KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Pojo said:
So you're ok with not having split screen, even when it seems like all of the 360s big games have it?

This is the sole reason I'm even buying World at War, because I have nothing to play on the PS3 when my friends come over. We're all sick of Resistance 1 and CoD4.

What is the reason for not including it? The graphics are too good? It's been a fundamentla staple since Goldeneye to have multiplayer on console FPSs.

Split screen online is good, but that begs the question...why no splitscreen offline?
Get littlebigplanet. Best 4 player experience on the market.

in any case, you're not getting split screen for Killzone 2 -- MP, coop, or otherwise.

moving on.
 
Pojo said:
I don't expect you to get it, but the multiplayer games themselves from the last decade absolutely prove my point.

And yes, I now understand why they couldn't add it. But don't try to tell me that it hasn't been a staple. It's something that people expect, which is why it' surpsising to not have the option.

It's a "staple" as you put it because, before online competitive that's all you could do. You brought up Bond as an example, but really how else could you play with multiple people and not have split screen. The internet has changed things. While i do agree that this is a nice feature, it's really not all that necessary.

Also, haven't you guys heard of taking turns? I hated taking turns when I played Halo 2, but after loosing MP split screen for a lot of games this gen, I've learned to actually like trading turns better. Loosing a chunk of your field of view in MP sucks and is a major disadvantage.

Either way, it shouldn't be something so major as to turn you off of the game. If it is that major to you, then miss out. Whatever you do, stop with the posts about the topic.
 
Fenderputty said:
It's a "staple" as you put it because, before online competitive that's all you could do. You brought up Bond as an example, but really how else could you play with multiple people and not have split screen. The internet has changed things. While i do agree that this is a nice feature, it's really not all that necessary.

Also, haven't you guys heard of taking turns? I hated taking turns when I played Halo 2, but after loosing MP split screen for a lot of games this gen, I've learned to actually like trading turns better. Loosing a chunk of your field of view in MP sucks and is a major disadvantage.

Either way, it shouldn't be something so major as to turn you off of the game. If it is that major to you, then miss out. Whatever you do, stop with the posts about the topic.
Many PS2 shooters I've played had split screen, such as Timesplitters to Goldeneye Rogue Agent and even the first Killzone.

Personally I wouldn't want online split-screen. Simple offline split-screen would've been fantastic, considering the game has bots. Yeah the view may be slightly limited, but they should do full widescreen and alter the FOV just like COD4's split screen.

OFFLINE SPLIT-SCREEN SHOULD BE A NECESSITY FOR MOST SHOOTER GAMES.
 
Tempy said:
Party? It has clan support if that's what you mean.
A party system where you can invite friends, so when you join a server, all the friends in that particular party will be in the same game as you.
 
Tempy, are you still personally working on KZ2 or have you moved on to a future project? I remember you mentioning your position once before but I'm not sure how that fits in with a potential transitional period, between projects.
 
Tempy said:
Party? It has clan support if that's what you mean.

This is disappointing.

Has Guerilla Games played a modern console shooter?

Halo 2/3?

Clan support isn't anywhere near a party system.

A party system just means that a group of friends join together and go into a game.

I suppose you can use the "join friend" function, but it's just not the same as having a party leader that controls where the party is going to play.

I really wish GG's emulates Resistance 2's party system, matchmaking, and lobby system....R2 nailed it down perfectly IMHO.
 
Liabe Brave said:
The reason people are arguing with you isn't because you'd like to have splitscreen. It's because you think not having splitscreen makes the game completely unworthy of purchase. Given the fantastic look of the singleplayer and the stellar impressions of multiplayer, that seems a bit of an overreaction.
Ok, I should have been more clear. I will rent the game. This does not devalue the single player experience or the online. Personally, after Resistance 2 and it's 8 hour campaign, I swore never to buy another FPS that has a multiplayer component with no splitscreen (something I didn't know was even conceivable for a FPS prior to buying R2, save for Unreal Tournament III...which eventually got split screen for the 360 anyway, despite being a "technical behemoth") because I always have friends over. I love R2 and think the SP is among the best out there, but I feel slighted that Insomniac felt offline multiplayer was not important.

Yes, It is something I expect. But I am shocked that people completely disregard competitive multiplayer with friends in the same room, considering how popular Rock Band, Smash Brothers, and Mario Kart are at NeoGAF. You act as if it has gone away, which the Wii has clearly proven that it hasn't.
 
Private Hoffman said:
This is disappointing.

Has Guerilla Games played a modern console shooter?

Halo 2/3?

Clan support isn't anywhere near a party system.

A party system just means that a group of friends join together and go into a game.

