was actually around 18 fps.

At some points the game became a slideshow, literally, and that can't be anything above 10fps. Unfortunately I have no means of measuring fps on my xbox, but my experience from PCs makes me think it was below 10fps in some instances..
 
At least at the end part of the Warthog run where it is like 5 fps or whatever, you pretty much just have to run straight through all the chaos that is happening around you. Now if you had to do some precision aiming, dodging, and jumping there I could understand being pissed at the framerate there more.
 
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