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Just got PC MGS2: Substance... some questions

Saturnman

Banned
First got Worms 3D as a gift, I like Sega and all, but I don't care about that one. MGS2 was one of the few games I could exchange for the same value.

I'm only familiar with the original MGS2 on PS2. I never played Substance on Xbox. At first glance, PC MGS2 looks like PS2 MGS2, with less fogging and rain on my ATI Radeon (needed a patch to make it work). I assume it's the same story, long chatter and cut-scenes with nothing changed, right? Who are the characters to unlock (as it boasts in the jewel case)? What are those Snake tales? How do the new VR Missions compared to the MGS1: VR Missions (I loved the latter)?
 
The story is exactly the same. There are just new VR missions and Snake Tale missions and some other stuff like theater mode where you can put different characters in scenes.
 
VR Missions are pretty similar to the MGS1 ones, though sadly there's no "Mystery" type mission anymore.

The "Sons of Liberty" main singleplayer game is unchanged.

I don't know what you mean by characters to unlock... Snake Tales are separate mini missions with their stories told through text rather than new cutscenes/voice acting.
 
Snake Tales are just inane mini-adventures that string together obtuse storytelling with remixed combat zones from the MGS2 campaign. No relation to the saga whatsoever, more like fanfiction gone awry, they make little sense and occasionnally blend in a cameo appearance from the past to appease...well did anyone appreciate this crap? If the awesome 'almost never-ending string' of VR missions and Sons of Liberty campaign aren't enough to appease you, the 5 snake tales take away the radar MGS3-style and do provide more stealth wackiness, but that's about it.

VR missions are mostly awesome, but -extremely- repetitive. With each unlockable skin for Snake/Raiden comes a healthy new barrage of mostly similar missions you just kicked ass through. The challenges are fun, particularly because the AI is both predictable yet intelligent at the same time, you quickly learn the boundaries of how to mess with their scripting, and yet they often still surprise you. The mechanics of stealth and gunplay are still wonderfully engineered and blended with the AI make for some addictive horseplay. Occasionnally the missions curtail straight up stealth/shooting for weird forays into vouyerism, murder mysteries, and killing godzilla-sized soldiers, I really loved the VR missions.
 
Saturnman said:
"Unlock new playable characters and game modes" is what it says.

Yeah. Certain completion percentages for VR missions unlock characters in VR mode that again have their own missions. Aside from Snake and Raiden, there's:

-Solid Snake (MGS1)
-Tux Snake
-Cyborg Ninja Raiden
-Naked Raiden

Can't remember if I'm missing someone else...anyhow, I think the VR flow was a lot better on the PS2 version; if you had a Document of MGS2 save, every VR mission is unlocked from the start, yet the game still keeps track of your completion percentage.
 
Uncle Dukey said:
Yeah, pretty much. You can use a gamepad but it won't have the pressure sensitive controls which is really unfortunate.
You also can't stack functions. You can't assign multiple commands to buttons, IIRC. MGS2 made HEAVY use of that...
 
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