This is probably already mentioned in this thread but I discovered something I was really happy about.
I'm a right handed player but even so I put my CPP on my 3DS last night and booted up KI. To my surprise while messing around the options menu, the thing was recognized automatically. But the real find was that the ZR and ZR triggers are just another set of L and R.
Basically I can now play the game as a normal right hander, except my 3DS is in the CPP which I find more comfortable to hold and the ZL trigger is much more comfortable to press than the L trigger.
The stand didn't do squat for me, but the CPP does!
Anyone else playing like this?
This is probably already mentioned in this thread but I discovered something I was really happy about.
I'm a right handed player but even so I put my CPP on my 3DS last night and booted up KI. To my surprise while messing around the options menu, the thing was recognized automatically. But the real find was that the ZR and ZR triggers are just another set of L and R.
Basically I can now play the game as a normal right hander, except my 3DS is in the CPP which I find more comfortable to hold and the ZL trigger is much more comfortable to press than the L trigger.
The stand didn't do squat for me, but the CPP does!
Anyone else playing like this?
"If you chase two rabbits, they'll both escape"... fuck, why did I fall for that!! lol
This is probably already mentioned in this thread but I discovered something I was really happy about.
To all of you completing stages on 9.0. What control scheme are you using?
To all of you completing stages on 9.0. What control scheme are you using?
This is probably already mentioned in this thread but I discovered something I was really happy about.
I'm a right handed player but even so I put my CPP on my 3DS last night and booted up KI. To my surprise while messing around the options menu, the thing was recognized automatically. But the real find was that the ZR and ZR triggers are just another set of L and R.
Basically I can now play the game as a normal right hander, except my 3DS is in the CPP which I find more comfortable to hold and the ZL trigger is much more comfortable to press than the L trigger.
The stand didn't do squat for me, but the CPP does!
Anyone else playing like this?
To all of you completing stages on 9.0. What control scheme are you using?
Oh shit, you can map it to ZL?
Fucking awesome. I'm going to do this when I get home.
Haha happened to me as well."If you chase two rabbits, they'll both escape"... fuck, why did I fall for that!! lol
Vertical sens slowest, horizontal sens highest, spinning set to stop slowly (fastest). Just experiment and see what works best for you.To all of you completing stages on 9.0. What control scheme are you using?
I still haven't completed a level on 9.0 intensity. The fact that the game automatically forces you and lowers the intensity every time you lose is very discouraging to even try the levels.
I don't think it automatically forces you, though I totally agree with dying and losing intensity levels being discouraging!
Yep, it's a balance decision. If you can't survive 9.0 then either your skill at the game needs to improve, your chosen weapons and powers, or both.I think it's to balance out the loot system.
Otherwise you could just keep trying forever and getting loot way above your level because you're running through on high intensities and not fighting things and just starting over at the checkpoint when you die.
They want you to play on 9.0 intensity because you're actually that good and have the equipment to back it up.
So I just unlockedbut I can't find it anywhere. It's not in the single-player or the multiplayer powers - I even changed the category to A-Z to make sure I didn't overlook it.Fortune's Jukebox on the treasure chart by collecting all of the Zodiac Weapons
What's the deal?
So I just unlockedbut I can't find it anywhere. It's not in the single-player or the multiplayer powers - I even changed the category to A-Z to make sure I didn't overlook it.Fortune's Jukebox on the treasure chart by collecting all of the Zodiac Weapons
What's the deal?
So I just unlockedbut I can't find it anywhere. It's not in the single-player or the multiplayer powers - I even changed the category to A-Z to make sure I didn't overlook it.Fortune's Jukebox on the treasure chart by collecting all of the Zodiac Weapons
What's the deal?
What are the chapters you find them on? I'm missing one I know that but forgot what chapter it was on.
If you are not playing with a "restart level upon death" rule, then you are really missing out. Both on score and fun/challenge. I've playing through the game at 6 difficulty (was 5 for awhile).
Next run I'll be doing 9 and not missing any secrets. I think at that point the game will show its true colors. Has anyone cleared the whole game at 9.0 yet? I'm sure some Japanese dude did. Speaking of high level play, is there any videos where I can see people taking the multiplayer very seriously and dominating?
Anyone else have to take a break for a few days from this game?
Normally I play a game for an hour or so, this one I'd be playing and realize, "Oh, the sun went down like 2 hours ago. Better make sure my wife and dog are still alive."
You just need to have had one at some point.
There's unfortunately no good way to know which ones you've had outside of remembering or keeping a list.
Well one issue is that you can't simply restart because you'll lose the hearts you bet (I think) and you need to bet hearts to try again. You're pretty much stuck finishing a level and that kinda drags.
Fuck lava though. Get burned = fly into the air, land in lava. Roll to stand up = unable to control length of roll, roll into lava, get burned. ARGH
Fuck lava though. Get burned = fly into the air, land in lava. Roll to stand up = unable to control length of roll, roll into lava, get burned. ARGH
Just beat 5 and 6 on 9.0. I think I'm definitely starting to get a little better at this. I'm kinda worried about things likethe Lightning Chariot Base and all its edges you can fall off. Especially the damn blowing air room and that loop that raises up and has no walls for some reason (after the loading screen.)
Bring Kid Icarus to WiiU!
and bring Treasure on board yayyyyyyyyyyyyyy
- This frequently happens with guys who use melee attacks. I'm standing there shooting at him, watching my bullets go through his character model, then he suddenly teleports right next to me and starts stabbing me to death.
- Melee attacks just completely failing to work. I get close, I press the fire button, and my guy does a melee attack, but for some reason it doesn't actually hit. Then a second later, they smack me in the face with a giant club or take my entire life bar off with a claw combo.
Why? Sakurai and co have proven they can make a game on their just fine.
Just fine, sure. Treasure would make it even better!
Or throw money at them to work on Star Fox Wii U, I don't really care. One or the other.
While air is probably not as well designed when it comes to enemy placement enemies and what not as S&P2, KI has it beat by an insane margin when it comes to off the wall creativity and visual delight.