• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Killing Floor 2 Early Access |OT| I Buy You. Birth sign: DOSH

Kinsei

Banned
After two days I'm already level 10. It sure is a lot faster to level up than in KF1.

Can the beserker still stun lock Scrakes?



I suddenly picture a beserker parrying every iteration of the boss' claw swipes and bashing the back of his head during the grenade lobs.

Never tried parrying his claw swipes, but I do run up behind him and smack him in the head during grenade & gas lobs. I also hide around corners/cars/whatever and pop out to smack him in the head when he comes for me.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Then it wouldn't be like a VAC ban? Those just mean you can't join VAC enabled servers.

It's similar. But in this case it's the old-school "we'll revoke your access" CD-key ban. There's a few issues with that: One, they ban your access to the game/solo and LAN ability since Steam/digital revoking means you no longer "own" the game and lose cash.

Whereas VAC doesn't revoke your ability to play the game. It just shuts you off VAC-protected servers. Which, given peoples preferences is like 90% of servers available for a game.
 

jediyoshi

Member
It's similar. But in this case it's the old-school "we'll revoke your access" CD-key ban. There's a few issues with that: One, they ban your access to the game/solo and LAN ability since Steam/digital revoking means you no longer "own" the game and lose cash.

Whereas VAC doesn't revoke your ability to play the game. It just shuts you off VAC-protected servers. Which, given peoples preferences is like 90% of servers available for a game.

Err, that just sounds like the entirety of the distinction :p I think I'd rather they do the equivalent of a VAC ban and just cut off access to some subset of servers. I don't think I've seen other Steam games actually exercise full revoking authority by just being a toxic player.
 
level 3 commando here, this game is awesome, has a perfect killing floor feeling to it, I love the gore, I cant wait till they add the Pyro and Sharpshooter back.

If you liked the original you will love this.
 
I really should try this. Really wish there was a tutorial but hey that's why this is in early access.
Here's a decent enough introduction video detailing Berserker's parrying, made by one of the devs: https://www.youtube.com/watch?v=TkQstOLz83I

Is is worth dropping the medic smg for the assault rifle? It seems like the smg would be the better choice as you can carry the medic smg and shotgun and you still have enough room for another shotgun or rifle.
If you adapt to the comparatively speaking lacking stability (read: crouch more) between the two guns, the assault rifle is a great replacement gun for the SMG with a shotgun as your second main firearm. Assault rifle kills bigger targets quicker - disposing of Bloats, Sirens or Husks for your frontline is very valuable - and the healing dart recharge rate is notably faster than the SMG's; 4 darts instead of 2 before you're 'empty' and you're fairly quick to fire a fresh one afterwards. I didn't like the Medic's assault rifle initially, but it has its place towards the last waves of a match, never mind how big of a boon it is to keep your allies alive during the boss fight.
 

demolitio

Member
You can pick it up cheaper on GMG 20% off.

Yea, that's where I normally go and plan on it once I can. Bank account was hacked last week for the first time ever so I'll probably just use cash and get some Steam cards in the end. But if I found a 2-pack or 4-pack, I could just pay my friend the cash assuming he'd do that.

I already miss playing since the beta and it's killing me. /pun
 
Yea, that's where I normally go and plan on it once I can. Bank account was hacked last week for the first time ever so I'll probably just use cash and get some Steam cards in the end. But if I found a 2-pack or 4-pack, I could just pay my friend the cash assuming he'd do that.

I already miss playing since the beta and it's killing me. /pun

Maybe find other GAF members for a 6-pack? It's what I did.
 
I would hope that the game might allow for a custom playlist of music. As much as I do enjoy the game's music this time around, prog/power metal or melodic would be my preference. I realize I could run foobar or itunes or something in the background, but still.
 

Nny7229

Member
Is is worth dropping the medic smg for the assault rifle? It seems like the smg would be the better choice as you can carry the medic smg and shotgun and you still have enough room for another shotgun or rifle.

I like the Medic AK, but I mostly use it against the weaker clots, gorefasts, bloats, etc... I have my medic shotgun for the tougher enemies when I need to run tank.

After two days I'm already level 10. It sure is a lot faster to level up than in KF1.

After 9 hours I am a level 9 medic. Moving fast.
 

Tieske

Neo Member
Man I wish rifles didnt feel as useless as they do against the bigger guys

I guess its part of the class balance theyre going for but it feels off (I didn't play KF1, though).
 
can you still heal others with your syringe? I can heal myself, but aiming at players and clicking fire does nothing now.
Finished Paris and Outpost on normal and got my support up to lvl 2 in about an hour and a half. I fucking love this game so far, its so much fun. Cant wait for more maps/perks/weapons
 

Manac0r

Member
Personal request: if you healing, don't spout abuse at the people you healing, blaming them for everything that is going wrong. You got,heal body and..Mind!

