I love arcade-style shooting games, so I'm glad to hear this stuff about incessant, lighthearted jabbering that's akin to those. Everything about this game seems right up my alley, from its energetic presentation to its addictive wealth of content. I just hope I won't run into control issues, especially as a lefty who once broke his wrist.
I think it's the same guy that gave AC2 a 3, Vanquish a 5 and recently Mario Kart 7 a 5. I wouldn't take his opinion seriously, just a heads up.
I know it's hard to understand, but some of us actually agree with every single one of those scores. And if Sterling feels a certain way about a game, you can at least take comfort in the fact that he's going to be truthful about it.
It's honestly much more preferable than reading a wall of text that reads like PR material with some arbitrary number attached to it based on what readers expect to see. Sometimes critics are simply not suitable for reviewing anything within
entire genres (fighting games come to mind) let alone individual games, but that's totally acceptable. It's to be expected. Yes, it's frustrating when they haven't bothered to delve deeply enough into a game or when they've unfortunately misunderstood key elements. It's even worse if it isn't their cup of tea at all--it's pointless for someone who hates sports to review a sports game, especially since most readers will be ones who probably enjoy sports. Stuff like this happens, but, believe it or not, diverse viewpoints are a good thing.
If Sterling felt half the game was wonderful and the other literally inflicted pain, why is a 5 indefensible? Every other review mentions the exact same problems. How much uncomfortable and/or unwieldy controls mar the experience is up to the individual to decide. If you want to stick with it, learn, and somehow find a way to make things work in the long run, every other person's gripe becomes meaningless. Bad for Metacritic, panicky publishers, and people who refuse to give things a chance, yes, but good for you. If the controls are never quite where they need to be, then the game is flawed. Whether or not you can still enjoy it beyond that is up to you.
This is entirely reminiscent of things I feel lefties have had to go through for years now. Many Wii games have been
torturous experiences. Sometimes quality doesn't matter if controls are insurmountable. In situations like those, all you can do is hope that things eventually click for you. If they don't, a game, no matter how amazing it is, becomes this off-limits thing you're incapable of "properly" enjoying. How would you honestly review something like that? Recommend the game to others while only providing your own struggles as some caveat?
Looking at this game, I kinda see some TWEWY in it. Not because the Fiend's Cauldron, but because the combat seems to be really hard at first, but once mastered, it will be glorious.
People complained about TWEWY because the touch controls were just plain broken for quite a few pin types. "Mastering" the combat system meant completely ignoring those, in addition to becoming comfortable with ridiculous and largely superfluous top screen multitasking. No amount of acclimation magically made every last pin work properly and reliably 100% of the time. =\