I can't keep track of all these different factions, team-ups, betrayltons, double- and triple- and quadruple-crossings. All I know is that it's awesome and absolutely bonkers and insane that the game keeps adding new characters, new groups, new sides to the conflict, and the conflict itself keeps changing. Everything we've seen in pre-release footage... It seems now like it's only a mere portion of the larger picture. Like knowing only about the Young Link portion of OoT.
I can't keep track of all these different factions, team-ups, betrayltons, double- and triple- and quadruple-crossings. All I know is that it's awesome and absolutely bonkers and insane that the game keeps adding new characters, new groups, new sides to the conflict, and the conflict itself keeps changing. Everything we've seen in pre-release footage... It seems now like it's only a mere portion of the larger picture. Like knowing only about the Young Link portion of OoT.
Considering the "twist" of the this game's story, I wonder why Sakurai paced Brawl's story so badly in comparison.
This has nothing to do with the quality of the story itself, but the introduction of new designs/concepts. The new villains in Brawl shouldn't have shown up since the start. I'm pretty sure people would have accepted the original elements of Brawl's adventure mode much better if the game at least started with classic Nintendo enemies and Smash Bros returners (Master Hand) before going over to original enemies.
This Kid Icarus seems to handle everything much better, with the initial focus being centered mostly on classic elements before introducing the all new foes. I hope he also takes this approach in the next Smash.
- I highly doubt Sakurai "paced Brawl's story" in any major respect. He's got a team, he didn't make the game by himself.
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Brawl has almost no new villains for ages. The plot for the majority of the game is "traditional Nintendo villains do villainous things." Hell we even think Master Hand is behind it all right up to the end.
- Isn't it likely that KI's voice acting, or even just plain dialogue, is a vast improvement over the storytelling in something like Brawl? Wouldn't you say that if KI had the same plot it does but no dialogue, people wouldn't be terribly impressed by it?
- Does anyone really care about the pacing of Brawl's "plot?" People didn't like that it was a long slog of a game that was essentially required to unlock everything easily, but I don't think anyone really cared much about the story. Compare to this game, where plot is central. The Brawl team knew they were making a story mode for a fighting game, and still managed to beat every other fighting game's plot that came before it, by virtue of its character.
A bit less TITS is the fact that I killed my 3ds last week by drowning it in soda :/
I did send it to Nintendos repair service and hope they will fix it
He worked alongside the person brought to be the writer. So, yes, I'm pretty sure he was very influential in that component - even if not in actually designing stages and such (according to the credits it seems to be mostly outsourced), the general flow came from him.
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Brawl has almost no new villains for ages. The plot for the majority of the game is "traditional Nintendo villains do villainous things." Hell we even think Master Hand is behind it all right up to the end.
All the ancient minister forces? All the random new bosses that pop up among traditional Nintendo foes? I just think they shouldn't have been thrown right in the beginning, randomly, among classic elements that people actually recognized. There was just no pacing or order to the introductions.
Compare it to this, where the game initially seems to be showing the classic conflict before going in a bunch of random tangents. Brawl should actually have limited itself to Nintendo characters and enemies for some stages, before introducing the whole Subspace army. It'd have done wonders to help it get accepted by the people playing the game.
- Isn't it likely that KI's voice acting, or even just plain dialogue, is a vast improvement over the storytelling in something like Brawl? Wouldn't you say that if KI had the same plot it does but no dialogue, people wouldn't be terribly impressed by it?
- Does anyone really care about the pacing of Brawl's "plot?"
Like I said before, I'm not talking about the actual "quality" of the story and writing, only the organization and method use to introduce original elements vs classic elements.
Another question that just sprang to mind: I know the multiplayer mode will fill out the rest of the roster with bots if you don't have a full set of players, but can you play it on your own against the bots, like you can in Star Fox 3DS?
Another question that just sprang to mind: I know the multiplayer mode will fill out the rest of the roster with bots if you don't have a full set of players, but can you play it on your own against the bots, like you can in Star Fox 3DS?
Even based on just the relatively small amount I've heard so far, no arguments from me. The music's fantastic! Only game that may surpass it is Theatrhythm, and that's not exactly a fair comparison.
Groovy! Also, I can see you've grown quite attached to the Twinbellows Cannon. Don't forget to try the other weapons out!
Btw, what's that battery icon in the upper right corner, by the score? Is that an onscreen indicator of the juice left in your system so you don't have to hit the Home button?
The Twinbellows battle theme (linked above) is what I think of when I think of this game. I love it. It's a Mitsuda track, right? (Chrono Trigger, etc)
The Twinbellows battle theme (linked above) is what I think of when I think of this game. I love it. It's a Mitsuda track, right? (Chrono Trigger, etc)