Player base feels different to KF, feel like their are a lot more .. Not sure the term to use.. But already seen a lot trash talk on PC. What made KF so great we're the fan base.. Always helpful... Maybe I just been unlucky.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Personal request: if you healing, don't spout abuse at the people you healing, blaming them for everything that is going wrong. You got,heal body and..Mind!

Player base feels different to KF, feel like their are a lot more .. Not sure the term to use.. But already seen a lot trash talk on PC. What made KF so great we're the fan base.. Always helpful... Maybe I just been unlucky.

It's the L4D(2) fanbase coming over here. They'll either eventually leave (*knock on wood*) or stay like they did Payday 2. :/

can you still heal others with your syringe? I can heal myself, but aiming at players and clicking fire does nothing now.
Finished Paris and Outpost on normal and got my support up to lvl 2 in about an hour and a half. I fucking love this game so far, its so much fun. Cant wait for more maps/perks/weapons

You can but it's always been a problem, even in the first. You could be balls-touching close to a person in either game and not be able to use the heal on them. Frustrating and the reason if you're a medic to get the medic gun ASAP.
 

Xyber

Member
Personal request: if you healing, don't spout abuse at the people you healing, blaming them for everything that is going wrong. You got,heal body and..Mind!

Player base feels different to KF, feel like their are a lot more .. Not sure the term to use.. But already seen a lot trash talk on PC. What made KF so great we're the fan base.. Always helpful... Maybe I just been unlucky.

So far I've only had either silent or helpful people join my games. The big upside to hosting my own server though is that I can get rid of annoying people if I ever run into them. :p
 
Here's a decent enough introduction video detailing Berserker's parrying, made by one of the devs: https://www.youtube.com/watch?v=TkQstOLz83I
omg

this is like a FPM game now! It's on Shadow Warrior or Chivalry levels.

killing_floor_2_melee_by_digi_matrix-d8qqrx8.gif
 

Kinsei

Banned
omg

this is like a FPM game now! It's on Shadow Warrior or Chivalry levels.

killing_floor_2_melee_by_digi_matrix-d8qqrx8.gif

Yep, it's a lot of fun. My only complaint about melee is that sometimes I sometimes scroll my mouse wheel while trying to parry, and it ends up causing me to take a ton of damage from the scrake or FP I'm trying to parry.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Yep, it's a lot of fun. My only complaint about melee is that sometimes I sometimes scroll my mouse wheel while trying to parry, and it ends up causing me to take a ton of damage from the scrake or FP I'm trying to parry.

Rebind it? If you have extra buttons on your mouse for your thumb, it shouldn't be an issue.
 

Nordicus

Member
Yep, it's a lot of fun. My only complaint about melee is that sometimes I sometimes scroll my mouse wheel while trying to parry, and it ends up causing me to take a ton of damage from the scrake or FP I'm trying to parry.
Yeah, for this reason I just don't use mouse-wheel weapon switching anymore
 
What is the progression system in this game?
25 levels per class and after every 5 levels you have the choice between two perk-specific bonuses. Medic can decide between a % more ammo OR 20% more health at level 5, for example. Killing Zeds (or assisting in the kill) as well as doing perk-related side objectives earn you experience, and there are also passive statistical increases per level like 25% shotgun penetration a pop for the Support class.
 
Aw yeah! I won a code for the Dosh Jacket. It looks awesome.

I did a bit of research on this last night as this is the first I've heard of it. It was apparently a PC Gamer magazine exclusive over a year ago and the issues are really hard to find now. I searched on eBay and found only one issue, with a single bid for over $100!

Congrats on winning it, seems pretty special!

Can the beserker still stun lock Scrakes?

Sure can! It's really fun repeatedly stumbling them with parrying and the explosive swing on the Pulverizer while your team lights them up.

You can also parry the Doctor when he swipes but his stumbles are very short, maybe only a second or so.
 

Airan

Member
Anyone tried purchasing from greenmangaming? I get a popup with a 20% off voucher code for KF2 deluxe but it doesn't apply on the checkout. I'm very confused.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
You gain XP by doing stuff. The XP goes to whichever relevant class, so you can play Medic but level up Support by welding.

Problem is you don't know that since the +x XP doesn't pop-up for those off-class actions.