I suppose you can use the "join friend" function, but it's just not the same as having a party leader that controls where the party is going to play.
Is it what Home for? (Club space)
 
-viper- said:
A party system where you can invite friends, so when you join a server, all the friends in that particular party will be in the same game as you.

Hm, you can see if your friends are playing online and join their game.

As for Home integration or any other way to get friends together, I really have no clue.

I've barely played any other FPS games in MP, only SP. Sure, there was the Halo3 beta, R2 demo, and a few matches in COD4, but the days of Counterstrike and Quake are gone. Good thing I'm not on the KZ2 Multiplayer Team huh?
 
-viper- said:
A party system where you can invite friends, so when you join a server, all the friends in that particular party will be in the same game as you.

Private Hoffman said:
Clan support isn't anywhere near a party system.

A party system just means that a group of friends join together and go into a game.

I suppose you can use the "join friend" function, but it's just not the same as having a party leader that controls where the party is going to play.

I really wish GG's emulates Resistance 2's party system, matchmaking, and lobby system....R2 nailed it down perfectly IMHO.

That's what I meant.

kenta said:
I think he means party as in Home

Would be nice to know about this too, but not as important as the party system and matchmaking.
 
Private Hoffman said:
I surely hope not. I don't like launching into a third party application just to join up in an actual game. I'm not going to load up home to go meet my friends in Killzone 2.

Well it could same thing on Steam too. But you can go to one of the space (Club space if real) with all of your friends and pop on Killzone 2 MP without in-game option menu*. So it save bit of time.

* If Killzone 2 have home supported.
 
AranhaHunter said:
Would be nice to know about this too, but not as important as the party system and matchmaking.
Well if the game supports Home and all of its bells and whistles, KZ2 wouldn't need to explicitly support parties since Home would handle it. Guess we'll have to wait and see, though, since Tempy don't know
 
kenta said:
Well if the game supports Home and all of its bells and whistles, KZ2 wouldn't need to explicitly support parties since Home would handle it. Guess we'll have to wait and see, though, since Tempy don't know

Yeah but like Hoff said, I don't know if I wanna launch Home just to get a party system going.
 
If KZ2 doesn't support home, it signals a major disconnect at Sony.

I mean this is one of their premiere games and has been in development for as long as Home has.

It will be a huge mistake if they aren't integrating with home.
 
Wollan said:
Tempy, are you still personally working on KZ2 or have you moved on to a future project? I remember you mentioning your position once before but I'm not sure how that fits in with a potential transitional period, between projects.

Crunchtime is over and I'm basically falling asleep at work with only a handful of bugs to fix. Just being there just in case something major pops up. I think it's mostly code working a lot optimizing stuff and fixing those hard to reproduce crashes. I do remember KZ1 and KZL being a bit more hectic with last minute bug fixing.

Soon I'll be able to take long vacations and get back to... something new.
 
FFObsessed said:
Yeah in the second game I was thinking "hmm probably shouldn't have been the squad leader if I'm going to be sniping!" :p It wasn't too laggy for me but it was an EU server wasn't it? So I'd have been ok.

I love the little squads because it's just nice to know when your friends are dying and such, keeps you feeling connected.



Yeh but I had more kills and less deaths... and less teamkills lolololololol BOOOOOOOOOOSH!

:lol It was a good little rivalry. Every so often I'd check the score board and think "oh no you don't!" Then I started trying even harder. Good fun.
Haha, I did the same thing.
The whole more kills/less deaths thing wasnt by much :/
I was going against you more than the other team XD

European server? Was it? Not sure, but im in USA so that might have been the problem.
 
HOME should not be the core backbone of PSN in terms of community features.

I don't want to launch into HOME in order to get a party together. I want the games to do that. MotorStorm 2 and Resistance 2 offer party systems and matchmaking.

Sony needs to work on the core backbone of the PSN UI and get it up to snuff before they start doing anything in HOME.

HOME seems like an inefficient waste of time to me in terms of getting a game going. Give me unified invites. Allow me to join an open party if available from the dashboard.
 
It'll more likely it will have their own game spaces since it is Sony's IP.

But I'm interesting about Club space, I mean it would be nice to have Helghan Themed in GAF's clan room with some interactive like map-plan, profile stats on large screen to show off.
 
Killzone 2 may not have split screen (offline or online) but i assume that'd be next to impossible online since 30x2 is 60 fricken people possibly on the screen at the same time. You'd have to take an extremely large hit on graphics for that to happen. Sure lots of people want split screen, but i bet a hell of alot more people wanted gears2 to have more than 10 people online too. i think the next FPS to have so few people online on a single map is cod4 with 16?
 
Tempy said:
Crunchtime is over and I'm basically falling asleep at work with only a handful of bugs to fix. Just being there just in case something major pops up. I think it's mostly code working a lot optimizing stuff and fixing those hard to reproduce crashes. I do remember KZ1 and KZL being a bit more hectic with last minute bug fixing.

