mcz117chief
Member
When strictly about talking melee prowess, the crux of your original argument, there is no comparison. There is no discussion about this for all the reasons I stated.
Now if you were to say the Berserker could use a little something to help round the class out however, I wouldn't disagree. I'd like to see temporary % damage reduction on a successful parry for example on top of making the Eviscerator actually useful.
He has extra attack damage, true, but does it show ? You still have to deal the exact same amount of hits whether you are playing as a medic or a zerker. I don't see the increase of damage having any noticeable effects.
And I agree, Eviscerator is just useless.
What zerker needs is the removal of movement speed bonus, it only gives him an escape option which shouldn't be present when playing a zerker. You either go all in or not.
Second, he needs hp or resistance of some kind. Resistance would be better since he would be easier to heal. He should start at at least 10 % and go up 5% every 5th level.
Next, he needs an actual damage boost, people at tripwire forums said that his 25% at level 25 is negligible (the amount of hits to kill the enemies stays the same). We need a 75% or 100% damage increase at lvl 25.
Lastly he needs some kind of special mechanic, some stacks that give him buffs the longer he is engaged, hence the name berserker. For every kill within 5 or 6 seconds he could get a stack that gives him some buffs for example.
I definitely agree with the too squishy thing. Maybe they could tweak it a bit so the damage resistance berserkers have goes up when they level so that they'd have the same survivability as the other classes but with lower HP making them easier to heal up. That and a bit more of a boost to melee damage + a health regen (they're meant to be on the front lines after all) would make them the go to melee class imo.
I understand that they wanted to avoid making berserkers OP like they were in KF1, but I feel like they went too far in the other direction.
I still am planning on maining them until the level reset happens (at which point I'll move to a new perk), but I want to see them improved.
I agree with everything. I am also maining him in hopes that I will find him useful. He is fun to play but only on normal do I actually feel like I am helping.