They should color code the XP for each class to where the pop-ups will at least be clear and concise about you gaining XP toward each class.
 

nicoga3000

Saint Nic
25 levels per class and after every 5 levels you have the choice between two perk-specific bonuses. Medic can decide between a % more ammo OR 20% more health at level 5, for example. Killing Zeds (or assisting in the kill) as well as doing perk-related side objectives earn you experience, and there are also passive statistical increases per level like 25% shotgun penetration a pop for the Support class.

You gain XP by doing stuff. The XP goes to whichever relevant class, so you can play Medic but level up Support by welding.

Awesome - thanks. So there is a "leveling" sort of progression. That's what I wanted. Guess I'll be buying this!
 
I haven't heard anyone get mad over voice or chat yet. It's been pretty pleasant actually.
I've had some fool flip his lid yesterday while refusing to admit his costly wrongdoing. Three Scrakes were left and bunched up together, one of our teammates spoke out that he was looking for ammo to take 'em down and said culprit just randomly threw all of his grenades at 'em. One Scrake raged, quickly got me (the Medic) killed in the process, someone spoke out as to being perplexed he'd even do that and said guy then started to outright refuse he did anything. Even though I saw him trigger that chain of events since I was right next to him. It only escalated from there with his behaviour in particular; calling people names, passing the blame and promptly sabotaging the rest of the team the next round.

He admittedly was the odd one out, majority of the people out there now how to behave or co-operate but there's still a nasty tendency of people joining higher difficulties when they're way underleveled. Tripwire needs to enforce level caps for Suicidal and Hell on Earth.

You can also parry the Doctor when he swipes but his stumbles are very short, maybe only a second or so.
Yup.

uyqafl.gif


One thing to note about melee weapons is that you take slightly more damage if you go down a tier, but in return the speed at which you raise said weapon is slightly faster. Pulverizer nets you 1 damage upon a successful parry, the shovel 2 HP, the knife 3 HP. The above doesn't even need to be done in a corner, but it's worth the risk if the Berserker can get close since a) any Medic ought to heal him up by whatever means in that situation and b) it affords the rest of the team the time needed to safely unload the brunt of their damage as he's focusing on the guy up in his grill.
 

mcz117chief

Member
It seems some people are just sliding into basically being a melee specialist. Which class is good for melee? Berserker?

Honestly ? Support is the best melee character right now. He has more hp + hp regen and you can still carry around your AA12 to take out bosses. Berserker is a waste of space, worst perk in the game by a landslide. I gave him a fair chance but it just does everything worse ! He is the least tank, he does the least amount of damage, just awful.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
What? Support seems pretty weak in the HP department to me. Get charged by that chainsaw enemy and GG.
 

mcz117chief

Member
What? Support seems pretty weak in the HP department to me. Get charged by that chainsaw enemy and GG.

He has HP regen or 150hp, which already makes him a better frontliner than zerker. Zerker has 0 hp boosts or anything. His 5% damage reduction means he has 105 hp, is that supposed to be an insult ? It must be.
 

Kinsei

Banned
What? Support seems pretty weak in the HP department to me. Get charged by that chainsaw enemy and GG.

If you're using melee, you should usually only be taking 1 damage per hit against a scrake if you parry.

It seems like Medic is actually the best melee class because of all the boosts to armor they get.

Yeah the classes seem a bit unbalanced and perks do not work quite like they are intendend to. But that's what EA is for.

Oh for sure. I imagine the reason we only have these perks available isn't because the others aren't ready, but because they want us all to try them out and then tweak the balancing.
 

derFeef

Member
Yeah the classes seem a bit unbalanced and perks do not work quite like they are intendend to. But that's what EA is for.
 

NIN90

Member
Honestly ? Support is the best melee character right now. He has more hp + hp regen and you can still carry around your AA12 to take out bosses. Berserker is a waste of space, worst perk in the game by a landslide. I gave him a fair chance but it just does everything worse ! He is the least tank, he does the least amount of damage, just awful.

Nonsense. We play on Suicidal and our Berserkers (+ our Medic) are basically our backbone against Hans, Scrakes and Fleshpounds. The keep them locked down while everyone else can just unload on them.
 

mcz117chief

Member
Nonsense. We play on Suicidal and our Berserkers (+ our Medic) are basically our backbone against Hans, Scrakes and Fleshpounds. The keep them locked down while everyone else can just unload on them.

A support/commando/medic can do the same. What does the zerker do which the other perks can't ? Support can take extra hp or hp regen, AA12 and pulverizer and still be able to block just like zerker expect he can pull out a decent gun and have the necessary hp to survive. Zerker does nothing better than other classes.

