gutterboy44
Member
Fuck yeah!!@@#$@#
Can't wait for my game to update . I enjoyed the game for what it is despite the fact that I suck hard at this game lol. I think I launch successfully one time and ended up crashing after a while. Hopefully the new tutorial would explain the mechanics to me like a 3rd grader because the wiki for the game made my head hurt.
Same on Steam. More of a warning of a price increase than a discount, though. Today's sale price was yesterday's regular price.
I didn't have a problem with the tutorial last time, the problem for me was once I was on my own I was trying to figure out how to put "fuel" in the rockets and set stages and completely fumbling with the entire thing.
Hopefully the tutorial actually walks you through that process instead of pre-building rockets and only have a quickie "attach parts" tutorial.
I didn't have a problem with the tutorial last time, the problem for me was once I was on my own I was trying to figure out how to put "fuel" in the rockets and set stages and completely fumbling with the entire thing.
Hopefully the tutorial actually walks you through that process instead of pre-building rockets and only have a quickie "attach parts" tutorial.
All I've managed to do in the 2 years I've owned it, is land on the Mun and return to Kerbal, but I love it.
The feeling of accomplishment when you finally touchdown on the Muns surface and do an EVA is quite something.
All I've managed to do in the 2 years I've owned it, is land on the Mun and return to Kerbal, but I love it.
The feeling of accomplishment when you finally touchdown on the Muns surface and do an EVA is quite something.
Although Minmus is a bit farther away, the lower gravity (less than a third of the Mun's) makes it much easier to land on and explore IMO.
I didn't have a problem with the tutorial last time, the problem for me was once I was on my own I was trying to figure out how to put "fuel" in the rockets and set stages and completely fumbling with the entire thing.
Hopefully the tutorial actually walks you through that process instead of pre-building rockets and only have a quickie "attach parts" tutorial.
Although Minmus is a bit farther away, the lower gravity (less than a third of the Mun's) makes it much easier to land on and explore IMO.
Fucking hell can you accelerate much faster in lower atmosphere. The drag is really cool too. You just can wildly pitch your rocket 45 degrees when at 10KM. You have to maneuver more careful or drag will pull your nose down if you aren't in thin enough air.
Air braking is better too. Gravity accelerates you much longer before the atmosphere slows you down. Much bigger sling shot potential as a result. I have a feeling I will be skipping off the atmosphere and getting Kerbals stranded in no time.
Loving 1.0 so far. First orbit done in career, time to aim for the Mun.
I can build a basic ship but I end up failing to understand the mechanics. Either I overshot the thrusts or overturn the ship. Whenever I get some time, I'll check out the new tutorials because I really want to be experienced in this game....but it's more fun to fail than it is to try to get better lol.
I definitely need to focus on gaining science tomorrow. The early contracts aren't yielding nearly enough and I need a few more nodes on the tech tree to get to the Mun. I am glad I messed around with a bunch of the early test parts as it gave me a lot of seat time in the lower to middle atmosphere where so much has changed. I completely forgot to add nose cones, it has been so long in KSP without proper drag so they were nothing other than aesthetic dead weight. Pretty cool that they actually make a difference now. I also forgot how much I miss fuel lines until I didn't have them. I need my asparagus staging damn it!
Going through KSP forums, it seems there are some issues in the game, some more subjective, some arguably objective:
-There are some kind of problems with (turbo?) jet engines in atmospheres, them being either underpowered or too powerful? Can't find the thread about it now. EDIT Apparently it is implied things work as intended. So not a real problem, just people not getting used to the changes?
-Airbrakes are apparently overpowered, with two being able to slow down crafts without any other things to (relatively) safe landing.
-Career mode is something of a grind, if better than it was?
-Heat shields mess up center of mass for capsules, which should be automatically pointing bottom toward ground but with a heat shield, the capsule will flip over. This is apparently a confirmed bug. Temporary solution is to remove the PhysicsSignificance from parts in their config files.
-Ore is more efficient "fuel" than actual fuel (with the converter part)... and you can fill ore-tanks in assembly buildings.
-Fairings are kind of massless... the base has mass, but the shed fairings do not affect the craft, so there's no reason to eject them until you need to detach the payload, unlike IRL where fairings are removed once they're no longer needed to conserve delta-v.
-Landing gear no longer works as bearings, so no stock-helicopters or giant wheels... i never knew of this but gotta say it sucks this is no longer possible.
EDIT -Apparently, parachutes are not tuned for the new aerodynamics model. Might have problems?
Personally, i am annoyed at still no stock clouds, just something visible from space would be OK. No idea if they every promised clouds but still.
Oh shit, I've just been putting the nose parachute on the top of my capsule, but yeah with the new aero dynamics I suppose those aero parts would have a use now wouldn't they? I should probably put the nose cones over my boosters too I guess.
I haven't even looked at the tutorials one bit but I need to keep in mind that a lot is different now. I need to rethink all 80 hours of my KSP experience. I love the re-entry stuff now. My first capsule to survive re-entry did not come home unscathed, I lost both a goo canister and a barometric gauge during freefall in a fiery explosive manner, I thought for sure my Kerbal was going to die but he survived! Now I put that stuff in the cargo pod and it works much better.
Tonight I'm going to explore Kerbin until I unlock fuel lines and then I'm bound for the Mun.
This may be of interest for anyone doing mining:
http://forum.kerbalspaceprogram.com...nd-Questions?p=1873698&viewfull=1#post1873698
RoverDude, who designed Karbonite mod, and also the resource system in stock Kerbal, writes about the system a bit.
A very good post about what's wrong with the tech tree:
http://forum.kerbalspaceprogram.com/threads/117160-Career-Mode-Progression-and-Game-Design-Analysis
Very much agree, i have disliked the tech trees since their introduction. Unfortunately, there's no way to play the game without tech tree but with everything else (ignoring the fact lack of tech tree essentially breaks everything else, like science)..
I just read that post too. It is dead on about the "Terrier." It was such a waste having to use the "Swivel" or "Reliant." One or two tweaks on the tech tree could really help dictate a nice progress and difficulty curve.
space ship launching catapults have been built in KSP
I need to see this!
At some point I'll have to check the game again, last time I did I failed miserably (yet again) at coming back to the planet from the Mun. I always end up way too low on fuel.
A very good post about what's wrong with the tech tree:
http://forum.kerbalspaceprogram.com/threads/117160-Career-Mode-Progression-and-Game-Design-Analysis
Very much agree, i have disliked the tech trees since their introduction. Unfortunately, there's no way to play the game without tech tree but with everything else (ignoring the fact lack of tech tree essentially breaks everything else, like science)..
The biggest fuel saver for Mun return trips is getting the hang of the landings. The amount of fuel you can save when landing efficiently without any drama is substantial. It also helps to know how to obtain obit around the Mun launching from the Mun as efficiently as possible and then to just do the one return burn. I'll be curious to see how fast you can come in with the new reentry heat and aero. My guess is you might have to de orbit a bit more gracefully.