Killer Instinct coming to Xbox One

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Is there any worry with how difficult it is to combobreak manuals, that at high level play we will see very high damaging (50%+ combos) almost unbreakable combos?

On Skullgirl's twitch steam, Mike Z was talking about how he is consulting on this game and mentions why he thinks its a bad game. This sounds may be sounds like one of the things he was talking about???

From the fighting game thread:

Probably is exactly what Mike is talking about, once you get good as hell with the link timing, you get literally 40%-60% near unbreakable combos. However, they're saying this is version 1 of the breaker system and the game is still really early. It looks like the engine of the game is still being worked on, as well as the characters which is good.
 
Just found out today that James Goddard of WeaponLord fame is working on this game. Now I feel like I have to buy it on principle. WeaponLord is one of gaming's all-time overlooked fighting games, as many of its systems were way ahead of their time. Goddard was even cool enough back in the day to talk to our small group of fans on the GameFAQs board years back. I even remember when he was first starting up his own gaming company, which I only now remember was called "Double Helix!"

Funny story about James Goddard. Years ago during the SF2 heyday, I heard about the guile magic throw/handcuffs, but nobody knew how to do it. I had some cheat code book and in the back was capcom's contact info. I remember seeing his name associated with the game , so I called up, asked to speak to him and sure enough he answered. He sounded a bit perplexed, but went ahead and told me how haha
 
Probably is exactly what Mike is talking about, once you get good as hell with the link timing, you get literally 40%-60% near unbreakable combos. However, they're saying this is version 1 of the breaker system and the game is still really early. It looks like the engine of the game is still being worked on, as well as the characters which is good.

They were very vocal in that it was super early and that they are always looking for feedback; so hopefully everything will turn out ok.

I know a lot of developers always say that they are looking for feedback from the community, but the amount of times different people working on the game has said that, makes me believe they are sincere about it.
 
Mike Z sounds comes off as little bitter IMO. For someone who's an advisor on the game, doesnt sound like he's giving much advice at all lol. And if he is giving actual good critical advice, whats the point in bringing him on if you're not going to listen?
 
Mike Z sounds comes off as little bitter IMO. For someone who's an advisor on the game, doesnt sound like he's giving much advice at all lol. And if he is giving actual good critical advice, whats the point in bringing him on if you're not going to listen?

Yeah.

I detected a lot of salt in his tone. Just seemed bitter and unwilling to go into describing what was wrong with the game...which was made all the more strange by the fact that he prefaced his comments with the fact that he's consulted on the game.

I dunno...the game is getting such glowing praise from pretty much everyone who's played it this week (practically the Cinderella story of this E3) that you should probably state your case if you're going to be that one dissenting opinion.
 
As someone who has never been able to reliably pull off links the 50% link based combos dont bother me. If i was a high level tournament player i would see a problem but thats way past my level of play.
 
Probably is exactly what Mike is talking about, once you get good as hell with the link timing, you get literally 40%-60% near unbreakable combos. However, they're saying this is version 1 of the breaker system and the game is still really early. It looks like the engine of the game is still being worked on, as well as the characters which is good.

But just as you can get good with the manuals, you think with a lot of practice people will also get better at breaking them? Like at tournament level play, it'll be common and 40%+, no super, manual combos won't be an issue? Or do they have to be a little bit more lenient with a few more frames? Then again, who knows what modifications they're doing with the newer version of their breaking system.
 
Listened to the clip of Mike Z talking about KI, just sounds like he personally doesn't like the direction they are going with it. I know Maximilian did a video where he talks about he seemed to really enjoy how the game is turning out.
 
Remember in Nuts and Bolts when Bottles said that he was going to be a character in the next Killer Instinct title?

Bottles2.png


Imagine this, not as a super realistic crazy mole, but just bottles. In a karategi.

day one
 
Not sure if this has been asked before but seeing as how so many games on Xbox One have been confirmed to be using dedicated servers, has Double Helix confirmed whether KI will use them?
 
