Throwaway123456789
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So there was a Embargo but you didn't know? I reacll you saying they didn't tell you about the Embargo.
No embargo, no NDAs. They just didn't like me spoiling the game for you guys. It's all good.
So there was a Embargo but you didn't know? I reacll you saying they didn't tell you about the Embargo.
That's different though since you use 3 fingers to operate making key presses easy and fast. Buttons are usually not designed to act as a dpad. Just compare the 3DS' dpad with its buttons, the buttons are more spaced out compared to the very compact dpad and the lack of the pad makes it a bit odd to operate. It has nothing to do with the input being digital.And yet it doesn't bother PC players to use WASD-keys for movement.
And IGN are often one of the most forgiving sites.There's just one problem - the game is designed to be played with a stylus. The gameplay requires that type of precision and swift adjustment. Though this isn't quite as evident in some of the air-based sequences, the ground-based material makes it a necessity. Dodging between enemies, rotating the camera and aiming are skills that must be executed constantly and simultaneously. And on harder difficulties, the game is merciless. Uprising effectively has a game design that is genius - and it fundamentally has found a control scheme that works. But it's not comfortable to actually play. Spending time thinking about where to grip or how to position a portable so a game can be played comfortably is absurd. And the game's included stand doesn't help much, as players then need to not only have a flat surface available, but one that sits at a reasonable height.
What's wrong with it?Destructoid's Sterling review of Kid Icarus, is as expected, hilarious.
No embargo, no NDAs. They just didn't like me spoiling the game for you guys. It's all good.
No embargo, no NDAs. They just didn't like me spoiling the game for you guys. It's all good.
So Nintendo people are reading this thread?
.... HI SHIGGY!!!
No embargo, no NDAs. They just didn't like me spoiling the game for you guys. It's all good.
Why are so many people keen to defend a game they have never played? Absurd statements like reviewers only had a week to play it...if you're unable to get used to a game's controls after a full playthrough then something's wrong regardless of how long you had possession of the game.
Nintendo is indeed being very strict with the embargo for this one, and rightly so!Well, feel free to accidentally PM me some tidbits.
For those wondering about control setups, here's the one that worked for me:
Circle Pad - moving the reticule
Face Buttons - moving Pit / dash-strafing
Up/Down D-Pad - scroll through special items
Left D-Pad - change to first-person view
Right D-Pad - use special item
L shoulder - realign the camera
R shoulder - shoot
Felt most comfortable for me in the end, mainly for the ground sections. The controls for the ground-based sections were my only real gripe, but they're not 'broken' like in early preview builds, which is why I didn't knock the game heavily. It got a 9/10 from me purely because the rest of Uprising is so damn fantastic, mixing Sin and Punishment with Zombie Panic in Wonderland / Little Red Riding Hood's Zombie BBQ (in my opinion).
Nintendo is indeed being very strict with the embargo for this one, and rightly so!
For those wondering about control setups, here's the one that worked for me:
Circle Pad - moving the reticule
Face Buttons - moving Pit / dash-strafing
Up/Down D-Pad - scroll through special items
Left D-Pad - change to first-person view
Right D-Pad - use special item
L shoulder - realign the camera
R shoulder - shoot
So Nintendo people are reading this thread?
Is that really a surprise? I know some even read neogaf from the Japan offices (at least a few years ago).
Yeah, well, they can't fault you if you accidentally slip and type out the game's entire plot and PM it to me. I mean, c'mon, it'd just be an accident. Whoops!Nintendo is indeed being very strict with the embargo for this one, and rightly so!
Can you adjust the sensitivity of the reticule for faster crosshair movement?For those wondering about control setups, here's the one that worked for me:
Circle Pad - moving the reticule
Face Buttons - moving Pit / dash-strafing
Up/Down D-Pad - scroll through special items
Left D-Pad - change to first-person view
Right D-Pad - use special item
L shoulder - realign the camera
R shoulder - shoot
Is that really a surprise? I know some even read neogaf from the Japan offices (at least a few years ago).
Is that really a surprise? I know some even read neogaf from the Japan offices (at least they did a few years ago).
Eh, I guess? I just going to stop commenting on a game I haven't played yet.I dunno, it's certainly different. Star Fox uses every button to shoot so you can put your left hand pretty much anywhere you feel comfortable using it.
Then of course, there's the difference in system designs. Not entirely fair because I gave Star Fox a brief play on my DSi to remind me of its controls, and the DSi is light as a feather. But the 3DS can be pretty hefty and you pretty much have to hold it with one hand that is likely to be your off-hand. I mean, people complain about discomfort when using the analog pad even when holding the system with two hands. Plus the shoulder buttons are crap.
I am indeed - Adam Riley, Operations Director at your service *bows*Also, are you from Cubed3? (I think that's the name of the site.) It was my first visit there and I liked the review. Interesting site, too.
Yes, you can independently change the speed at which the reticule can be moved horizontally and vertically, as well as change how quickly or slowly the reticule stops moving after it's been flicked across the screen. This can be done for the Land Battle mode alone, the Air Battle alone, or both. So you can indeed tweak both modes separately! Customisation for the win, right?Can you adjust the sensitivity of the reticule for faster crosshair movement?
