KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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The worst part about the whole thing is that now I really want to play more and we now have to wait a couple of weeks :lol .

The music really is damn good btw from what's in the demo, I hope the full soundtrack maintains that standard.
 
Yeah I hope there's some kind of pointing acceleration like in CoD4 where if you just move the stick a bit, it will move slowly, but if you keep pressing it, it will start moving faster so you can point at other places instantly and then be more precise.
 
Lord Error said:
Again, I feel like I'm repeating this ad-nauseum, but you don't really even need to hold both fingers there. Just switch from L2 to L1 when you want to use ironsights. It work great.
Alright, will try that out right now. :)
 
MomoPufflet said:
I personally could not care less which games do or don't. I just want to know why it is so popular not to let you do it, and more importantly how people can actually defend it with a straight face.

Well, you said "like most games do" so I was curious as to which others allowed this, since I knew Halo, CoD4 and Gears didn't. I'm not defending their decision at all, but honestly, if I wasn't comfortable with the default scheme and there was the ability to re-map each button, I would have probably recreated the CoD controls, which thankfully, GG included as an option. I applaud Insomniac for including the full map options in both Resistance games as well.

Give Alt 2 or the default scheme a shot, they work well if you go in not expecting to blow everyone away while running at them like in CoD or Halo. Took me a while, but this is a more methodically paced game, the SP is anyway...

razgriz417 said:
I still have my GS code if anyone is still looking for one. First one to quote this gets a PM.

I could sure use the code for a technologically inept friend who wouldn't know how to set up a new account if his life depended on it.

Thanks in advance. :)
 
holy shit. all i can say. i fell in love with the controls from the first instance. this is how all realistic shooters should feel.
 
MomoPufflet said:
I wasn't clear enough-- I meant "how can people defend the practice of forcing you to choose from a list of presets rather than allowing a full map."
standart 1 is like the only way to go if you ever want to use cover more than twice in the game... GG knew that and now just get used to it...because you know... after 20min of playing the game you dont even think about it anymore.its true! try it!

what is more intresting, how do i blindfire while in cover??? i couldnt pull it off :(
 
Y2Kev said:
Wtf :lol



Oh, I understand the complaint. Controls should be fully mappable in every game and I don't know why this isn't in the TRC/TCR for all companies now. But, as is, you do have some options so make it work. :D

Indeed. I'm still buying the game day one, it's just frustrating to have such an easily solvable problem.
 
Mik2121 said:
Yeah I hope there's some kind of pointing acceleration like in CoD4 where if you just move the stick a bit, it will move slowly, but if you keep pressing it, it will start moving faster so you can point at other places instantly and then be more precise.
I'm finding it really hard to aim with precision. I'm very good at that, generally. but I can't quite line it up in KZ2 from distance.


does anyone else find it a bit difficult to aim with precision at...say...someone standing on the bridge? Maybe I just need practice more with the Dual Shock. But it wasn't easy at all.
 
Mik2121 said:
Yeah I hope there's some kind of pointing acceleration like in CoD4 where if you just move the stick a bit, it will move slowly, but if you keep pressing it, it will start moving faster so you can point at other places instantly and then be more precise.

No no no.. If so it should be optional. I hate that in Warhawk.
 
Alternating between L1 and L2 with the Alt 2 scheme kind of addresses the crouch toggle concern. Not totally, but not too bad with that for Alt 2ers.
 
sankt-Antonio said:
standart 1 is like the only way to go if you ever want to use cover more than twice in the game... GG knew that and now just get used to it...because you know... after 20min of playing the game you dont even think about it anymore.its true! try it!

Again, it's not that I won't learn to deal with it and ultimately enjoy the game. It's just baffling to me and deserves mention. It's akin to not letting you invert your X/Y axis in an FPS to me.
 
I don't understand how it's so hard to aim from cover with alt 2.

Middle finger on L2, index finger on L1... right hand for shoot, peek etc
 
Does anyone else get a good amount of motion blur when turning, at even a medium pace, in the KZ2 demo?