^^ Huh? I don't get it. what is HHHHHHHGG or whatever? lol

3) The sound one makes when presented with something overpoweringly cute or moe. The full extent of its meaning is open to a wide range of interpretation, ranging from the suppression of an innocent squeal of delight to the sound of an orgasm. (NOTE by me: Or some really good looking female/male specimen, carry on)

http://www.urbandictionary.com/define.php?term=hnnnng



To no derail the thread, has this been posted yet?: http://www.youtube.com/watch?feature=player_embedded&v=BgI16r8l5Vw
 
I thought the new KI was supposed to a free-to-play title to encourage people to waste money on live gold?

That was a misconception started by some lazy hack journos. KI's producer said that the demo you can download on day one includes all the single player content and let's you play multi-player with Jago only. There will be multiple SKU's and options to open up the game, ranging from pay per character to full retail.
 
I thought the new KI was supposed to a free-to-play title to encourage people to waste money on live gold?

You can buy the full game if you want. If you don't want to spend the $40 or whatever the game will cost, you can download the "demo" which is the full game but only with Jago. You can then either buy only the characters you want to play, or again, just buy the full game.
 
Ok, it is free to play with limited functionality, but to unlock most of the game it has to paid for 1 way or another.
 
One of the mods posted this:

"The F2P model is based around milking the hardcore fans who eternally crave more so what's the long term strategy with this? They can't just add more characters."

Cosmetics. Taunts. Announcers.

People keep saying the "demo" is F2P but to me, not at all.
 
Just found out today that James Goddard of WeaponLord fame is working on this game. Now I feel like I have to buy it on principle. WeaponLord is one of gaming's all-time overlooked fighting games, as many of its systems were way ahead of their time. Goddard was even cool enough back in the day to talk to our small group of fans on the GameFAQs board years back. I even remember when he was first starting up his own gaming company, which I only now remember was called "Double Helix!"
Now that's interesting. Weaponlord was advanced as all hell, never got its proper due.
 
Im glad KI is back, we need a next-gen fighter to keep the genre relevant, but It really looks off to me. Visually Saberwolf looks like a decent upgrade but Jago looks awful.

The animations of the fighters seem alot stiffer and are quite different from the original games:- Jagos wind kick and laser sword being the most notable examples.

Even Ultras don't seem to have the same finesse to them. They look quite shitty if im honest. Not to mention there seems to be no real attention to the sound design in the game, which i felt was one of the originals strongest points.

The particle effects are amazing, if a bit overdone and the background destruction looks cool.

Honestly as I have no intention of buying a X1 im trying my best to not be a debbie downer, but honestly? This game looks more like a sequel to Tao Feng than Killer instinct

Time will tell if im wrong and I hope I am but as lover of Fighters, im really not impressed so far.
 
The main problem with the animations is how slow they are. KI wasn't exactly SF3. It looks way better at 60fps than it does on YouTube. Did Gamersyde get a video up yet?
 
I thought dedicated servers was going to be a standard for all games?

You don't want dedicated servers for a fighting game. Peer to peer networking makes the most sense when only two players involved. Involving a third box actually makes it worse.
 
By the time launch nears and I've engulfed all the bits of info and char reveals I don't think I'll be able to resist getting an X1. The game looks so fucking good.
 
I think that Killer Instinct hit that sweet spot between accessibility and depth, especially for its time. Remember, it was competing against SS2: Turbo, MK2/3, and the early KOF's at the time. Sure, it was much more forgiving thanks to its combo system, but the characters, vibe, fatalities, humiliations, and expansive combos were awesome.

The music, of course, was in a league of its own too.

I think the bolded is key. Killer Instinct was SO 90s. It's right up there with Clayfighter, except KI was actually pretty fun to play. I really don't see that same style flying today except with people who feel nostalgic about the games.