This sounds perfectly normal. What exactly are we worried about again?For those wondering about control setups, here's the one that worked for me:
Circle Pad - moving the reticule
Face Buttons - moving Pit / dash-strafing
Up/Down D-Pad - scroll through special items
Left D-Pad - change to first-person view
Right D-Pad - use special item
L shoulder - realign the camera
R shoulder - shoot
I am indeed - Adam Riley, Operations Director at your service *bows*
Haha
Thanks, glad you liked the review. Didn't want to get too bogged down in details, but still give a good feel of what to expect.
Yes, you can independently change the speed at which the reticule can be moved horizontally and vertically, as well as change how quickly or slowly the reticule stops moving after it's been flicked across the screen. This can be done for the Land Battle mode alone, the Air Battle alone, or both. So you can indeed tweak both modes separately! Customisation for the win, right?
As I said before, I didn't slate the game too much for the controls purely because there is room for adjusting things...it's just sad that many people that buy this won't bother and merely complain about the default setup being awkward.
Circle Pad - moving the reticule
Face Buttons - moving Pit / dash-strafing
How does that control combination hold up in the higher intensity levels, where some claim you couldn't hope to keep up without using the stylus?Sweet Golden Fleece Diaper-Clad Baby Jesus said:For those wondering about control setups, here's the one that worked for me:
Circle Pad - moving the reticule
Face Buttons - moving Pit / dash-strafing
Up/Down D-Pad - scroll through special items
Left D-Pad - change to first-person view
Right D-Pad - use special item
L shoulder - realign the camera
R shoulder - shoot
*brofist*Copy preordered at Zmart.cl. Should pick it up Friday after work.
I hate you so much for being able to play this while I'll have to wait until next week or so ;_;Hah, there are so many plot twists. But I guess the Nintendo ninjas will get me if I tell any more of them.
For those wondering about control setups, here's the one that worked for me:
Circle Pad - moving the reticule
Face Buttons - moving Pit / dash-strafing
Up/Down D-Pad - scroll through special items
Left D-Pad - change to first-person view
Right D-Pad - use special item
L shoulder - realign the camera
R shoulder - shoot
Felt most comfortable for me in the end, mainly for the ground sections. The controls for the ground-based sections were my only real gripe, but they're not 'broken' like in early preview builds, which is why I didn't knock the game heavily. It got a 9/10 from me purely because the rest of Uprising is so damn fantastic, mixing Sin and Punishment with Zombie Panic in Wonderland / Little Red Riding Hood's Zombie BBQ (in my opinion).
EDIT: I should also mention that there is the option to turn off guide arrows on the ground, switch off homing shots, turn on an aim assist that guides the reticule automatically towards enemies in the Land Battle sections, and even an auto-fire function that fires whenever the reticule moves over an enemy.
Nintendo is indeed being very strict with the embargo for this one, and rightly so!
Well, that pretty much seals the deal, I'm buying!
I would really encourage everyone to give the default controls a fair shake. They may seem awkward at first, but it'll be worth your time in the end.
And now the hype train is all "choo choo," and I'm totally jumping on board. I won't bother to preorder, but these soundtrack previews, gameplay impressions, and FoxHimself's videos have made this day one for me. I'll pick it up Friday on my lunch break.
Thats what I was thinking, dont you still have to use the circle pad regardless of mode? Did people get hand cramps when playing Metroid Prime Hunters?
Don't start that again. Do you know how much grief I got for asking Ono-san that question in Amsterdam? Even though I didn't ask THAT specifically, his response and my subsequent news post on it caused all SORTS of problems :/HELLO, SUCKERS. NINTENDO V.S. CAPCOM, PLEASE. DO IT.
Just like any game, once you grow fully accustomed to a particular set of controls, you can become adept at any game. It's the old PES classic controls vs. Wii point controls argument again. To answer your question, I had no problems...but that's not to say I didn't get my ar$e handed to me in multiplayer mode :/How does that control combination hold up in the higher intensity levels, where some claim you couldn't hope to keep up without using the stylus?
I'm pretty sure it was to do with the development cycle more than leaving it out on purpose. Something about not being able to do the necessary changes at the last minute...I'm sure someone will correct me, though, if I'm wide of the mark here.Definitely going to try that control scheme. I'm a little annoyed that we couldn't control the reticule with the circle pad pro... the technologies there, we KNOW they can do it (see lefties) but i'm not sure why they abstained from doing that. Oh well.
Can these two be reversed? I played Prime Hunters with the look mapped to the face buttons and the strafing/movement on the d-pad, and I'd totally be fine with that. If not, no biggy, but it'd be my preference.
It's funny how reviewers tend to exist in this bubble because they don't pay for their games, so they don't necessarily feel obligated to put genuine effort into learning a control scheme or mechanic. After dropping 40 bucks on a game, damn right I will put every ounce of work I can into getting the most out of my purchase. If I have to struggle for a few hours to get a much larger payoff, it's obviously worthwhile.
Circle Pad - moving the reticule
Face Buttons - moving Pit / dash-strafing
Up/Down D-Pad - scroll through special items
Left D-Pad - change to first-person view
Right D-Pad - use special item
L shoulder - realign the camera
R shoulder - shoot
Is it stable or wobbly in that setup?