KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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KillZone 2 delivers. Probably the highest praise it can be given. :D

All comments below are in the context of console gaming.

Gameplay - Great. Every time you play, the AI does something different. AI is on or near Halo-grade AI. Always pressing forward and always flanking. All of the elements done right add to the intensity of every moment. Also, it's thankfully much harder to aim than CoD4, which is notorious for being able to snipe from 600 yards with a SAW. short bursts are necessary for any kind of accuracy at all from range with an assault rifle. even then, you can't be 100%. As it *should* be.

Controls - Fine. I think the issue for me is the Dual Shock itself. otherwise, it feels right. I had to push the sensitivity down a notch. I'd prefer being able to remap certain functions to my personal taste.

Graphics - Excellent graphics. Character models are not quite Gears of War 2-level in terms of graphics, but not far either. Some of the best FX I've seen on consoles. Smoke, lighting, explosions...all the best in the genre. Best animations ever on a FPS, IMO. Not as good as the E3 trailer...but then again, what game ever matches CG? The sum total is excellent.

Audio - Best sound FX I've ever heard in a FPS game. Perfect musical score adds to the dramtic effect and tension. Not a memorable score, but a fitting one.

those are most of my thoughts after 4 plays through.
 
Is it me or does the voice comm switch depending on how close you are to your squadmates? Like over radio far away, then direct communication up close.
 
Haunted said:
hmmm

Maybe I should try that more often. But I love the satisfying feeling of a well-placed headshot/volley after I see them in my ironsights. Come to think of it, I don't even know when I started using fine aim so prominently, but it's been a couple years (Rogue Spear and SWAT?). Going back to the hip will be hard. :(

Yeah, it's fun to get a headshot, especially when their helmets fall off and you see their ugly heads. :D

I see where your problem will be a big issue, and that's on the harder difficulties. You'll probably need precision and cover. Right now it's fine to use just one.

Teknoman said:
Is it me or does the voice comm switch depending on how close you are to your squadmates? Like over radio far away, then direct communication up close.

Yep, and RE5 does this too with Sheva.
 
Well, that was pretty awesome. I only died once when I let a grenade cook for too long in my hand :lol.

One feature I wish the game had is fully remappable buttons. I like having zoom on L2, Primary Fire on R2, Crouch on L1, and Grenade on R1.
 
Haunted said:
Exactly. That's why we need a little thing called
crouch toggle

I agree. That's been my only real (slightly) negative reaction to the controls at all. Still, I can tell it's something I can get used to if they don't add that option to retail SP. It would be a lot more annoying to me if I also had to use L1 for something else while in cover/crouching, but that's reserved for melee in the default controls, so it's all good.

And at least there's a crouch toggle in MP, according to TTP.

koene said:
I'm seriously thinking about playing the whole game without any HUD or crosshair.

This is really the way to go. The visuals really pop when you remove all the overlay stuff off the screen, including the hints and subtitles.
 
One thing thats bad about no Hud/hints is that it make it very difficult to tell if you are close enough to pick up a gun or not. After I blew up the bridge, I had to search for my rifle again. While I was looking at the ground for it, a Helgasht comes up behind me and melees me and my body goes flying and clips through a wall and lands on the other side. :lol
 
DIrtyWeasel said:
I just bought a 1080p tv (Samsung LN40A650) and I wish this game was 1080p, but it still looks great. I get some strange blue dots flickering in dark places, I need to figure out how to get rid of this. I usually play games with default controls, but I hate how zoom is R3.

As everyone else said, I wish the demo was longer, but i'll probably replay it many times.

I didn't have an issue with that. Felt natural to me :o
 
Killzone 2 obviously looks amazing and will ultimately be very good. But for the love of all that is holy, I seriously do not fucking understand how a game of this budget and polish can so utterly ignore the most fundamental fucking control features. I really, really do not understand the obsession in games of not letting you map your own controls. I really do not. Someone please help me understand this. Is it the director's vision to make you control the game exactly the way they do? Is it because the players are too stupid, and will choose a "bad" control scheme and hate the game because of it? I want to "get" it. Help me.
 
GoncaloCCastro said:
TTP is absolutely right when he says that the standard controls are the way to go, I was playing with Alt. 2, but the standard are really good when you use cover. I'm not sure however if in MP they work as well as Alt.2

Personally, I'd much rather be proficient in MP over a good experience in single player.
 
I also love that ammo auto picks up for the weapon you have in your possession. No more having to make extra sure you're not swapping your weapon when you're just looking for ammo (this irritated me in both Gears games).
 