I had a headache by the end of the demo.
 
Dreams-Visions said:
I'm finding it really hard to aim with precision. I'm very good at that, generally. but I can't quite line it up in KZ2 from distance.


does anyone else find it a bit difficult to aim with precision at...say...someone standing on the bridge? Maybe I just need practice more with the Dual Shock. But it wasn't easy at all.

My problem is I feel like I'm playing with a broken controller because of the dead zone.
 
Dreams-Visions said:
I'm finding it really hard to aim with precision. I'm very good at that, generally. but I can't quite line it up in KZ2 from distance.


does anyone else find it a bit difficult to aim with precision at...say...someone standing on the bridge? Maybe I just need practice more with the Dual Shock. But it wasn't easy at all.

I didn't have an issue with that... but then, I have small hands that have no issue with the DS3...
 
Thanks SCEE for the early preview.
You have just saved me £40.
Sorry but I really,really tried to like it but I just couldn't. I can't quite put my finger on it but it just wasn't the game I thought it would be. I really hope it is a success for sony with all the money and dedication put into it. They deserve it and the guys at guerilla deserve it with taking a risk pumping all those millions into it and I hope the tech that has been discovered will be distributed amongst other developers.
The textures certainly are not that amazing.
But like I said I just did not like it.
 
mr_nothin said:
Alright, will try that out right now. :)
You might get a bit more damage that way, but I can finish the demo that way without ever coming even close to dying. Every time I'm in ironsights mode and feel like they're shooting at me too much, I just press L2 back, and recover energy. It really works well like that, for me at least.
 
h3ro said:
Well, you said "like most games do" so I was curious as to which others allowed this, since I knew Halo, CoD4 and Gears didn't.

Check your quote-- it was someone else that said the thing about "most games," not me. I was just responding specifically to your post.
 
Kagari said:
I didn't have an issue with that. Felt natural to me :o

Felt natural to me. When I first started playing I naturally went right to R3 without even thinking. I switched to L1 for aiming and I liked it, but I kept pressing R3. So I figured R3 is best.

I just want toggle crouch damnit.
 
Or anyone else with final or close to final copies of the game. If you could answer this question? Do the controls in multiplayer feel exactly the same as in this single player demo? I found a nice, sweet spot in the demo and I'm kinda hoping they feel the exact same way in multiplayer. I could have sworn I read somewhere that in the multiplayer, there's a slightly quicker feeling of acceleration from the feeling in single player. I'm kinda hoping that's not the case, cause I really don't want to fiddle with the settings going back and forth from single player to multi. It's no huge deal, but if someone could answer, it would be greatly appreciated! :D I could play only this demo for the next couple of weeks till the full game comes out! I love it. :D
 
Orlics said:
I don't understand how it's so hard to aim from cover with alt 2.

Middle finger on L2, index finger on L1... right hand for shoot, peek etc

That's awkward. I don't want to get the controls confused between SP and MP so I'm going to deal with it though.
 
Kagari said:
I didn't have an issue with that... but then, I have small hands that have no issue with the DS3...
yea, I think I just need to readjust to the dual shock for FPS gaming. it's been awhile. been doing the 360 thing for that for awhile, so my analog stick pushes aren't proper for a DS.
 
MomoPufflet said:
Killzone 2 obviously looks amazing and will ultimately be very good. But for the love of all that is holy, I seriously do not fucking understand how a game of this budget and polish can so utterly ignore the most fundamental fucking control features. I really, really do not understand the obsession in games of not letting you map your own controls. I really do not. Someone please help me understand this. Is it the director's vision to make you control the game exactly the way they do? Is it because the players are too stupid, and will choose a "bad" control scheme and hate the game because of it? I want to "get" it. Help me.

This is my biggest gripe with console shooters. As much flak as some PC developers that made or make games on the PS3 get (Valve, Bethesda come to mind) at least they had the most basic fucking thing in there-customizable controls. This is what put me off buying games like Bioshock for example. They decided to map R2 to shoot, and gave me no way to change it, so I just said screw this and didn't buy it. I don't know if they added the capability to change that around after the demo, but ya. If any developers are reading this PUT CUSTOMIZABLE CONTROLS IN YOUR GAMES!