Im glad KI is back, we need a next-gen fighter to keep the genre relevant, but It really looks off to me. Visually Saberwolf looks like a decent upgrade but Jago looks awful.

The animations of the fighters seem alot stiffer and are quite different from the original games:- Jagos wind kick and laser sword being the most notable examples.

Even Ultras don't seem to have the same finesse to them. They look quite shitty if im honest. Not to mention there seems to be no real attention to the sound design in the game, which i felt was one of the originals strongest points.

The particle effects are amazing, if a bit overdone and the background destruction looks cool.

Honestly as I have no intention of buying a X1 im trying my best to not be a debbie downer, but honestly? This game looks more like a sequel to Tao Feng than Killer instinct

Time will tell if im wrong and I hope I am but as lover of Fighters, im really not impressed so far.

Double Helix has a pretty awful track record. I really don't see why anyone thinks they have a chance at developing a fighting game on par with the originals which came from a time when Rare was really at its prime as a developer.
 
Double Helix has a pretty awful track record. I really don't see why anyone thinks they have a chance at developing a fighting game on par with the originals which came from a time when Rare was really at its prime as a developer.
Well, the fact that the two key figures behind Weaponlord are working on the game bodes well. Double Helix's track record is indeed awful, but maybe this is the genre that they were meant to be focusing on all along.
 
Well, the fact that the two key figures behind Weaponlord are working on the game bodes well. Double Helix's track record is indeed awful, but maybe this is the genre that they were meant to be focusing on all along.

It has KEN FUCKING LOBB working in it!!!! I don't need to know anything else.
 
Double Helix has a pretty awful track record. I really don't see why anyone thinks they have a chance at developing a fighting game on par with the originals which came from a time when Rare was really at its prime as a developer.

The dev team for KI is entirely new at Double Helix (Including James Goddard and that one FGC guy people tend to like.), as said on multiple streams like the Madcatz and Gamespot ones. (Apparently the designer says he has people working on the game that's worked on SSF2, Skullgirls, etc.)

Robin Beanland (Original Killer Cuts composer.) and Jason Graves are doing the soundtrack, with Beanland acting as a creative advisor. (Graves has done the Tomb Raider and Dead Space series OST.)

Klobb's helping.

Yeah, it has the key people whose worked on the previous KI titles looking into the game, other than Seavor (who, let's face it, isn't very fond of Rare/MS anymore, judging from his tweets.). People are enjoying it, the devs seem genuine.
 
I worked with Goddard for a while at another company. Awesome guy and definitely the right person for the job. Producer of this game is also a good friend of mine. Met him way back in the Street Fighter 2 days. He's also a great Virtua Fighter and Virtua On player.
 
Dang. I really want this game after watching that interview. I had no intentions of purchasing an XBone now I might not have a choice.
 
Double Helix has a pretty awful track record. I really don't see why anyone thinks they have a chance at developing a fighting game on par with the originals which came from a time when Rare was really at its prime as a developer.

I Dont think that they automatically wont make a good fighter, its one one of the easier genres to get right and even a broken fighter can be a fun one.

Im just unconvinced the final product will look, play or feel anything like the previous titles. That may be a good thing, but it also ensures that KI will be dropped as soon as the real next gen fighters come around.
 
I just love how after day 1 this game was dead in the water and then later on, it's become a potential hit. Great job on behalf of the devs and I LOVE that Ken Lobb is involved. Have you heard of another person with such a passion for KI and he was part of the original team?

If they incorporate the following, I might actually buy a X1 and believe me, I would hate to support MS' greedy ways but I've been dying for a KI comeback for over 15 years:

1) Character selection music from the original KI 1

2) Announcer needs to say monster COMBOOOO, Ultra COMBOOOO, etc. Need the COMBO at the end.

3) Original costumes as an alternative
 
Why do people ignore the fact that Rare are co-developing the game with Double Helix?, even one of the orig KI developers are working on the game.
 
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