MomoPufflet said:
Killzone 2 obviously looks amazing and will ultimately be very good. But for the love of all that is holy, I seriously do not fucking understand how a game of this budget and polish can so utterly ignore the most fundamental fucking control features. I really, really do not understand the obsession in games of not letting you map your own controls. I really do not. Someone please help me understand this. Is it the director's vision to make you control the game exactly the way they do? I want to "get" it. Help me.
QFT.

they need to add this ability on. no excuse.
 
Goddamn it the demo makes me miss the beta so much.

MomoPufflet said:
Killzone 2 obviously looks amazing and will ultimately be very good. But for the love of all that is holy, I seriously do not fucking understand how a game of this budget and polish can so utterly ignore the most fundamental fucking control features. I really, really do not understand the obsession in games of not letting you map your own controls. I really do not. Someone please help me understand this. Is it the director's vision to make you control the game exactly the way they do? I want to "get" it. Help me.

There's six fucking control schemes.
 
OK, so on TTP's recommendation, I went ahead and played the demo a few times on the Default controls...


You were right, I was wrong.

Going in and out of cover was much more fluid and for some reason, it was just easier for me to wrap my head around the system using the scheme GG intended the game to be played with. I noticed that having Zoom on L1 was a waste since you don't need it when you're out in the open, no-scoping works really well. When you're in a cover necessary situation, like when Garza is opening the door in the warehouse at the end of the demo, you can sit back, toggle on the scope and pick off guys with a few shots at a time.

Oh, and playing this game on a large, calibrated DLP is an absolute treat. :D
 
Haunted said:
hmmm

Maybe I should try that more often. But I love the satisfying feeling of a well-placed headshot/volley after I see them in my ironsights. Come to think of it, I don't even know when I started using fine aim so prominently, but it's been a couple years (Rogue Spear and SWAT?). Going back to the hip will be hard. :(

I thought the same, but I think having a BIG ASS GUN on screen helps. Third time I tried the demo I did standard 1 all the way and I found the groove.
 
Private Hoffman said:
Did you change your PSN?
Well the MemoryCure one was NEVER mines. It was a friend's. He got into the beta and I didnt so he shared the beta with me..unintentionally. I actually stole it :lol

You're added though.
New one is Mr_Nothin
 
GoncaloCCastro said:
TTP is absolutely right when he says that the standard controls are the way to go, I was playing with Alt. 2, but the standard are really good when you use cover. I'm not sure however if in MP they work as well as Alt.2

It's really crouch toggle that makes a difference. Alt 2 could very well be better for MP since you can turn crouch toggle on there, so aiming with iron sights while crouched behind cover (since there's no cover system) suddenly becomes a lot more convenient.

Having a quicker ironsight option is also helpful for MP, and zoom hold via L1 (Alt 2) is definitely faster and more intuitive overall than zoom hold (or click) via right stick (Standard 1).

No crouch toggle in SP makes Alt 2 sort of useless, or redundant. I think the default controls are the best option there.
 
EschatonDX said:
The helmets getting shot off happens a little too often for it's own good, kinda loses it's touch after a while.

True, and it doesn't even kill them.


That, by the way, is my biggest/only gripe with the game lol. It's incredible. First time a demo actually made me more hyped for a game.
 
Dreams-Visions said:
what does that have to do with wanting to remap the controls to YOUR preference, like most of today's games do?

Which other console shooter besides R2 lets you fully map controls?
 
Zeliard said:
I agree. That's been my only real (slightly) negative reaction to the controls at all. Still, I can tell it's something I can get used to if they don't add that option to retail SP. It would be a lot more annoying to me if I also had to use L1 for something else while in cover/crouching, but that's reserved for melee in the default controls, so it's all good.

And at least there's a crouch toggle in MP, according to TTP.
Then I'm hopeful they'll implement it into SP as well.

Y2Kev said:
Yeah, it's fun to get a headshot, especially when their helmets fall off and you see their ugly heads. :D

I see where your problem will be a big issue, and that's on the harder difficulties. You'll probably need precision and cover. Right now it's fine to use just one.
:D Also playing without crosshair increases the need for ironsights.

Linkzg said:
I thought the same, but I think having a BIG ASS GUN on screen helps. Third time I tried the demo I did standard 1 all the way and I found the groove.
I admit, I just tried playing with the default again, and the zoom on right stick actually works well - when in cover. Still needs crouch toggle, of course. :p


edit: but yeah, seems like lots of people have similar reactions. Listen to your fans, GG. :)
 
Standard is the best if you use a lot of cover. It takes some getting used to aiming with R3 again, but once you get it, it's gold.