Soon I'll be able to take long vacations and get back to... something new.

No party system + no matchmaking = Crunchtime! Get crunching. It's almost as though this delay wasn't really worthwhile if you guys aren't really using it to optimize the UI.
 
SSJChar said:
Killzone 2 may not have split screen (offline or online) but i assume that'd be next to impossible online since 30x2 is 60 fricken people possibly on the screen at the same time. You'd have to take an extremely large hit on graphics for that to happen. Sure lots of people want split screen, but i bet a hell of alot more people wanted gears2 to have more than 10 people online too. i think the next FPS to have so few people online on a single map is cod4 with 16?
CoD4 did alright for itself. :P
 
Sony originally said all the features of home will be available from the XMB (ie, without needing to go into Home). So if that's still the case, and if KZ2 supports Home, you all have nothing to worry about

But like I said, we'll have to wait and see because it's been a long time and things change
 
Private Hoffman said:
No party system + no matchmaking = Crunchtime! Get crunching. It's almost as though this delay wasn't really worthwhile if you guys aren't really using it to optimize the UI.
Lol wow dude, you're really on attack mode today.
He's not even apart of the multiplayer team.

You're talking to the wrong dude.
Bring it up at the beta forums...even if it gets knocked off the 1st page :/
 
Private Hoffman said:
No party system + no matchmaking = Crunchtime! Get crunching. It's almost as though this delay wasn't really worthwhile if you guys aren't really using it to optimize the UI.


+1.

Four months is long enough to get something into place.
 
SSJChar said:
Killzone 2 may not have split screen (offline or online) but i assume that'd be next to impossible online since 30x2 is 60 fricken people possibly on the screen at the same time. You'd have to take an extremely large hit on graphics for that to happen. Sure lots of people want split screen, but i bet a hell of alot more people wanted gears2 to have more than 10 people online too. i think the next FPS to have so few people online on a single map is cod4 with 16?

Each person that would be playing splitscreen would count as one unique player, the game would still max out at 32 people, so at a max 16 PS3s with splitscreens running at the same time on the same game. If that's not feasible, you can restrict Split Screen to 16 player or 8 player games or what have you, I just wished for any kind of split screen, ideally online/offline with bots and co-op.
 
kenta said:
Sony originally said all the features of home will be available from the XMB (ie, without needing to go into Home). So if that's still the case, and if KZ2 supports Home, you all have nothing to worry about

But like I said, we'll have to wait and see because it's been a long time and things change

All I want is voice message / cross game voice chat :-/.
 
mr_nothin said:
Lol wow dude, you're really on attack mode today.
He's not even apart of the multiplayer team.

You're talking to the wrong dude.
Bring it up at the beta forums...even if it gets knocked off the 1st page :/

I'm not attacking him! I <3 Tempy and I <3 Killzone 2!

I just want it to be the best that it can be.

No party system at the very least is a very big omission that could easily be resolved from now until release. The only freaking' complaints I have for the most part are tweaks, either minor ones to the gameplay/netcode or to the UI....the latter being more important.

A modern console shooter should not release without it.

I don't have access to the beta forums because I got a code from a guy that didn't have time to play it. So he passed the code on to me. I can't log into his email account...soo....
 
thuway said:
+1.

Four months is long enough to get something into place.
Adding more stuff in...even if it's the smallest of things can really break the game.
You cant really just add in stuff that may have not been planned from the beginning.

It can result in TONS of new and major bugs that would make it hard to release the game by KZ2. They seem to be in a good place where they have most of the bugs ironed out and are really optimizing the engine/game.

If it's not included by release, then bug the hell out of them on the KZ2 forums like tempy said. They'll more than likely include it in a patch or something.
 
Private Hoffman said:
I'm not attacking him! I <3 Tempy and I <3 Killzone 2!

I just want it to be the best that it can be.

No party system at the very least is a very big omission that could easily be resolved from now until release. The only freaking' complaints I have for the most part are tweaks, either minor ones to the gameplay/netcode or to the UI....the latter being more important.

A modern console shooter should not release without it.

I don't have access to the beta forums because I got a code from a guy that didn't have time to play it. So he passed the code on to me. I can't log into his email account...soo....
Oh yea, I forgot you couldnt access the beta forums.
Well, you could always use the official forum :)
And make a request there.

I'll make yet another thread about a party system for you :)
 
mr_nothin said:
Lol wow dude, you're really on attack mode today.
He's not even apart of the multiplayer team.

