Just played Forza Horizon 4 maxed out at 4k on a 3080

Heres what the game looks like whenever the rainy camera filter isn't hiding it.



the trees during the intro sequence, even close to the camera are literally flat textures that always face the camera... like, wow, Mario 64 is calling, it wants its trees back

the reflections in the water look like 1/8 res with no AA, just pure flickering

a, what looks like, bilinear texture filter

and correct me if I'm wrong, but it looks like it has absolutely no form of ambient occlusion on the track (I see some on the car model tho), not even faked ones baked into textures

in the track at the end of the video, the surrounding buildings looks literally like PS3 quality... as in Ridge Racer 7-esque

too bad the aggressive motion blur still hides a lot of the shortcomings if you pause the video. I would love to see more of these buildings while standing still, because they really look RR7 or even Earth Defence Force 4 like in some scenes.
 
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the trees during the intro sequence, even close to the camera are literally flat textures that always face the camera... like, wow, Mario 64 is calling, it wants its trees back

the reflections in the water look like 1/8 res with no AA, just pure flickering

a, what looks like, bilinear texture filter

and correct me if I'm wrong, but it looks like it has absolutely no form of ambient occlusion on the track (I see some on the car model tho), not even faked ones baked into textures

in the track at the end of the video, the surrounding buildings looks literally like PS3 quality... as in Ridge Racer 7-esque

too bad the aggressive motion blur still hides a lot of the shortcomings if you pause the video. I would love to see more of these buildings while standing still, because they really look RR7 or even Earth Defence Force 4 like in some scenes.


It's one of the worse looking tracks but even still playing it on a TV and coming out of the tunnel the way the lighting hits, never seen another racer wow like that. Running on old pos ps4 too that's insane.
 
the trees during the intro sequence, even close to the camera are literally flat textures that always face the camera... like, wow, Mario 64 is calling, it wants its trees back

the reflections in the water look like 1/8 res with no AA, just pure flickering

a, what looks like, bilinear texture filter

and correct me if I'm wrong, but it looks like it has absolutely no form of ambient occlusion on the track (I see some on the car model tho), not even faked ones baked into textures

in the track at the end of the video, the surrounding buildings looks literally like PS3 quality... as in Ridge Racer 7-esque

too bad the aggressive motion blur still hides a lot of the shortcomings if you pause the video. I would love to see more of these buildings while standing still, because they really look RR7 or even Earth Defence Force 4 like in some scenes.
Comparison to Forza Horizon 5

FpVoEhd.gif

islW5nl.gif
 
That how games should look like when there's no hollywood 'lighting art filter' to hide anything.
Yep. The only thing that stands out in that video is that the road is too perfect. It's especially jarring since its meant to be a countryside road and we all know countryside roads are not well maintained. Well at least in most places they aren't.

One of my biggest gripes with Gran Turismo. The roads don't have imperfections or signs of heavy use. Racing games need to have these imperfections to sell the realism if that's what they're aiming for.

I hated this game only for the simcade driving model but it really is a good looking game on a nice telly.
 
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It's one of the worse looking tracks but even still playing it on a TV and coming out of the tunnel the way the lighting hits, never seen another racer wow like that. Running on old pos ps4 too that's insane.

but it's only the post processing effects that make it look even acceptable IMO. if you simply stand still, no rain, no motion blur, the game looks literally worse than PS360 generation games. I already posted a comparison of similar scenes from DriveClub and Forza 4 on XBox 360, which runs at 720p60fps with 4x MSAA... and Forza simply looked like it was the PS4 game and DriveClub was a PS3 game.

Y4Yldk2.jpg

q8EVFya.jpeg


super low res textures, super low detail meshes, basically no small track detail, buildings are the quality of copy/paste EDF maps and the anti aliasing is among the worst I've seen. the AA is so bad, it sometimes looks like the game uses CBR.

so by playing clear weather daytime races and without basically hiding all of the graphics by filling the whole screen with rain, blur and lens flairs... it simply looks like pure ass.
 
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but it's only the post processing effects that make it look even acceptable IMO. if you simply stand still, no rain, no motion blur, the game looks literally worse than PS360 generation games. I already posted a comparison of similar scenes from DriveClub and Forza 4 on XBox 360, which runs at 720p60fps with 4x MSAA... and Forza simply looked like it was the PS4 game and DriveClub was a PS3 game.

Y4Yldk2.jpg

q8EVFya.jpeg


super low res textures, super low detail meshes, basically no small track detail, buildings are the quality of copy/paste EDF maps and the anti aliasing is among the worst I've seen. the AA is so bad, it sometimes looks like the game uses CBR.

so by playing clear weather daytime races and without basically hiding all of the graphics by filling the whole screen with rain, blur and lens flairs... it simply looks like pure ass.


