KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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liquidspeed said:
Me too. For the first hour I thought they were awkward, but after that It felt great fresh, and new. I liked the fact that everything has a feel of weight. I love that there is actual momentum and inertia in the game. I actually think it may be my favorite FPS in terms of controls, no joke. ( I played the beta with the default controls and sensitivity btw)

Sure they may take so time getting use to but everything just clicks after a while.

Shooting people is just satisfying :)
 
I would like to say I was in the beta and the only thing I didnt like was that when you put on the Iron sights, it stayed until you press the button again. The run button too. But I know its been chaged for the retail game so Im set. Im gonna be using ALT2 when I play online!!! Cant wait.
 
SamBishop said:

Hello Sam.

I gave up on trying to use the sniper rifle because I apparently have the weakest skills ever -- a shame since snipers can friggin' cloak, which is amazing. Even with my constant bitching about the controls, switching the sensitivity every couple hours, I still couldn't fight the allure of playing online. Even though I apparently suck. Hard.

You do suck, the sniper is awesome. :p

Shame you couldn't get used to the controls, I too struggled with finding the perfect sensitivity but that's not because I had any problems but I just wasn't sure what was perfect for me. But that happens in every shooter for me. Didn't notice any significant deadzone, in fact that's something I liked a lot about the game, but it's been a while since I played. To me the feel of the controls was perfect, I don't know why, but I just found the aiming so much easier than even CoD4, maybe because it was actually slower, slower for everyone I didn't over aim anything just smoothly and quickly over their head and bam! It was just easier for me, can't really put my finger on it. I'd have to compare directly, but I can't be bothered with that :p

Torgo said:
There IS a bit of aim-assist though, it's just not as pronounced as CoD or Resistance 2. Man, I am starting to hate games "journalists" a lot more.

What he's really saying is that he wants the game to play itself FOR him.

Yep, just like I want the game to play for me. Which is just the way it is. :)

Don't be hating on Sam Bishop tho he just sucks unfortunately!
angry.gif


Kittonwy said:
Aim assist as in COD-style LOCK-ON? Why would anyone want that crap? It takes no skill. I thought there already was a mild form of aim assist with the red x when shooting from the hip.
Indifferent2.gif

Exactly, because players with no skill can get kills, which is probably the reason KZ2 might not be as popular online in the long run as a Halo or CoD, because most people just aren't very good at games, but it will have a huge hardcore following, and it's one of the reason why it's just soo damn good for us. The controls in the Beta were perfect for me, exactly what I've been looking for. And yeah there is some aim assist during both shooting from the hip and using the dot sight. It's very subtle tho. I can understand why people miss it. To me that's what aim assist should be like, unnoticeable.
 
careksims said:
There's no way I'm skipping out on the demo. As a lot have said. Practice for the MP! Gotta' get use to the controls :D

It's going to be balls-out crazy when the UK demo hits. I know I have the GS code, but still...

Who's staying up!? I have a project to and that'll be an all-nighter.

Yeah that's also the reason I'm playing the demo. Sounds like the controls take getting used to and I don't want to spend any time doing that when I've got the finished product in my hands.

Or that's my excuse anyways, there's no way I'd be able to resist a playable demo. :p
 
5/10 SamBishop? Really? I was in the beta and didn't have that much trouble with it. Where the hell is the PS2 Software Emulation BC update that you said was coming?
 
http://www.crispygamer.com/gamereviews/2009-02-04/killzone-2-ps3.aspx
crispygamer said:
Once it was over, after the last Helghast had been banished, I realized that I'd experienced something that I couldn't recall ever having experienced before in a first-person shooter. What I found was Guerrilla's ability to make me feel overwhelmed and overmatched, to let me feel that this battle just might be unwinnable. I doubted myself in a very real way. Not only was I fighting the Helghast; I was also fighting my own emotions.

