Every time I get a new character in this game, it's much less the special moves or unique mechanics that take me time to get used to... but the normals, lol. Want to out-poke someone, and then watch as the normals fall short of hitting the opponent, and they get the exchange instead.
Fulgore's crouching Medium Punch doesn't hit as far as I suspect it to at times, so Medium kicks eat it for breakfast. Love that Jet kick that; pushing back not only for charging, but also into projectile pressure, occasional warp stupidity, or charge claw dashes all provide a bit to play around with that feels pretty good, and unique to the character.
I do love the fact that his meter-gain is something that somewhat draws the opponent IN, rather than Spinal, whose gain abilities cause HIM to close in. Fulgore can pull in all the annoying run-away shenanigan players that this game has, since no one wants to sit and watch fireball / warp / charge stuff all day. Since I've been playing Blazblue, where run away chicken play is always the way of the day (and I've been playing Bullet, probably the worse character in the game to deal with any of that), it feels good to play a character with some good full-screen options and quick distance-closing abilities.
I like the idea that his Instinct is both offensive and defensive; much like Jagos. Worth popping in between rounds to charge the meter, and get that BEAM threat, and puts people on notice no matter where they are, or what they're doing.
Oh, and the framey battles and overall junk I experienced last night after getting the update all seems to have disappeared with Lobby Play today. Which I'm quite glad to see; I didn't want to see the mode degrade into something I wouldn't want to use. Good outlet to grind out new character jitters, versus players of all skilltypes.
Minus the weaknesses of this large update, you could really see how much DH had settled into the role now. This is probably the least buggy patch on KI (and maybe on XB1, since they ALL seem to come with errors), Fulgore's stage inclusion comes with some nice new lighting that really makes it differ from the previous stages, Shadow Jago got a lot of steps towards making him an eventual playable character, we've seen a hint in the direction that Ultimates will head towards (all I really need is some blood and particles, and I'll be happy with Shagos), and a lot of info towards the way DH had envisioned the story progression.
Fulgore Classic looks pretty good too. The bulk is very fitting to the age of the design, compared to the new one. It's like Classic Transformers VS Bayformers, which is very fitting. Those accessories should be pretty interesting...
All in all, I feel pretty good about where the game is at now. Sure I want to see more of EVERYTHING, and there's still tweaks and improvements that could be made all around to just about everything, but thus is the nature of an updatable product. Really looking forward to how Keits and Co. can continue with this upward momentum.