Multiplayer might be a whole 'nother deal though. I don't like that, though. I'll end up getting the schemes mixed up and melee when I want to aim. :(
 
Jesus dear God Christ I just played it for the first time and I don't even know what to say, this is undoubtedly an amazing FPS, but more than that, Sony really has a killer app on their hands this year already. This game is really, really good for the PS3 and I hope Sony goes balls-out on the promotion and such.

I'll admit that when I saw the first trailer I was blown away like everyone else, but in my mind I just made it out to be a tech reel for what the PS3 is capable of; I didn't think we'd actually be playing a Killzone 2 that seriously looked as good as the initial footage. So consider me absolutely perplexed that they not only pulled off the promised graphical level, at least that's why my eyes showed me just then, but amazing gameplay to top it off.
 
Crouch toggle would mean shitty cover system, or much less dynamic cover system, just look at games like Uncharted or Gears, even if they control really nice, getting out of cover is always a pain. And like the other said, the cover is useless in MP, just use the standard control in SP and Alt 2 in MP.
 
Just played through two times. This is pretty goddamn fantastic.

Music is incredible, visuals are amazing, and all the FPS mechanics feel solid.

This is the online FPS game I have been waiting to replace COD4. :D
 
Haunted said:
Then I'm hopeful they'll implement it into SP as well.


:D Also playing without crosshair increases the need for ironsights.


I admit, I just tried playing with the default again, and the zoom on right stick actually works well - when in cover. Still needs crouch toggle, of course. :p
They said they wont implement it in SP because it would encourage a different play style that they dont want in their game. Crouch toggle for SP but not for MP.
 
h3ro said:
Which other console shooter besides R2 lets you fully map controls?

I personally could not care less which games do or don't. I just want to know why it is so popular not to let you do it, and more importantly how people can actually defend the lack of custom control mapping with a straight face.
 
mr_nothin said:
Yea, using the extra finger took a bit of getting used to. I wouldnt normally use it like this either but it just feels right after getting used to it.
Again, I feel like I'm repeating this ad-nauseum, but you don't really even need to hold both fingers there. Just switch from L2 to L1 when you want to use ironsights. It work great.
 
RockmanWhore said:
Crouch toggle would mean shitty cover system, or much less dynamic cover system, just look at games like Uncharted or Gears, even if they control really nice, getting out of cover is always a pain. And like the other said, the cover is useless in MP, just use the standard control in SP and Alt 2 in MP.
Well, you understand why people want it, right? I mean, the complaint makes sense. I think it's a complaint that's carried over from other playstyles, but it is asking a lot of people to let go of genre conventions. But, at the same time, you do have to TRY to let it go.

I fought it all the way, but TTP's right.
 
RockmanWhore said:
Crouch toggle would mean shitty cover system, or much less dynamic cover system, just look at games like Uncharted or Gears, even if they control really nice, getting out of cover is always a pain. And like the other said, the cover is useless in MP, just use the standard control in SP and Alt 2 in MP.
wut

Press once, go into cover. Press again, you're out.

mr_nothin said:
They said they wont implement it in SP because it would encourage a different play style that they dont want in their game.
:(
 
i used and understand why the default control scheme are best for single player. My only grip like many have stated are the aim sensitivity, it's like im on ice sliding around very hard to aim, overall it's pretty awesome. The aiming is disappointing, lets hope those that says that the multi-beta control are much better are kept in the retail game.
 
Y2Kev said:
Well, you understand why people want it, right? I mean, the complaint makes sense. I think it's a complaint that's carried over from other playstyles, but it is asking a lot of people to let go of genre conventions. But, at the same time, you do have to TRY to let it go.

I fought it all the way, but TTP's right.

I wasn't clear enough-- I meant "how can people defend the practice of forcing you to choose from a list of presets rather than allowing a full map."
 
lawblob said:
Holy shit, someone on my friends list is playing the HAZE DEMO right now!

You're doing it wrong! :lol

Wtf :lol

MomoPufflet said:
I wasn't clear enough-- I meant "how can people defend the practice of forcing you to choose from a list of presets rather than allowing a full map."

Oh, I understand the complaint. Controls should be fully mappable in every game and I don't know why this isn't in the TRC/TCR for all companies now. But, as is, you do have some options so make it work. :D
 
God, I love the loading screens. It's so stupid but I just love it. :lol


Teknoman said:
I really really dont understand how someone cant play using these controls.

Whats the problem? Button config?
CROUCH TOGGLE

:p
 
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