Here it was: that something original, that something bold that I'd been waiting 10 hours for. Here was a moment that engaged both my brain and my heart.
*applause*

but wait........

crispygamer said:
If Guerilla builds Killzone 3 around these types of novel moments, if they give us moments that challenge our notions of what a first-person shooter actually is, moments that push gamers and the genre in new directions, then maybe we'll finally have a Killzone worth playing...........Killzone 2's greatest sin isn't its lack of imagination and use of clichés; it's that coolness and spectacle are important while common sense and credibility are not.
verdict: fry it
 
TrAcEr_x90 said:
I have never had that problem in r2. I hardly notice the aim assist.
The aim assist is way too powerful on R2. I understand people being annoyed by it.
 
Lord Error said:
This is coming as a bit of a surprise given the post linked in your tag. I remember when I was playing original Killzone for that one hour, I would lower sensitivity all the way down, so that I can aim precisely. Now looking back at it, and reading your post, it's entirely possible that you screwed the experience for yourself by tinkering with that setting so much. You maybe never had time to get used to what the game was supposed to be played like.

For the single-player stuff, I didn't really touch anything. Online, though, precision is pretty important -- even if the game does get rather... generous with hit boxes when shooting from the hip. If I got into close-quarters battles where I knew I wouldn't be able to swing my view around fast enough to even fire from the hip instead of pulling up iron sights (where the look speed is slower, but I felt was still way too twitchy), I would just bust out the knife. Close-quarters shootouts online are a completely different matter as there's no knife to whip out.

I still love the game, and agree with everything in the original review that got me that tag, but I never really felt comfortable with the controls. I eventually adapted enough that the game's positives won out, but online especially I just felt like I was hitting a wall, and it's only going to get worse once really good players start raping newcomers.

AmericanNinja said:
oh Sam "BEYOND" Bishop what have you done? :(

Poked the hornet's next, apparently. I forgot that this is partly the same group that formed a rabble over a 9.5 for graphics.

Cruzader said:
I would like to say I was in the beta and the only thing I didnt like was that when you put on the Iron sights, it stayed until you press the button again. The run button too. But I know its been chaged for the retail game so Im set. Im gonna be using ALT2 when I play online!!! Cant wait.

Yeah, you can switch it to hold-to-aim if you want. It's up to you.

Also, just to make it clear, I don't want aim stickiness, I'd just like better acceleration. If I slam the stick to the right all the way very quickly, I clearly am looking to turn. If I nudge the stick, I'm making finer movements and for me, that meant I would usually slide to the left of a guy's head, then his right, then back to the left. It just wasn't precise enough for me. Again, for me. Clearly people dug the controls in the beta, so I'm getting pissy about personal preferences. The rest of the game is stellar.
 
AranhaHunter said:
5/10 SamBishop? Really? I was in the beta and didn't have that much trouble with it. Where the hell is the PS2 Software Emulation BC update that you said was coming?

just the lack of aim assist?..... how do others think about the controls

edit
aim stickiness, I'd just like better acceleration. If I slam the stick to the right all the way very quickly, I clearly am looking to turn.

ah, i see. i can understand this
 
RoboPlato said:
I hope to god that guy doesn't review RE5.

RE5's controls are an entirely different matter. Entirely. Sensitivity isn't the problem; it's getting chainsawed in the neck because I apparently have to stay put while I reload, which is retarded, but can be overcome. And, I'm sorry to say, I'll be reviewing RE5 too, so beware, sir.

alba said:
practice makes you better, nuff' said.

Yep, and I'll be getting plenty more of it. I think even if I was blind I'd still try to play the game because the online is like crack.
 
AranhaHunter said:
5/10 SamBishop? Really? I was in the beta and didn't have that much trouble with it. Where the hell is the PS2 Software Emulation BC update that you said was coming?

Who cares. That's HIS opinion, and it apparently didn't detract from his overall opinion of the game much. I mean if he didn't get used to it and still thought so highly of the game, what does that say about the rest?
 
