Shpeshal Nick
aka Collingwood
Man he's big.
I like what I saw, Aganos at the very least will feel completely fresh and interesting to play as.
Oh and Riptors premium accessories are amazing. Easily my favorite set so far.
Is there any kind of de facto method for getting fast XP?
Obviously Fight Challenges are necessary but is there any specific mode with higher payouts than others that's just faster/more efficient?
Higher difficulty equals more XP by something of a multiple of 0.05
No tricks though. Just make sure to do stuff like combo break and vary Enders.
Two teasers:
http://instagram.com/p/zD4qQgJqG9/
also, the chanting in the song was done by the guys at IG + the Microsoft studios guys.
Two teasers:
http://instagram.com/p/zD4qQgJqG9/
also, the chanting in the song was done by the guys at IG + the Microsoft studios guys.
Am I wrong In thinking Aganos' backstory said it was the last of its kind but there are two in the background of its stage?
The ultra could use some work too, it's a neat idea and I like it for the most part but the effects during the disintegration needs some work. It's too uniform. It should blow apart more sporadic.
I guess if the development team at Iron Galaxy laughs off the idea of any consistency in lore and story then we should to. Unfortunate because it can really add to a game.
I don't particularly mind it, mostly cause I'm not invested in the KI lore, but it's still somewhat strange to me since, didn't they hire Max as essentially the "keeper of the lore?"
Audio updates also
http://www.ultra-combo.com/forums/index.php?topic=6897.0
Fantastic, the game absolutely needed an audio patch to make certain layers of the mix easier to hear and just be louder overall.Audio updates also
http://www.ultra-combo.com/forums/index.php?topic=6897.0
Fantastic, the game absolutely needed an audio patch to make certain layers of the mix easier to hear and just be louder overall.
And did I read that last part right...they fined tuned some animations too?? Hope this type of stuff continues!
Yes from what Ive seen its easily the most unanimously agreed upon issue by the fans from S1.If they ever go back and touch up the Season 1 retro costumes I will probably pass out. It has to easily be the number one request from fans.
Question? Do you think that KI would be the same amazing game with out Combo breaking system?
Yes from what Ive seen its easily the most unanimously agreed upon issue by the fans from S1.
Adam started bypassing questions about when S1 classics would be fixed, which is annoying but not neccesarily a sign it won't happen. My guess is between S2 and S3, or maybeas a final S2 patch Bayliss will either revise the existing classics or make all new ones.hopefully
They simply cannot ignore such a viciously requested change in a 'community driven' game forever.
Here are text highlights from the stream on Aganos:
http://www.killerinstinctcentral.com/aganos-gameplay-reveal-stream-highlights/
DopeyFish: Y'know, I think that would have been a great alt to flat our air counter breakers, in a way. I still feel like adding a guaranteed damage situation on occasion is SMART in games that offer constant breaks. Juggle enders and anti-airs felt less useful when they became breakable.
I wonder if your idea would be too much NOW though, on top of everything else?
Good to see it all collected, especially with all the info that was presented! Thanks.
Who do you guys think should be the lead in character for a possible season 3? I was thinking Tusk and then finish the season with Kim Wu.
Kim Wu,but I'm sucka with Nunchucks, I never payed OG KI, but they don't seem like fan fav like TJ, Clinder and Fulgore. Will there be much hype for them?
Who do you guys think should be the lead in character for a possible season 3? I was thinking Tusk and then finish the season with Kim Wu.
S3 Lead? Tusk and a new antagonist / comrade for him.
- Fairly simple character. A guy with a sword. Good Poster boy.
- Sets the story tone easily.
- Aria will be our last this season, so having a male next would be ideal.
Cinder is the last.
Snip
Will there ever be a killer instinct 2 or will it always be season passes. With the sale next week I think I'll bite on the complete collection
Possibly, eventually. If they do a full blown sequel it won't be for a long, long time I imagine.
Right now it's pretty much a sure thing that we're getting a season 3. So the current version of KI has a long life still ahead of it.
Man, I played KI for the first time in several weeks and tried Arcade mode for the first time since season 2 came out. Good fucking god, it goes from challenging to GTFO NOOB in no time fast by the second or third to last character. The damn AI is psychic when it comes to combo breakers whether you're trying the same strength linkers over and over or changing them up. I wanted to throw my joystick trying to beat Omen (using Orchid). Like, I get that they wanted to make him visually interesting and ethereal, but the fucking effects make it really hard to keep a beat on what's going on. And good god, his attacks are so fucking broken. I swear the AI landed a 20+ hit combo on me spamming the slide kick and his Chun-Li lightning kick move.
I suppose it doesn't help that Orchid isn't my main (Jago is), but I'm not shabby with her. I used to get just as far with her as I did Jago in survival mode (mid 20's, typically).
TL;DR- I'm pretty much never playing Arcade mode again. I can only stomach psychic combo breaking and near constant blocking for so long.
I see, it would have been cool if this game were to stay as a F2P type game
Well i imagine when the next true sequel rolls around they will already have over 20+ characters as part of the roster, then they could do the F2P thing adding new characters to that.