The way this game in particular is always compared to forza makes me think that a lot of its fans are insecure about something...

to be fair, good post processing can make anything look better. Mario galaxy without its shading and post processing effects would look like butt
 
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The way this game in particular is always compared to forza makes me think that a lot of its fans are insecure about something...

to be fair, good post processing can make anything look better. Mario galaxy without its shading and post processing effects would look like butt

It's not about "having post processing", it's about specific effects that literally hide the graphics of the game behind so much blur that you're basically only seeing what's directly in front of you clearly.
and about comparisons with Forza... uhm, have you read the thread title? I compare it to Forza 4 because I think that the game looks literally worse than an Xbox 360 racing game that runs at 2x the framerate and with expensive 4x MSAA (MSAA is almost like partial super sampling, it renders the edges of geometry at 4x the resolution in this case)

the game looks like absolute ass as soon as all the effects that hide that are gone. you can't compare that to the effects used in Mario Galaxy, these work no matter how you move the camera or how fast you go.

here another screenshot that someone threw my way
51376470418_a9aa8ea386_o.png


look at the low res textures, the basically non-existent texture filtering, the low detail meshes of objects, barely any grass mostly a flat green texture, low res trees, absolutely awful anti aliasing...
this game looks like if you took a PS3 game, ran it at 1080p and slapped the worst post processing AA on there that they could find.

it literally only looks decent as soon as you drive at high speeds so that the motion blur hides this or if the whole screen is covered in raindrops

Forza Motorsport on Xbox 360, which runs at 60fps and uses 4x MSAA (yes I'm repeating myself but it's worth remembering) looks better in many ways than this 30fps PS4 game, of course it also looks worse in some regard, the resolution is lower for example... It is also worth remembering that the physics in FM4 run at around 300hz, which is very CPU intensive, and while I have no direct info on this game, I would bet it runs the physics calculations at nothing more than 60hz since the driving physics are extremely arcadey (which isn't a bad thing, but just to keep that also in perspective here)
now imagine if Forza Motorsport 4 didn't need to run at 60fps, and didn't use such an expensive form of anti aliasing... it already only looks slightly worse than DriveClub in clear weather.

and all of this wouldn't be an issue, if it wasn't for someone making a whole thread about how this game still looks better than even Forza Horizon 4 on PC at max settings and 4K... which simply is bullshit of the highest degree, and people who argue that in here either use photo mode screenshots which use higher settings than the in-game graphics or they post gifs where the whole screen is filled with rain
 
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It's not about "having post processing", it's about specific effects that literally hide the graphics of the game behind so much blur that you're basically only seeing what's directly in front of you clearly.
and about comparisons with Forza... uhm, have you read the thread title? I compare it to Forza 4 because I think that the game looks literally worse than an Xbox 360 racing game that runs at 2x the framerate and with expensive 4x MSAA (MSAA is almost like partial super sampling, it renders the edges of geometry at 4x the resolution in this case)

the game looks like absolute ass as soon as all the effects that hide that are gone. you can't compare that to the effects used in Mario Galaxy, these work no matter how you move the camera or how fast you go.

here another screenshot that someone threw my way
51376470418_a9aa8ea386_o.png


look at the low res textures, the basically non-existent texture filtering, the low detail meshes of objects, barely any grass mostly a flat green texture, low res trees, absolutely awful anti aliasing...
this game looks like if you took a PS3 game, ran it at 1080p and slapped the worst post processing AA on there that they could find.

it literally only looks decent as soon as you drive at high speeds so that the motion blur hides this or if the whole screen is covered in raindrops

Forza Motorsport on Xbox 360, which runs at 60fps and uses 4x MSAA (yes I'm repeating myself but it's worth remembering) looks better in many ways than this 30fps PS4 game, of course it also looks worse in some regard, the resolution is lower for example... It is also worth remembering that the physics in FM4 run at around 300hz, which is very CPU intensive, and while I have no direct info on this game, I would bet it runs the physics calculations at nothing more than 60hz since the driving physics are extremely arcadey (which isn't a bad thing, but just to keep that also in perspective here)
now imagine if Forza Motorsport 4 didn't need to run at 60fps, and didn't use such an expensive form of anti aliasing... it already only looks slightly worse than DriveClub in clear weather.

and all of this wouldn't be an issue, if it wasn't for someone making a whole thread about how this game still looks better than even Forza Horizon 4 on PC at max settings and 4K... which simply is bullshit of the highest degree, and people who argue that in here either use photo mode screenshots which use higher settings than the in-game graphics or they post gifs where the whole screen is filled with rain
Hey man i totally agree with you. Drive clubs reputation is based partially on its role in the console wars. The argument of drive club vs forza was always a thinly veiled ps vs xbox argument. Drive club is one of those games that if it had been multiplatform, it would be remembered as yet another insignificant racing game. But its exclusivety elevated that during the height of the ps4 vs xbox one console wars
 
but it's only the post processing effects that make it look even acceptable IMO. if you simply stand still, no rain, no motion blur, the game looks literally worse than PS360 generation games. I already posted a comparison of similar scenes from DriveClub and Forza 4 on XBox 360, which runs at 720p60fps with 4x MSAA... and Forza simply looked like it was the PS4 game and DriveClub was a PS3 game.