SamBishop said:
If there is, I haven't really picked up on it. As I said in the review, though, it's not so much that I want stickiness on targets, but some acceleration would be awesome. The dead zones also feel a little weird to me. I didn't much like bringing in the COD4 comparison, but as far as I'm concerned, it's the FPS to beat in terms of controls and online, and while the latter is (mostly) satisfied, the former just doesn't lend itself to fine aiming -- or at least not in a way that's easy to pick up. I'm not kidding when I say I would spend a couple hours with one sensitivity setting, the drop or raise it for a couple more hours and couldn't find anything that really worked. Eventually I settled on two stops from the lowest setting to help me get as much precision vs. look speed as possible, but even with iron sights and stuff, it just never "clicked." And that's after like... 20 hours, I think? More than 15, that's for sure.

Is the control as bad as K1? I couldn't even play that game the aiming made me so mad. If they are using the exact same aiming/control it is going to be a deal breaker for me...that is unless I can use my key/mouse :D
 
AranhaHunter said:
5/10 SamBishop? Really? I was in the beta and didn't have that much trouble with it. Where the hell is the PS2 Software Emulation BC update that you said was coming?

Because no thread is complete without bitching about scores, let me ask this question: how the hell can you say stuff like "I hate the controls in this game. They're terrible" "they're that bad" and still go on to give it an 5/10? 5 as in average, mediocre, passable, etc. :D
 
SamBishop said:
Poked the hornet's next, apparently. I forgot that this is partly the same group that formed a rabble over a 9.5 for graphics.

am I sensing a new special segment in the next episode of BEYOND? lol:lol


Does anyone know if Bruce is working on a Killzone 2 PS3 theme?:D
 
cryptic said:
I've never even heard of this site. How long did it take you to find it?
CrispyGamer is a small site, but it has respected contributors and solid writing. Don't be an ass because their noses aren't as brown as yours.
 
SamBishop said:
If there is, I haven't really picked up on it. As I said in the review, though, it's not so much that I want stickiness on targets, but some acceleration would be awesome. The dead zones also feel a little weird to me. I didn't much like bringing in the COD4 comparison, but as far as I'm concerned, it's the FPS to beat in terms of controls and online, and while the latter is (mostly) satisfied, the former just doesn't lend itself to fine aiming -- or at least not in a way that's easy to pick up. I'm not kidding when I say I would spend a couple hours with one sensitivity setting, the drop or raise it for a couple more hours and couldn't find anything that really worked. Eventually I settled on two stops from the lowest setting to help me get as much precision vs. look speed as possible, but even with iron sights and stuff, it just never "clicked." And that's after like... 20 hours, I think? More than 15, that's for sure.

Man, this was not my experience in the beta at all. I was coming from a few weeks of playing COD when I got into the beta, and the weight and recoil of the guns in KZ2 did take me about 2-3 hours to get used to (mostly the recoil) but then it clicked. (I also stopped laying on the trigger and spraying, and did 3 rd. bursts instead.)

Then again, I left the sensitivity slider alone, so I got used to it. Maybe that contributed to your control issue, if you were constantly adjusting the controls hoping to find your "spot."

Also, if, because you are such a COD fan, were you going to ironsights practically the whole time like you do in COD? Because I don't think there's much aim assist at all in ironsights mode in KZ2, but I think there is a bit of aim assist when shooting from the hip.

I don't know, I'm just trying to figure out what your issue was to give the controls such a low score. Personally, after playing KZ2, I disagree with you on the whole idea of COD being "THE FPS to beat" in terms of gun feel. To me, it's like driving a big old 1970's Cadillac down the road...no "feel" for the road at all, just a gun-on-a-stick disconnect from reality. Shooting an assault rifle full-auto should be a bit more challenging for everyone involved on the battlefield. KZ2 opened my eyes up to how immersive adding that heft and recoil could be, even if it comes at the expense of staying snapped to your target while laying on the trigger. I can understand why some people might like the "Cadillac Cruiser" feel, but personally, I like to feel the road like I'm in a BMW.

