LeMaximilian
Alligator F*ck House
Is there any worry with how difficult it is to combobreak manuals, that at high level play we will see very high damaging (50%+ combos) almost unbreakable combos?
On Skullgirl's twitch steam, Mike Z was talking about how he is consulting on this game and mentions why he thinks its a bad game. This sounds may be sounds like one of the things he was talking about???
From the fighting game thread:
Probably is exactly what Mike is talking about, once you get good as hell with the link timing, you get literally 40%-60% near unbreakable combos. However, they're saying this is version 1 of the breaker system and the game is still really early. It looks like the engine of the game is still being worked on, as well as the characters which is good.