Y4Yldk2.jpg

q8EVFya.jpeg


super low res textures, super low detail meshes, basically no small track detail, buildings are the quality of copy/paste EDF maps and the anti aliasing is among the worst I've seen. the AA is so bad, it sometimes looks like the game uses CBR.

so by playing clear weather daytime races and without basically hiding all of the graphics by filling the whole screen with rain, blur and lens flairs... it simply looks like pure ass.

Always the same screen posted again and again.

Don't forget to add the amazing looking FH4 too in that super honest comparision of yours:

42837242220_99997ce83klksc.png



beardednhostile_forza62kbv.png



iverdenai_forzahorizo64khy.png



iverdenai_forzahorizolajza.png



nurfle_forzahorizon4d51kd1.png
 
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Im jumping into the thread late but as a big DC fan I don't even know why or how are people saying FH4-5 looks worse. The game has new tech behind it and is newer, DC is from 2014. So its ridiculous for anyone to say DC looks better but I will also add that the game still looks great. People are thinking way too much about certain aspects...just drive it and see how it looks to you. I think DC still looks great, as does NFS Rivals for example which im playing all over again. Is it bells and whistles graphics? Not anymore really but it holds up very well. Those that tried DC 7 years later thats your problem, of course you cant be impressed by it compared how many more newer games came afterwards. Like someone playing Half Life 1 for the first time and asking themselves how could this low poly turd been influential in anything?

DC holds us amazingly well with or without the weather effects. But no, I dont think its better than Forza or whichever new game you are comparing to. But a simple fact is, not to beat a dead horse, aaaaaaaaaal the racing games so far, none have the weather effects quality as DC does. The way the raindrops move off of your windshield when you are making a turn, real low visibility during a blizzard, thunderstorms etc. IMO no game has reached that level again and its been 7 years already. They just nailed it with lighting especially at night time where this stuff shines. Most racers at night, even though you drive on some far off highway in the countryside, it looks as if you are in Times Square, you can see a night stage just as good as day time. DC really made it real how it would look like racing at night in some canyons without a single lamp-pole so any extra light...from car reflection, break lights or that storm brewing, really stands out.

Also another thing nobody nailed as good yet is exiting the tunnel on a sunny track. You literally cant see shit how bright it is once you exit a tunnel for those 2 seconds especially if the sun is facing in your direction. That switch from dark space to exiting on full on sun is done great, because you would feel the same way in real life except you wouldn't be flooring it 200km/h.
 
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Horizon has never been impressive graphically.
Animated GIF


That's exactly it. It bombed because people couldn't turn on the apex correctly, was too hard subjectively, played the original launch version then dumped it, didn't play the DLC, le netcode bro and of course the usual 30 FPS, low texture and 1080P arguments. Those who actually played the game know how much of a bliss the game actually is.
So... You're saying the average ps player we're to dumb to play it?
 
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Forza Horizon 4 looks crystal clear, Driveclub looks Jurassic park,
If Driveclub is Jurassic Park, that's the best compliment you can say, because Jurassic Park, a 1993 movie, stood the test of time and still looks better than most shit made today.

On the other side... isn't Crystal a typical prostitute name? :messenger_tears_of_joy:
 
Heres what the game looks like whenever the rainy camera filter isn't hiding it.


DC looks amazing during cloudy weather, but for some reason track in the sun look flat. Overall it's still good looking game (and very fun too especially on racing wheel), but overall FH5 looks better without any doubts.
 
I think OP's post can be summed up to say that aesthetically, he likes the more realistic look of Driveclub. The video quality here isn't that good but I think it gets the point across

 
but it's only the post processing effects that make it look even acceptable IMO. if you simply stand still, no rain, no motion blur, the game looks literally worse than PS360 generation games. I already posted a comparison of similar scenes from DriveClub and Forza 4 on XBox 360, which runs at 720p60fps with 4x MSAA... and Forza simply looked like it was the PS4 game and DriveClub was a PS3 game.

Y4Yldk2.jpg

q8EVFya.jpeg


super low res textures, super low detail meshes, basically no small track detail, buildings are the quality of copy/paste EDF maps and the anti aliasing is among the worst I've seen. the AA is so bad, it sometimes looks like the game uses CBR.

so by playing clear weather daytime races and without basically hiding all of the graphics by filling the whole screen with rain, blur and lens flairs... it simply looks like pure ass.
Late main IP gen game vs Early new gen + new IP game...
 
Damn we are still comparing DriveClub with Forza huh? Why not compare it with GT a game that is still supported by Sony. If DC was so great maybe Sony would have never killed it.
 
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