Oh well, different strokes...maybe you'll come around like I did, maybe not. I only played the beta about 22 hours, which isn't that much longer than you played, but the feel of the guns really clicked for me.

As far as acceleration goes, I didn't really have a problem with the speed I could 180 or anything, and I've put in more time on the much faster, much twitchier RFOM than any other FPS besides maybe HL this gen. You really do wanna watch your six in this game though, cause people will own you from behind. I don't mind this, considering the more tactical design of the game.
 
I totally missed the A from 1UP....the A is for Awesome!!

gonna be a long 3 weeks...even with a demo...

(oh, and for as much COD WAW as I have played, I swear there is no auto aim in it?! there is?? really??!?!? wtf is up with me....)
 
RoboPlato said:
It'll be better tomorrow once people have gotten a taste of the game. Then maybe people can stop paying attention to review scores.

I'm loving the reviews....98% of them are stellar. If people have to go to Crispyconsole.com to find a negative review....That's cool
 
singularity said:
CrispyGamer is a small site, but it has respected contributors and solid writing. Don't be an ass because their noses aren't as brown as yours.
Check out Kestatstrophe's post history in this thread. His agenda is crystal clear. He likes to forward negative feedback to us.
 
SamBishop said:
If there is, I haven't really picked up on it. As I said in the review, though, it's not so much that I want stickiness on targets, but some acceleration would be awesome. The dead zones also feel a little weird to me. I didn't much like bringing in the COD4 comparison, but as far as I'm concerned, it's the FPS to beat in terms of controls and online, and while the latter is (mostly) satisfied, the former just doesn't lend itself to fine aiming -- or at least not in a way that's easy to pick up. I'm not kidding when I say I would spend a couple hours with one sensitivity setting, the drop or raise it for a couple more hours and couldn't find anything that really worked. Eventually I settled on two stops from the lowest setting to help me get as much precision vs. look speed as possible, but even with iron sights and stuff, it just never "clicked." And that's after like... 20 hours, I think? More than 15, that's for sure.

Get into a game (online or otherwise) and stand still. When someone runs in front of you, the cursor will actually follow him/her a bit. That's the first time that I noticed it. I was covering the pedestal where the propaganda speaker was to be dropped, and I was behind a barrier, someone ran from my left-to-right, and my view shifted to follow him. It's nowhere near as strong as CoD4 (and of course R2, which is wayyyy too strong sometimes.)
 
RoboPlato said:
It'll be better tomorrow once people have gotten a taste of the game. Then maybe people can stop paying attention to review scores.

You're very optimistic. I'm expecting tons of bitching because a) the demo didn't go up when they wanted it to, b) it took them forever to download, c) they had to try multiple times to download it, d) their ps3 died, e) they played the game for 5 minutes and gave up because the controls didn't feel like the last 15 FPS games they played.

People will find things to complain about and that presumably small percentage of the players will have a post count inversely proportional to their percentage of the playerbase.
 
Kestastrophe said:

What kind of review is this? And who are these people? I don't believe I ever heard of them before. That article, and then the person trying to validate himself in the comments section is laughable at best. It's not worth a buy it, nor a try it, but fry it which I take means don't bother even playing the game? Easily the most desperate and pathetic attempt to shit on this game yet.
 
Woo-Fu said:
You're very optimistic. I'm expecting tons of bitching because a) the demo didn't go up when they wanted it to, b) it took them forever to download, c) they had to try multiple times to download it, d) their ps3 died, e) they played the game for 5 minutes and gave up because the controls didn't feel like the last 15 FPS games they played.

People will find things to complain about and that presumably small percentage of the players will have a post count inversely proportional to their percentage of the playerbase.
At least it'll be about the game itself instead of a critique someone else's opinion of the game without having any experience of it themself. I hope there aren't RE5 levels of backlash, though.
 
J-Rzez said:
What kind of review is this? And who are these people? I don't believe I ever heard of them before. That article, and then the person trying to validate himself in the comments section is laughable at best. It's not worth a buy it, nor a try it, but fry it which I take means don't bother even playing the game? Easily the most desperate and pathetic attempt to shit on this game yet.
I agree.

