HP_Wuvcraft
Banned
Anyone with half a brain would stay the fuck away from investing serious cash into DF.
Let alone $14 million or whatever Tim wanted.
Anyone with half a brain would stay the fuck away from investing serious cash into DF.
Son, let me tell you about Wasteland 2.
Well at least Obsidian has commented that they want to use Kickstarter to fund new IPs. Hopefully those games will be successful enough to fund a sequel without the need for crowd-funding. That said, if they turn out to be amazing and they Kickstart the sequels I'd almost certainly support it.I will kickstart the sequel to Pillar of Eternity and Torment 2: Tides of Numenara in a heart beat.
I got that one too, man. Just didn't grab me as much as the other ones when in beta. Maybe I'll get around to playing the full thing one of these days, I don't know.
It is important to us that backers be able to play and enjoy the game as soon as possible, not only because you all deserve to be able to get the product you're paying for as soon as possible but also so that the final interface, effects, and animations are available for feedback prior to the final release.
I have to agree. That's probably why I have such a optimistic opinion of Kickstarters. Other than Confederate Express, every game I've backed has shown considerable progress and gets regular dev updates. Hyper Light Drifter, Olympia Rising, Scraps, Heart N Slash, SuperHOT, Four Sided Fantasy, Witchmarsh get consistent dev reports. Rimworld and Catacomb Kids are playable and get new builds regularly. The dev of Rain World posts about the game and its progress on a daily basisI don't wanna come off as holier than thou but I've been impressed with my kickstarters so far. Only one turned out so-so or worse (Starlight). I think being careful on what to back is key.
Kickstarted was waay too quickly abused (intentionally AND unintentionally) by people who had no idea what they were promising.
Swen Vincke said:Not so long ago, in fact, just a few weeks ago when I posted my last blog entry, I said that Kickstarter might not be the right route for our future projects. I argued that it’s a limited pool and that it would be wrong for us to fish in it if our games are earning sufficient money for us to invest in our future projects.
I immediately received a few strong reactions, both publicly but also privately about how I got it all wrong, and that in fact I should steer Larian back to Kickstarter. The reasoning is that successful crowdfunding projects send more people to the crowdfunding scene and that benefits the smaller projects. This is referred to as the “halo effect” and one particular bright person compared it to “a restaurant sitting alone or on a block with many others. They all do better with more traffic”.
I have to say that that got me thinking.
Just today there’s been a report from a consultancy firm called Ico partners that there’s less money going to fewer game projects on Kickstarter. They project that Kickstarter earnings in 2014 will be half of what they were in 2013, and blame “the lack of low-hanging fruit, a waning enthusiasm – partly driven by some high-profile failures – and the introduction of some serious and well publicized alternatives”, the latter referring to the rise of Steam Early Access.
According to the article quoting the Ico report, half of the money in 2013 was brought in by the big names and the question is raised whether it’s really a case of waning popularity or just a gap in the schedule because all those big names are now busy delivering on their promises. And if the latter is the case, the question remains if this indeed negatively affects the smaller projects because less people are attracted to the crowd funding platforms.
While this is in no way an announcement that we’re preparing a new Kickstarter campaign, I am genuinely wondering if we shouldn’t start reconsidering our position. There’s many advantages to starting a new game via Kickstarter. The main reason that we’re not doing a new campaign is that we don’t want to be seen as abusing the system.
Crowd funding is a wonderful invention and something that has changed the lives of many independent developers. It has rekindled innovation in an over-consolidated market where the traditional powers now have you pay extra to fight the coolest bosses. It should be cherished and protected at all costs and gamers would do well to prefer buying their games via crowd funding lest they find themselves playing games designed by whoever talks best at some marketing meeting.
So, if it indeed is the case that a return to crowd funding by past success stories helps boost the scene then I’m all pro. Only fools and dead men don’t change their minds.
I would very much appreciate hearing your thoughts about this, especially if you’re somebody who crowd funded before. Is it ok for a company who’s enjoyed a certain level of success thanks to a crowd funding to return to crowd funding? Is it something that should be encouraged so that more people discover crowd funding? Or is something that should be discouraged because the pool of crowd funding is limited?
Share your thoughts!
Uh, absolutely to the quote in bold. If any of the companies I help fund release a great game, I'm gonna double my previous funding # for the next game. And I think that sort of encouragement is what will keep this part of the industry going. You gotta build.