fps fanatic said:Yes! I would love to see this engine being used for a third person shooter. Socom would look pretty sweet I think. Maybe MAG will use some of this tech?
Some great videos, thanks for posting these!Guymelef said:
There are apparently 15 different types of Helghast, not including the bosses. Should be a pretty good variety.VaLiancY said:Yeah, no doubt this game is a very sharp looker. Just some of the effects like the blur and soft shadows I'm not feeling so much but it doesn't ruin the visual experience. I want to see more and I want to hear more of the enemy variation which is a must for me in my shooters.
RoboPlato said:There are apparently 15 different types of Helghast, not including the bosses. Should be a pretty good variety.
Foil said:I think Ninja Theory could make a pretty good sequel to Heavenly Sword if they wanted to. Just make the game longer, the combat system deeper, add a block button, have more interesting enemy/boss types, and lock the framerate at 60FPS. The potential is there, it'd be a shame if they gave up on the franchise after coming so close. The world and characters they created is great.
I'd love to see a full featured Socom IV with a huge leap forward for the single player and using something similar to this KZ2 engine, or atleast elements of it. Just make it very tactical and give the single player 1-4 player online co-op. That would be a dream game for me. Top it off with the multiplayer being a more refined version of Socom 2 running smoothly with some actual environment/map diversity.
Syphon Filter IV on the other hand could benefit from using parts of this engine and parts of the Eight Days animation/cover system. The guys who did that could probably do a good SF game. Then again it's easy to say use this engine and use that tech. I just want these games on PS3, no matter what engine or tech they're using.
VaLiancY said:Yeah, no doubt this game is a very sharp looker. Just some of the effects like the blur and soft shadows I'm not feeling so much but it doesn't ruin the visual experience. I want to see more and I want to hear more of the enemy variation which is a must for me in my shooters.
Full Recovery said:Needs more scattaaaa grenade!, imo.
Igo said:Bandana dude's expression never changes and it bothers me. It's like his face is made of wax.
The black guy has the best model but the worst voice. Strange that.
jett said:I can't see that being possible. I'm sure it's a misunderstanding.
AranhaHunter said:Pretty much agree with everything, but I would also like to see Sony Santa Monica work on a 2nd franchise, much like Insomniac got Resistance and Ratchet and ND got Uncharted and Jak.
Also Sony Bend pretty much brought my interest back in the SF franchise after their PSP iterations, I agree that the game would benefit from the 8 Days tech. A new SOCOM by Zipper please.
Iain Howe said:Haven't a couple of people pointed out that the Preview code is not the latest build by any stretch of the imagination?
BeeDog said:Posted by Guymelef in another topic:
http://www.play3-live.com/news-ps3-13-videos-hd-pour-killzone-2-11334.html
New stuff, a lot of spoilers so beware!
Callibretto said:I think Syphon Filter is due to significant reboot considering the ending for Logan's Shadow what better way for a reboot than debuting on next gen hardware for the first time? so I'm pretty confident Syphon Filter ps3 is in the plan somehow.
unless they make that ending with the intention to send the franchise to die, which is just stupid.
jett said:Sure but a day and night difference, really?
jett said:Sure but a day and night difference, really?
HooYaH said:Killzone looks really good. With the timespan of development for the game, I can't wait till the Santa Monica and ICO's team showcase their games. Too bad Sony Japan has been very lackluster in news.
MvmntInGrn said:Well I'm sure the preview took some time to make, by the time it went out it was outdated. Now that we are seeing it, its likely VERY outdated.
We have seen more (really most all I'd bet) of the preview code, I don't think that happens with most games. Look at games like PoP, we saw very little of that. It'll be night and day for us since we have seen so much.
CHRP718 said:http://www.1up.com/do/previewPage?cId=3171677&p=37
1UP: Killzone 2 Preview
Right away, I feel that the Helghast are plentiful, yet somewhat unsatisfying to fight against. For one, their lack of aesthetic diversity hinders my enjoyment of defeating them. On top of that, the overall character design also seems questionable -- red eyes contrasting dark uniforms make them unnecessarily stand out. In turn, from a player's perspective, the Helghast eyes become the only feature to watch out for on the battlefield -- which distracts from their overall visual design and makes them all blur together into a sea of red eyes that feel one and the same.
CHRP718 said:http://www.1up.com/do/previewPage?cId=3171677&p=37
1UP: Killzone 2 Preview
CHRP718 said:http://www.1up.com/do/previewPage?cId=3171677&p=37
1UP: Killzone 2 Preview
CHRP718 said:http://www.1up.com/do/previewPage?cId=3171677&p=37
1UP: Killzone 2 Preview
Shane said:Plus, I've had a chance to play through the game's final four levels...and I think everyone will be utterly shocked by what Guerrilla's done with the endgame.
Loudninja said:0_0
I dont know what to say here.....
Released right now, it's a solid effort with some annoying glitches that could garner a B. But since Guerrilla has a couple of months left of pure polish, I'm hoping it's time used wisely -- and I'm looking forward to the end result come February
jett said:come on, you do know what to say, you're just worried you may get banned for it.![]()
jett said:come on, you do know what to say, you're just worried you may get banned for it.![]()
CHRP718 said:bows to mangod.
those last 4 levels![]()
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Callibretto said:I have a feeling we're switching sides to Helghanst, that would be pretty shocking.
Released right now, it's a solid effort with some annoying glitches that could garner a B.
SolidSnakex said:Why even say that if you aren't going to say what these "annoying glitches" are?
AranhaHunter said:To be a troll.
CHRP718 said:http://www.1up.com/do/previewPage?cId=3171677&p=37
1UP: Killzone 2 Preview
Callibretto said:I have a feeling we're switching sides to Helghanst, that would be pretty shocking.
SolidSnakex said:Why even say that if you aren't going to say what these "annoying glitches" are?
The "black guy" is Rico and he's most likely latino/black. His voice is good in the one video that I did watch from that site. The other stuff in the now removed video was some place holder voice work mixed in with the final.Igo said:Bandana dude's expression never changes and it bothers me. It's like his face is made of wax.
The black guy has the best model but the worst voice. Strange that.
AranhaHunter said:1UP is garbage, the only time I've been to their site was to try to get a LBP code.
Well first, there's no middleware that is all-purpose one size fits all. UE3 is likely one of the worst examples for that.jett said:I think some of you oughta realize that the "KZ2 engine" is more than likely tailor made for KZ2's specific needs, it's not an all-purpose for all genres engine...
Fafalada said:Well first, there's no middleware that is all-purpose one size fits all. UE3 is likely one of the worst examples for that.
Second, the entire idea of generic-one-size-fits-all technology is one of the most(if not the most) misguided concepts in history of game development (and by extension, software development at large).
That said, at least KZ2 tech comes with a competent rendering engine, something that couldn't really be said for UE3 back when everyone was scrambling to license it.
Kyoufu said:I hope GG let us hold down a button for ironsight. Toggle is lame![]()
DrPirate said:It was confirmed they will let us hold instead of toggle for iron sights and crouch.