You're talking to the wrong dude.
Bring it up at the beta forums...even if it gets knocked off the 1st page :/

I brought it up there, I just haven't brought up the co op, offline/online split screen because I think that's a lost cause unfortunately
 
AranhaHunter said:
Each person that would be playing splitscreen would count as one unique player, the game would still max out at 32 people, so at a max 16 PS3s with splitscreens running at the same time on the same game. If that's not feasible, you can restrict Split Screen to 16 player or 8 player games or what have you, I just wished for any kind of split screen, ideally online/offline with bots and co-op.

I actually meant it would have to DRAW 60 possible people, thats what i meant by on screen
 
Tempy I just came across a bug where I was revived by a medic but the gun I used disappeared. My pistol worked fine but when I switch back to the gun I died with, it was still gone.

When I respawned it came back to normal.


I also noticed some kind of glitch in the animation that is blending in with the ragdoll. This usually happens when things are really hectic.
 
EschatonDX said:
:lol

EDIT: Also, new IGN preview. Sorry if previously posted..

http://ps3.ign.com/articles/931/931780p1.html

That being said, it's hard to see how anyone could deny the sheer technical achievement of the game. No online shooter in the console market could possible claim to look better than Killzone 2, or feature more atmosphere and eye for detail. We get the distinct impression that Sony, after the guffawing of the gaming community post-E3 2005, demanded that Killzone 2 match up to that infamous CG trailer - regardless of the development time or expense. What we're seeing and playing today is the end result of that self-righteous rage, and we absolutely love it. We reckon you'll be pleasantly surprised by just how well Killzone 2 looks and plays. Haters be damned – you'd all best be prepared to chow down on a hefty serving of humble pie on this one...

Awesome. :D
 
R2 has a party feature, along with splitscreen. One of the biggest failures of motorstorm was the lack of splitscreen, which they fixed with pacific rift. I'd be disappointed if there was no offline multiplayer, but it wouldn't stop me from buying it.
 
NO party or Lobby system and no Matchmaking?

UH OH SPEGATIO!!!

GET CRACKING BOYS! you still have time

A feature that should be standard in every shooter this gen can't even make it into the biggest hyped shooter in a long time?
 
Private Hoffman said:
Well the auto-aim is much less noticeable than Halo 3 or Resistance 2. I don't feel like my reticule magnetically locks on to every moving target.
Yeah, In COD4 you have aim assist which will slightly track your opponent and even help putting the aim right on the target. Basically if you are just pointing in the right direction when pressing L1 you will be spot on. Furthermore the bullets gets homing and lock on the target so you can basically snipe across the map with a pistol. Some guns really locks on when shooting like the M4 and Scorpion for example. (Heck if you get stunned and starts shooting your bullets will hit easily with this lock on thing even way off the aim...). Cheap ass firing IMO. But it is rather fun anyways. :)

In KZ2 it does'nt feel like you have that at all. The only thing that seems to be helping you with firing is some slight "homing" on bullets when shooting at great distance. You often get headshots from very far with an assault rifle. Without this help it would be next to impossible to hit anything at a distance. Its harder to hit but it feels more rewarding when killing someone IMO.
 
Rapping Granny said:
NO party or Lobby system and no Matchmaking?

UH OH SPEGATIO!!!

GET CRACKING BOYS! you still have time

A feature that should be standard in every shooter this gen can't even make it into the biggest hyped shooter in a long time?
Match making is so overrated.

I dont get why it's become such a "must-have" feature.
I actually hate matchmaking, well whe it's the only choice you have.
IE COD4..
I'd rather choose my servers.
 
mr_nothin said:
Match making is so overrated.

I dont get why it's become such a "must-have" feature.
I actually hate matchmaking, well whe it's the only choice you have.
IE COD4..
I'd rather choose my servers.

Matchmaking probably isn't as important as a party system, imho.
 
I made a post about the CLAN system on the Beta forums, it stems from my experience with the Clan system from the first Beta, please back me up and keep it bumped even if you've not played a Clan game before. :p

Which we need to do actually, then you'll see my complaints are valid.
 
No matchmaking or party system? Kind of putrid...

Also, how do friends jump into ranked matches together? Wait...are there ranked matches in KZ2? I can hardly imagine people jumping in and out of ranked matches...
 
Private Hoffman said:
Matchmaking probably isn't as important as a party system, imho.
All I want is a party system, and a lobby where I can pick my own server.

I hate only having matchmaking; it made Halo 2 such a sour experience after playing SOCOM 2.
 
Dark FaZe said:
No matchmaking or party system? Kind of putrid...

Also, how do friends jump into ranked matches together? Wait...are there ranked matches in KZ2? I can hardly imagine people jumping in and out of ranked matches...

There's a "Join Friend" option. You see a list of everyone on your friends list, whether they're online or not and where they are playing. And you can just select which friends game you want to jump into.
 
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