"This leaves little room for issues such as post-traumatic stress, much less any strong emotion that leaves the man vulnerable. The Reagan-era man is a morally cut-and-dry figure, with clear delineation between good guys and bad guys. John Rambo exemplifies this. Rambo is a national symbol of toughness who wins his films by defeating enemies through violent physical action. The hero rarely feels bad for his foes, rarely feels regret in taking out his opponents. The '80s man is purely focused on the task at hand with little regard for interpersonal pleasantries, not at all interested in reflecting upon the impact of his actions."
I feel like none of them have ever watched Rambo.
The first one I mean, sure the sequels were more cliche "action hero" movies, but the first one?
How many people did he take out? ONE, a single person in the entire film.
Also the entire point of Rambo was that he DOES reflect on the past, he DOES suffer from PTSD (Why the heck do they think he's been drifting and wandering around for TEN YEARS!).
He doesn't harm anyone or anything, he acts in defense against a crooked guy who mistreats him, the other people? He doesn't harm anyone he doesn't have to and certainly doesn't disregard his actions (hence why there's only a single body count).
hile there is a stealth angle to Metal Gear, both games still contain an impressive amount of killing. It is the primary focus, the determining factor in whether or not one may progresshow effective the player is at taking out these obstacles. Just as Rambo is remembered less for his story and characterization and more for his build and acts of physical prowess, so the protagonists of these games are distinguishable predominantly by their physical appearance and by what actions the player can make them do. These characters are muscled, weapon-toting men on the side of justice who defeat countless swarms of clearly delineated bad guys. The game demands that the player beat all these bad guys, or else lose all their health and receive a game over. The necessarily simplistic action allows for a clear binary between good and bad, much the same way that the simple thrills of their film inspirations do.
I can't even....did these people even PLAY or watch ANY of these games or movies???
Metal gear allows you play multiple ways, you can go completely stealth and do not have to take anyone out outside of select few or boss fights.
Also side of justice? Umm.....yeah do they even know that Boss, Liquid, and Solid Snake are not the same people???
I am not really sure what the point of this article is? Are they trying to say there's no games without this? Because there are plenty, Gone Home, The last of us, Life is Strange, Dragon Age, Elder scrolls/fallout, on and on.
It seems like the article likes to cherry pick things.
Are they advocating that there shouldn't be ANY of these kind of 80's type action heroes in games? Cause I certainly don't agree with that.
There should always be a variety, 80's inspiried, 90's, all types, variety and what people like will determine if it's marketable or not.