Snippets:
-All of Maya's order has been killed
-"You probably won't want anything scarier than ARIA"
-S2 Story mode can't be as cinematic as MK9, but "IG pitches drafts with MS all the time"
-Broccoli man is a "rule breaker"
-Broccoli man is tall but he "can't hide the life bars obviously"
On the subject of releasing powerful characters:
In Keits words:
"Releasing a weak character leads to very few people using it, and that makes buffing it a lot of guesswork.Where if you release a strong character, people use it and you find out quickly what the actual issues are."
On new characters:
-"Golem does something I don't think no other fighting character has ever done before and as a long time fighting game fan that really gets me going"
-Ghost girl being a "puppet character" would be hard to pull off due to engine reasons
-We are trying to bring to KI the crazy character archetypes of Blazblue or Guilty gear that fans of traditional fighting games are missing for not being fans of anime-style fighters. You are excluded from the cool character club"
On Eyedol and Gargos:
-"Many times I am at bed trying to think how to make Eyedol cool. I can't. Maybe somebody at the office comes one day and says "that's how we do it!"
"There's a million things I'd do rather than Eyedol"
-"Gargos has potential to be cool"
On why revamping ranked:
-Why did we fix ranked? Because there's an invisible problem: there's virtually nobody between ranks 25 and 35, and that's a problem for matchmaking"
"In ranked's "best of 3 matches", you are locked with the same character for the 3 matches"
Keits is in favor of a PC port but:
"A PC port is more expensive than you think.The problem is to comply with the tons of rules of the platform you are making it for: steam, games for windows, xbox live... it's more than just making the game work"