Dragon1893
Member
I found the OST pretty disappointing. There's a crapload of tracks missing and the ones missing are the best ones.
Really? That sucks.
I found the OST pretty disappointing. There's a crapload of tracks missing and the ones missing are the best ones.
Really? That sucks.
I found the OST pretty disappointing. There's a crapload of tracks missing and the ones missing are the best ones.
Agreed. It's not bad, but a wasted opportunity.
A lot of included soundtracks in games, no matter the edition, are actually arranged tracks. And by arranged, they mean "here's like 5 songs so you'd actually buy our soundtrack". Soul Hackers, Bravely Default, etc etc.
So I've been out of the gaming scene for a while, and I don't really understand what this is, but Killer 7 is one of my all-time favorites. So I can deal with "weird" (we'll call it "unique and underappreciated") gameplay/controls provided they fit in with the larger vision and commensurate atmosphere created by equally "weird" sound, visuals, and narrative, as with that game.
So, is there any connection between this and that besides the title and studio, at minimum a similar style and feel? If not, should I try it anyway on the cheap?
A lot of included soundtracks in games, no matter the edition, are actually arranged tracks. And by arranged, they mean "here's like 5 songs so you'd actually buy our soundtrack". Soul Hackers, Bravely Default, etc etc.
How do I beat David?
Am I just not fast enough to mash Square?
One other thing was Natalia kept calling me during the middle of almost every mission telling me I was late (and occasionally Betty). Was that supposed to be part of the story or was it just the game telling me to go do her gigolo mission (even though I already did hers at the beginning and got the drill)? Also how do you get the 4th subweapon, do you need to do all of Scarlett's challenges?
Finished it. Campaign is pretty short but fortunately there are lots of side missions plus the dlc mission which I haven't played yet. Had a lot of fun with this, boss fights in particular made the adrenaline go up.
It's a shame about the screen tearing, it's almost unbearable in some parts.
Taking a look at the artbook now and it's very nice, really dig the artstyle in this game.
Epic music choice for the final boss lol.
Wouldn't recomended it at full price but it was worth the 30 something euros I paid for the fan edition. It does have the typical replay value of these kinds of games, trying to beat your score can be addicting.
I didn't understand anything about the story. Zero. I don't like it when games spell it out and I liked how crazy it was but some more explaining would've been welcome.
I did one of the gigolo missions a second time and got a longer cutscene at the end. Reward was a crystal since I already had the weapon.
Was expecting giggolo missions for Vivienne and Mika but guess not.
Here's a little something funny I've been meaning to post in this thread at least.
From a technical standpoint, the game just lacks polish, the screen tearing is unfortunate as it hurts the game's awesome visuals, there were no frame drops from what I recall playing but I believe it doesn't run at 60 FPS.
Now I bring this up because of how Walking Dead was nominated as a GotY 2012. I admit to enjoy its story and characters, but damn if it wasn't a janky mess with the freezing and stuttering, frag's sake if it would take a few more MBs to fix this crap I would've welcomed it.
Put simply I find WD's jankiness to be far worse than whatever technical issues KiD would suffer from; if such a game can be nominated for GotY 2012 (while having minimal 'gameplay elements') then KiD could be a worth a shot at GotY contender.
2ndly, the gameplay while simple and basic is satisfying much like how 'Two Friends Play' have stated in their Let's Play of the game. Nothing like continuly building up that meter to strengthen Mondo's attacks, then dodging and countering back with rapid slashes. Button mashing hasn't been this satisfying in a long time for me.
The way the story is portrayed is rarely seen in video games, but I've always been one who likes unorthodox story presentation anyways (or I'm too used to Grant Morrison's writing that it clicked with me without every bothering me much).
Characters are awesome, Mika may be your typical hyperactive happy-go-lucky anime girl but she did indeed bring a smile to my face and more optimism to what would be a dark story. Also it has a Rainbow Unicorn.
Seriously the lack of a stage where you play while riding the Rainbow Unicorn is a greatly missed opportunity.
That's it off the top of my head for now, but I'm voting it as my GotY 2013 among the top 5 on GAF, I'd understand if you guys wouldn't vote and indeed I may be the only person to vote for it but at least I want it have some presence though bleak =P
In closing.
The Job...
Killer is Dead
You guys....
I need a hug.
A hug of love and manly passion.
At long last
Dat 60/120 FPS 1080p+ VSynced 4+ AA Chosen by the Moon themed final battle.
don't forget the sonic the hedgehog mods
oh man, why
Anyone gonna make an OT for the PC version? I'd make it but I'm a bit of a lazy person with the structure of my OTs =V
Was thinking about doing it. But still not sure.
EDIT: I'll take it.
Extra edit: Almost Done with the OT LOL
I think that works so why not.Will this get the 'F*** Off Into Space!' title?
I think that works so why not.
Now I wait for system requirements
PC88.
Should I post a picture of a toaster for the System Requirements? LOL
The OT for the PC version has been finished.
Now wait till May 2 to post it.
The OT for the PC version has been finished.
Now wait till May 2 to post it.
Found this in the PAL thread:
Not bad at all.
Here's to hoping for an alright port!
Oh wow, Europe's getting an acutal retail release? I'd love to have a wallpaper of that.
Durante will save us!
It's really that long a wait?
Any news on the PC side of things?
Woah, 13 GB?!
The game is 5-6 GB on PSN!
Where did you find those specs?