It -does- look like Meteos, doesn't it.After seeing this game's menus, I thought about that game. And that makes me love this game even more.
To play some devil's advocate, that's what was said about Fire Emblem at first. Look how that's turning out for us now.
It -does- look like Meteos, doesn't it.
My biggest gripe with Nintendo over the years has been its unwillingness to experiment with new concepts outside of its core genres.
In a perfect world I'd see something new and fresh coming out of its wheelhouse of developers for every Mario, Zelda and Metroid that photocopied its way out of Miyamoto's design handbook.
This is especially true with the library of titles for the Nintendo 3DS, that despite a year's worth of growth still doesn't have a truly killer title
The terrain is by far the standout element, mixing pre-rendered videos with traditional geometry rendering to create celestial atmospheres that outshine the buffoonish character models.
on the multiplayer said:The one down side to this being the Call of Duty effect where experienced players walk on the battlefield with vastly superior gear, and judging from the matches played during the review period, Nintendo hasn't done enough to keep players of different tiers separated properly.
If Nintendo has done one thing right with Kid Icarus it's that it has delivered the first genuinely competitive game for the Nintendo 3DS. Sure, it's very far from perfect, and should only be used as a theoretical example for future designs, but it's a start.
The single player is a complete waste
Melee and Air Ride have futuristic-looking menus, whereas Brawl, Meteos and Uprising are obviously designed for touchscreen usage (which is weird in Brawl considering that game does not have pointer controls).Every Sakurai game has that menu system going for it, and I mean that in a good way.
I seem to remember it turning out pretty well actually. The first couple released in the states (on GBA) sold pretty well and ensured we got the subsequent 3 releases. Interest largely only petered off later (after the console games...honestly I think that series is more suited to handheld anyways though so that may be part of it). All that being said, I hope FE: Awakening comes here, very excited about it. I think Kid Icarus is going to do very well.
It didn't turn out terribly, you're right. I was just bringing up that we didn't get this last one (which we needed, it's never been released here. I thought that was the point of the remakes tbqh), and they've been slow to announce the NA version of the coming one. They seem to think we hate it. I guess all that can be taken from it, is that there's always time for the sequels to bomb, even if this does well.
I also agree that this game will do well. I think it could become a big franchise for Nintendo... though I don't know how it would continue. Sakurai won't want to cycle this and Smash forever.
Huh, nope. I don't even know Heropon <3Not to derailthis thread, but: Keropn and Heropon?
you twins?
<3 xenoblade
I didn't know you could drag the menu options, nice detail.
Wait.... The Circle Pad Pro isn't regularly available at retail Gamestops?!?!?!?Yeah. Unless I somehow luck into finding a CPP at a local Gamestop (doubtful) I'm going to be faced with either waiting to have it shipped from store.nintendo.com or playing KI initially with a difference control setup THEN having to learn different controls when the CPP arrives. Kind of a shit situation to be in, honestly.
Wait.... The Circle Pad Pro isn't regularly available at retail Gamestops?!?!?!?
*runs to call local Gamestop*
Edit: I'm back. This really fricken stinks. Now I don't know what to do... Being left handed sucks sometimes.
6 hour impressions
Damn, the controls have clicked now! This game is amazing guys give it a chance. There is definitely a learning curve to the ground controls which will frustrate you at first, but once you get them, you will fully understand why they are the way they are.
I just went back to the first level and ramped up the difficulty, and. It was awesome. The boss of the level was also way harder.tackled an entirely new tank sub-boss
I use a 3DS grip because I have big hands, and everything feels great now.
What's ironic about the controls is in Iwata Asks, Sakurai said he made Smash Bros. the way it is because traditional fighters like Street Fighter were too hard to control (shoryukens and such). Yet here we are, with a shooter where you have to force yourself through back-asswards controls for hours before they "click." An uncharacteristically odd design moment for Sakurai, but I'll trust it works out for the best in the end, even though I'm usually of the mindset that "If it takes half the game to get comfortable with the damn controls, it's not worth it."
Wait.... The Circle Pad Pro isn't regularly available at retail Gamestops?!?!?!?
*runs to call local Gamestop*
Edit: I'm back. This really fricken stinks. Now I don't know what to do... Being left handed sucks sometimes.
Does someone now how to erase save files?
I just tested fast the game when I boughted, so i wanted to delete an create a new file again.
I cant find the option in the menu.