It seems like Medic is actually the best melee class because of all the boosts to armor they get.

Medic's armour goes away though, support's hp regen is always on.
 

Paertan

Member
I love how the Healing dart now has a little bit of lock on. I rarely managed to hit fellow players in KF with it.
Now cycling three Medic weapons makes it really easy to heal.
 

mcz117chief

Member
I love how the Healing dart now has a little bit of lock on. I rarely managed to hit fellow players in KF with it.
Now cycling three Medic weapons makes it really easy to heal.

Yeah, this is a major improvement. I am very glad that they put it into the game.
 
Honestly ? Support is the best melee character right now. He has more hp + hp regen and you can still carry around your AA12 to take out bosses. Berserker is a waste of space, worst perk in the game by a landslide. I gave him a fair chance but it just does everything worse ! He is the least tank, he does the least amount of damage, just awful.
Berserkers are good for the higher difficulties. On Hell on Earth you simply don't have enough ammunition on a Medic / Support / Commando to deal with the mass amount of lesser Zeds with 4 - 6 player groups, whereas high-level Berserkers don't have to concern themselves over that. Plus they can squeeze more damage in when parrying Fleshpounds / Scrakes with a Pulverizer than the other classes due to innately having higher attack speed and melee weapon damage. The remaining perks don't compare in straight-up melee duelling and this alone helps for keeping up the pace for when you need to run or clear out a path... which happens all the time. Support's strength is raw DPS on important targets with firearms. If he tries to hold his own with a melee weapon alone, he won't survive because he can't attack quickly enough, he doesn't have Clot grabbing immunity and the health regeneration attribute is a joke.

I'd much rather have a Berserker or two during the initial waves on Hell on Earth than any of the other three to accompany me, when looking for protection as the Medic. In return, I keep them alive (which they honestly need) since they're sticking their neck out.

Medic's armour goes away though, support's hp regen is always on.
Armor you get from a heal sticks, until you get hit. Mitigating damage through armor >>>> weak health regen.
 

mcz117chief

Member
Berserkers are good for the higher difficulties. On Hell on Earth you simply don't have enough ammunition on a Medic / Support / Commando to deal with the mass amount of lesser Zeds with 4 - 6 player groups, whereas high-level Berserkers don't have to concern themselves over that. Plus they can squeeze more damage in when parrying Fleshpounds / Scrakes with a Pulverizer than the other classes due to innately having higher attack speed and melee weapon damage. The remaining perks don't compare in straight-up melee duelling and this alone helps for keeping up the pace for when you need to run or clear out a path... which happens all the time. Support's strength is raw DPS on important targets with firearms. If he tries to hold his own with a melee weapon alone, he won't survive because he can't attack quickly enough and the health regeneration attribute is a joke.

I'd much rather have a Berserker or two during the initial waves on Hell on Earth than any of the other three to accompany me, when looking for protection as the Medic. In return, I keep them alive (which they honestly need) since they're sticking their neck out.

their melee attack speed is a good attribute, but besides that I can pull my weight a lot better as any other class. I had a lot more success in melee while playing a support or medic, zerker is just too squishy and his traits are either useless or extremely situational.
 
their melee attack speed is a good attribute, but besides that I can pull my weight a lot better as any other class. I had a lot more success in melee while playing a support or medic, zerker is just too squishy and his traits are either useless or extremely situational.
When strictly about talking melee prowess, the crux of your original argument, there is no comparison. There is no discussion about this for all the reasons I stated.

Now if you were to say the Berserker could use a little something to help round the class out however, I wouldn't disagree. I'd like to see temporary % damage reduction on a successful parry for example on top of making the Eviscerator actually useful.
 

Kinsei

Banned
their melee attack speed is a good attribute, but besides that I can pull my weight a lot better as any other class. I had a lot more success in melee while playing a support or medic, zerker is just too squishy and his traits are either useless or extremely situational.

I definitely agree with the too squishy thing. Maybe they could tweak it a bit so the damage resistance berserkers have goes up when they level so that they'd have the same survivability as the other classes but with lower HP making them easier to heal up. That and a bit more of a boost to melee damage + a health regen (they're meant to be on the front lines after all) would make them the go to melee class imo.

I understand that they wanted to avoid making berserkers OP like they were in KF1, but I feel like they went too far in the other direction.

I still am planning on maining them until the level reset happens (at which point I'll move to a new perk), but I want to see them improved.
 
Top Bottom