ScraftyDevil
Banned
The power of love!I love my new Viridi Palm.
I see your power of love, and raise my power of a big friggin' sword. Ball's in your court, dood.
The power of love!I love my new Viridi Palm.
Haha, I feel like an idiot. Chapterspoilers.17
I started chapter 17 (Aurum Brain) on intensity 6.0, as is my habit when doing a level I've never played before. Did all right all the way up to the boss, where I proceeded to die several times firing away at Pyrron in his shielded state, wondering why the heck he was such a bullet sponge.
Didn't figure out I had to deactivate the shield until I'd been knocked all the way down to 2.5 intensity. *cry*
What are the stats to look for? What are the broken stats for beating these? A lot of shot defense? Evasion? Overall defense? Do I worry about the star damage for ranged/melee or focus on mid level stars and really broken stats?
Chapter 18 spoiler:
I really enjoyed playing as Magnus. I kinda would have liked the onfoot segments to be with him the whole game....
Chapter 18 spoiler:
I really enjoyed playing as Magnus. I kinda would have liked the onfoot segments to be with him the whole game....
Chapter 18 spoiler:
I really enjoyed playing as Magnus. I kinda would have liked the onfoot segments to be with him the whole game....
Great games guys. It's nice to finally play against people that know how to counter clubs. =) (I'm Daniel).
Edit: OFFTOPIC - do we know the max number a modifier can be? Is it +5?
I have a Bomber Arm with +6 health, so it's not 5.
I can't tell you how many times I've tried to move Pit and accidentally dashed off of a ledge. In a row. It happened like 5 or 6 times in the same spot last time I played. I feel incredibly incompetent and stupid when I try to play this game.
I can't tell you how many times I've tried to move Pit and accidentally dashed off of a ledge. In a row. It happened like 5 or 6 times in the same spot last time I played. I feel incredibly incompetent and stupid when I try to play this game.
I can't tell you how many times I've tried to move Pit and accidentally dashed off of a ledge. In a row. It happened like 5 or 6 times in the same spot last time I played. I feel incredibly incompetent and stupid when I try to play this game.
I can't tell you how many times I've tried to move Pit and accidentally dashed off of a ledge. In a row. It happened like 5 or 6 times in the same spot last time I played. I feel incredibly incompetent and stupid when I try to play this game.
I can't stand this game. The actual act of playing ground levels is so damn tedious. I'm not a fan of the pacing, either. The "level select->flying->foot->level select" thing isn't working for me at all.
The controls just aren't good enough. Maybe I'm wrong, and the controls are fine, and the blame instead lies with the enemy encounter design, but I suspect it's probably a bit of both. The action-loop feels completely amateurish. I always feel a level removed from being completely involved in the action, probably because I'm wrestling with Pitt or his weird car thing, or I'm being distracted by having to change positions because my wrist is getting sore. It feels like a game designed in a vacuum. So little care was placed on how an end-user might actually access the content. It's mind-boggling.
It's soooo bad for me in. Towards the beginning on higher difficulties when I'm walking around or dodging I almost always end up accidentally steppin' a foot in and taking a bunch of damage.that lava level, I think chapter 10
I can't tell you how many times I've tried to move Pit and accidentally dashed off of a ledge. In a row. It happened like 5 or 6 times in the same spot last time I played. I feel incredibly incompetent and stupid when I try to play this game.
That was my initial thoughts as well. I'm really excited to see what they can do for smash bros. 3d online.I'm not playing this game (I desperately want to get a 3DS for myself just for this game, that's how sweet it deems from what I've read in the thread), but I've been thinking: don't you think that the best unexpected thing from this game is how Sakurai's team can now apparently implement good, actually functional netcode in their games?
The next Smash Bros. is gonna be insane!
I was just playing chapter 8 and kept fall off the edge just trying to move after sniping with my staff. Frankly I don't understand the logic behind making some paths have invisible guard railings while having others just let you fall to your death.
Can anyone explain clashing? I'm still trying to figure it out. Does it work like rock, paper, etc?
Good games everyone. I hope you liked the hearts I gave you Gospel
Good games everyone. I hope you liked the hearts I gave you Gospel
Morale was low when you joined. I had to bail because... uh, I was... my hand was tired. Yea, that's it.Looks like I came into late? =(
Invisible heart attack!!! Gahhh!
The controls just aren't good enough. Maybe I'm wrong, and the controls are fine, and the blame instead lies with the enemy encounter design, but I suspect it's probably a bit of both. The action-loop feels completely amateurish.
Apparently, it becomes gold when you find everything in a level (secret treasure, difficulty gates), or so I've heard.Another dumb question. What does the wreath mean if it's green or gold? I totally can't figure out a pattern.
Another dumb question. What does the wreath mean if it's green or gold? I totally can't figure out a pattern.
I can't stand this game. The actual act of playing ground levels is so damn tedious. I'm not a fan of the pacing, either. The "level select->flying->foot->level select" thing isn't working for me at all.
The controls just aren't good enough. Maybe I'm wrong, and the controls are fine, and the blame instead lies with the enemy encounter design, but I suspect it's probably a bit of both. The action-loop feels completely amateurish. I always feel a level removed from being completely involved in the action, probably because I'm wrestling with Pitt or his weird car thing, or I'm being distracted by having to change positions because my wrist is getting sore. It feels like a game designed in a vacuum. So little care was placed on how an end-user might actually access the content. It's mind-boggling.