Anyway, I'm really looking forward to playing this.
 
what do you mean alternating L1 and L2 Kev? Instead of popping out of cover stand up to aim?

I love the cover system in this game, but holding a button to keep my head down just doesn't feel good. It's not because of other games, it's because it just doesn't feel right to have to hold the button down constantly. Same why I loathe games with a run button.


I mean, I'll live, it's just with a game this good, such basic stuff really stands out.
 
Uhhh...I live in the US...how the hell do I get the demo? I dont see it in the US store. Im assuming I have to access the Euro store somehow? HALP! (please excuse my ignorance)
 
tapedeck said:
Uhhh...I live in the US...how the hell do I get the demo? I dont see it in the US store. Im assuming I have to access the Euro store somehow? HALP! (please excuse my ignorance)



download it from Euro store (google on how to set one up. real easy)
US PSN requires a preorder code to download
 
tapedeck said:
Uhhh...I live in the US...how the hell do I get the demo? I dont see it in the US store. Im assuming I have to access the Euro store somehow? HALP! (please excuse my ignorance)

Make an EU PSN ID. Its simple make another account and change the country.

Beaten
 
MomoPufflet said:
Killzone 2 obviously looks amazing and will ultimately be very good. But for the love of all that is holy, I seriously do not fucking understand how a game of this budget and polish can so utterly ignore the most fundamental fucking control features. I really, really do not understand the obsession in games of not letting you map your own controls. I really do not. Someone please help me understand this. Is it the director's vision to make you control the game exactly the way they do? Is it because the players are too stupid, and will choose a "bad" control scheme and hate the game because of it? I want to "get" it. Help me.

Exactly. From a programing standpoint it is not difficult. It makes no sense.
 
Played it a bunch of times, I can successfully clear the whole thing with just my knife apart from the bridge which you have to use a firearm for.

Gonna cosign the high sensitivity and turning all 2d elements off, it's much better that way.
 
Forsete said:
No no no.. If so it should be optional. I hate that in Warhawk.
If done well (see CoD4), it's PERFECT. Trust me, you would really appreciate it as well.

Anyway, I can get used to the current settings, and overall I'm LOVING this game and cannot wait to play with all you guys online :) :) :) :)
 
Thanks to the Euro demo i canceled my pre-order with gamestop and the fact they said they did not get any pre-order codes. i think i will buy the game at best buy with a 20 dollar rewards card certificate.
 
Orlics said:
How did you ever finish GH3? :P
Haha, well there's a big difference between a game like GH3 where it's supposed to be hard to get your fingers to certain places and an FPS where it's supposed to be as natural as possible. I guess it's not necessarily hard to move your middle finger up to L2 and hold it there while you hold L1 with your index finger...but it's certainly not very fluid.

Funny how you can tell from the start screen that this game means business. Polish everywhere. Such an amazing game.
 
Are the US and UK demos the same? I wanna give my gamestop code to a friend of mine but I dont wanna give it away if its different at all.

And by the way, theres only one way to play this game on Alt 2. Shoot from the hip while in cover (because its VERY accurate up until about mid distance) and if you NEED to, stand up zoom in a hit L2 to pop back into cover.

All this hold L2 with your middle finger is just silly and awkward. You guys's fingers are gonna fall off.
 
Orlics said:
I don't understand how it's so hard to aim from cover with alt 2.

Middle finger on L2, index finger on L1... right hand for shoot, peek etc

It would be fine if you had a crouch toggle in SP so you could just hit L2 and be in cover. Personally, it's fairly uncomfortable having to hold both L1 and L2 down the entire time I want to be in cover and in ironsights, particularly with the Dualshock's flimsy ass secondary triggers (might be a different story with Gioteck triggers).

I think I'll probably use Alt 2 for MP, since there's a crouch toggle option there, and stick to default controls for SP. Overall, they're pretty comfortable.
 
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