That doesn't make any sense. Sakurai should've taken into account the controller when, you know, designing the controls.I dont think there's anything ironic about it. The controls are incredibly simple here, it's just the system that makes it uncomfortable. I wouldn't call them backwards, just a fault that should be leveled at the console.
What's ironic about the controls is in Iwata Asks, Sakurai said he made Smash Bros. the way it is because traditional fighters like Street Fighter were too hard to control (shoryukens and such). Yet here we are, with a shooter where you have to force yourself through back-asswards controls for hours before they "click." An uncharacteristically odd design moment for Sakurai, but I'll trust it works out for the best in the end, even though I'm usually of the mindset that "If it takes half the game to get comfortable with the damn controls, it's not worth it."
What's ironic about the controls is in Iwata Asks, Sakurai said he made Smash Bros. the way it is because traditional fighters like Street Fighter were too hard to control (shoryukens and such). Yet here we are, with a shooter where you have to force yourself through back-asswards controls for hours before they "click." An uncharacteristically odd design moment for Sakurai, but I'll trust it works out for the best in the end, even though I'm usually of the mindset that "If it takes half the game to get comfortable with the damn controls, it's not worth it."
That doesn't make any sense. Sakurai should've taken into account the controller when, you know, designing the controls.
You can probably do it by holding a button combo at boot, like with most first-party games. (ABXYLR, I believe.)
That doesn't make any sense. Sakurai should've taken into account the controller when, you know, designing the controls.
How?! Did you bribe Amazon another $1 for pre-release day shipping?
I gots mine urrrley!!!
http://photos-f.ak.fbcdn.net/hphotos-ak-prn1/s720x720/554500_3329707076061_1069985230_3186763_1213751473_n.jpg[IMG]
I gots mine urrrley!!![/QUOTE]
Fancy.
Which cards did you get?
You can't compare the two at all. The controls here aren't radically different from other stylus based shooters. People are really trying to play down the problems with the controls here, but they are definitely not optimal on the ground stages.
It's more a testament to how awesome the rest of the game is when people are willing to look beyond the controls.
That's my main problem with Nintendo and a lot of companies nowadays. I remember when Super Mario 64 was created, he said he thought of the game concept first and made the controller to fit to that vision of going around in free space and popularized the joystick.
Seems like ever sense then, Nintendo is just the process of shooting themselves in the foot. "Heres what our hardware team came up with, we're going to shoehorn these games on this damn control method if it kills us."
It's pretty crazy they've even went so far as to include a stand to alleviate the uncomfortable nature of the game when this is a problem that should have been tackled long, long ago with the hardware, and then with the software development.
Just realized Pit's odd gallop is from Brawl.
Hype.
That's my main problem with Nintendo and a lot of companies nowadays. I remember when Super Mario 64 was created, he said he thought of the game concept first and made the controller to fit to that vision of going around in free space and popularized the joystick.
Seems like ever sense then, Nintendo is just the process of shooting themselves in the foot. "Heres what our hardware team came up with, we're going to shoehorn these games on this damn control method if it kills us."
It's pretty crazy they've even went so far as to include a stand to alleviate the uncomfortable nature of the game when this is a problem that should have been tackled long, long ago with the hardware, and then with the software development.
Based on what I'm seeing the key thing is not the game being crippled by poorly though out hardware, but being unusual due to the design idea. It's a fusion of a on ground 3rd person action game, and a shooter that requires super fast and precise mouselike cursor movement.
Just realized Pit's odd gallop is from Brawl.
Hype.
I gots mine urrrley!!!
That's my main problem with Nintendo and a lot of companies nowadays. I remember when Super Mario 64 was created, he said he thought of the game concept first and made the controller to fit to that vision of going around in free space and popularized the joystick.
Seems like ever sense then, Nintendo is just the process of shooting themselves in the foot. "Heres what our hardware team came up with, we're going to shoehorn these games on this damn control method if it kills us."
You might have it wrong here; I think they still mostly operate the old way. They usually design a controller around the games they want to make. That of course leads to problems when they don't take into account what other devs want, which leads to Nintendo being left behind because their controllers aren't standardized with the rest of the industry.
I've only played about 2 hours, but I've been having a blast and thought I'd chime in on the controls a little bit.
They're weird and they're definitely not perfect. It takes time to get used to. When you do, it clicks and you don't have many problems afte
Well the way he walks in Brawl was actually based on the sprite animation from the NES game.