#
ScottJones
ScottJones

Feb 4 2009 2:27PM

You're not seeing the forest for the trees here, Chris Glavin. Reread the review, and you'll see that I say a lot more than you're giving me credit for.

As I said to Kyle Orland via IM this morning, anyone who thinks this is a good game probably should not be reviewing videogames for a living. High production values and nice-looking graphics do not make a game worth playing.

KZ 2 is, at best, competent.

But it's ultimately not very interesting. You'll realize this, unfortunately, only after you've spent $60. That's a shame.

-jones

And we're suppose to take this guy seriously?
 
Kestastrophe said:

He doesn't like the game because:

- Sev is shorter than the others which feeds on his inferiority complex
- you can shoot helmets off the Helghast but they don't chase them and try and put them back on.
- There are no Asians in the supporting cast
- The Helghast red eyes are cool but impractical (make them a glowing target).
- The troop transports that the ISA uses should have a roof on them

The only (maybe) good point he makes is that the game should "innovate more", he seems to like scenarios in FPS where it feels like you cannot win.

Unless the review's sarcasm went way over my head I think it's a terrible "review". He spends most of the time babbling about the bullet points above, which are somewhere between silly and ridiculous.

At the end I was like "Ok so I shouldn't buy the game because of these reasons ??? Seriously ??".

I'll give it my best shot but it sounds like he's saying don't buy the game because there needs to be more scenarios where the enemy respawns endlessly and pushes you to the point where you are about to quit the game in frustration.

So it sounds like he wants something like SP Call of Duty.
 
singularity said:
CrispyGamer is a small site, but it has respected contributors and solid writing. Don't be an ass because their noses aren't as brown as yours.

I don't see any solid writing from that review. :/
 
SamBishop said:
If I slam the stick to the right all the way very quickly, I clearly am looking to turn. If I nudge the stick, I'm making finer movements and for me, that meant I would usually slide to the left of a guy's head, then his right, then back to the left. It just wasn't precise enough for me. Again, for me. Clearly people dug the controls in the beta, so I'm getting pissy about personal preferences. The rest of the game is stellar.

I am so with you on this for console FPS games. Socom had AMAZING knob setting options. it had like 3 or 4 different settings that you could change individually, so instead of having you getting used to the controls, you set them how you wanted them. I am still surprised no fps that ive played had settings like these. it was something like acceleration, max speed, dead zone, and sensitivity.
 
singularity said:
CrispyGamer is a small site, but it has respected contributors and solid writing. Don't be an ass because their noses aren't as brown as yours.

And if that review is a shining example of solid writing, I'm never going to that site again. It was easily the most pathetic and absolutely desperate article I've read trying to strike down on this high profile game.
 
I think GG made the controls this way to compensate the lack of autoaim -you can aim very precise from far and medium range- also, the whole movement/control scheme force the player to work as a team, to advance from cover to cover; you can't run and run first because you can turn/move that fast, and second because your ammo is pretty limited.

I think GG is blending 'arcade' and 'tactical' very well... arcactical :P

I'm talking about online btw.
 
The Crispygamer review is just an opinion just like every review. Nothing to get worked up about, the guy just obviously does not enjoy shooters that much, I say this based on his views of non-innovative comments.
 
Kittonwy said:
Aim assist as in COD-style LOCK-ON? Why would anyone want that crap? It takes no skill. I thought there already was a mild form of aim assist with the red x when shooting from the hip.
Indifferent2.gif

There's no aim assist for MP, but there is in SP. The beta version had it in MP, but it was taken out for the final version. Aim acceleration is also a little quicker in MP than in SP, but you won't really notice much difference.
 
singularity said:
CrispyGamer is a small site, but it has respected contributors and solid writing. Don't be an ass because their noses aren't as brown as yours.

How the fuck can anyone defend that review?
 
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