-tetsuo-
Unlimited Capacity
Lebron said:HUD Less is the only way to play through the SP for me. Feels so much more cinematic, I can't go back. I'll probably die more though:lol
Yep
Lebron said:HUD Less is the only way to play through the SP for me. Feels so much more cinematic, I can't go back. I'll probably die more though:lol
Woo-Fu said:Amazing the ps2 sold > 140million worldwide when saddled with such a terrible controller, isn't it? You'd think there be more people wandering around crippled from using the dualshock. I mean there must be hospitals filled with them, lined up for physical therapy.
this is sarcasm
StateofMind said:Try shooting the guy on the roof in his legs to get him to fall forward. Has worked for me so far.
On a side note, does anyone know where the heads go!? Do they despawn? I took off 3+ a second ago and couldn't find anything but decapitated bodies. =(
65536 said:They also seem to really like motion blur. You hardly have to move at all and everything on the screen blurs. I'm also not sure if it even is a proper motion blur effect they're using. On the guns it seems like it might be, but it looks like it could just be using a general blur on the screen when you're panning around, similar to what Uncharted did.
I understand that using effects like depth of field, blooming, motion blur etc. make the game look good in videos, but it's just annoying when you're trying to actually play a game.
Ya, playing all those fps's on the ps2 was awesome.Woo-Fu said:Amazing the ps2 sold > 140million worldwide when saddled with such a terrible controller, isn't it? You'd think there would be more people wandering around crippled from using the dualshock. I mean there must be hospitals filled with them, lined up for physical therapy.
this is sarcasm
Schrade said:It's not just FPSes... Killzone 2 MP beta pretty much ruined all other games for me. When the beta ended, I had a constant longing to play KZ2 Multiplayer all the time... even while playing other games.
It is the destroyer of other games.
Strider2K99 said:Man, I hate it when people say this shit.
I was one of the first people from here to get into the public mp beta and it was not hard to switch between it and other shooters at all. It's such hyperbole when people say this.
Cheeto said:Ya, playing all those fps's on the ps2 was awesome.
Zeliard said:I like the A.I. Even on the demo's difficulty level (there are two above it), they seem to care about self-preservation quite a bit, usually. I see them often repositioning themselves to get behind a better piece of cover if I have them in my view, and they're smart when it comes to suppressing fire with blind fire and grenades.
dralla said:it's unfortunate their AI completely shuts off in close range combat.
gantz85 said:This world.
Has.
People.
Apart from you.
Good day, dumb sir.
They meleed me pretty good in close range. It's not as good as when they're shooting but it still works fine. I doubt you're going to be up in their face enough to make a difference.dralla said:it's unfortunate their AI completely shuts off in close range combat.
Not at all.dralla said:it's unfortunate their AI completely shuts off in close range combat.
dralla said:it's unfortunate their AI completely shuts off in close range combat.
Yeah, the AI at close range is anything but broken but at the demo's difficulty they sure did a lot less aggressive at close range; which is pretty strange.RoboPlato said:They meleed me pretty good in close range. It's not as good as when they're shooting but it still works fine. I doubt you're going to be up in their face enough to make a difference.
There's literally only one other game I know of that applies velocity based motion blur onto everything like that - and that's LittleBigPlanet. But even in LBP you sometimes have that white blurry outline around some of the motion blurred objects - not to mention that LBP could be helped by the fact that it's a 2.5D game. Bottomline - it's really impressive what they've done with post processing and particles in this game.dark10x said:The way motion is handled in KZ2 is insane, however. I mean, it's actually MORE impressive than the motion blur in Crysis in that it is literally applied to EVERYTHING. It is more selective in Crysis. When you take down a shed, you'll see it, but when a vehicle drives by at a high speed, you won't. KZ2 literally handles all motion with high quality motion blur. If a vehicle simply moves quickly through the sky it blurs. Any fast motion demonstrates this effect (animation or otherwise). I don't know how the hell they pulled it off so nicely, but it gives the game an almost CG-like feel.
i believe the ISA rifle does the same.Ceb said:- I love how the HGH Sta-52 assault rifle squeaks when you slam back the last piece during the reload. Ghetto tech.
I can't imagine having to play KZ2 with the 360's d-pad, fo realz! I mean it'd be so hard to switch to my knife and CQC plays such a big role in this game.GodofWine said:...65%....
been reading the last few pages...and all I have to say is that I do not like the 360's controller at all, so HA, shove that mis-shaped no dpad having thing in your ears!!!!![]()
While the grenades are super satisfying, their travel feels a little inconsistent. They bounce pretty inconsistently as well. Not a huge deal, feel about as good as CoD4's, but they could feel tighter.spwolf said:did anyone mention how awesome granades are? they feel so natural... little things like that just show how polished the game is.
It's really pathetic. It can be said even before they tried the demo. And the aiming is not even hard. This is not a twitch shooter.dfyb said:another round of people crying about the dualshock? ugh
make an EU account.ScissorHands said:Anyone got a GS code to share? =(
PM please!
:lol so damn negative!Raist said:Well, overall I'm utterly disappointed and underwhelmed :/
I guess I'll just spoiler my impressions so people who don't want to read negative comments, feel free to not highlight.
Erm... there's no trickery. It's just true motion blur. Videos don't hide the trickery or flaws. You can look at screenshots and everything looks 100% natural.65536 said:They also seem to really like motion blur. You hardly have to move at all and everything on the screen blurs. I'm also not sure if it even is a proper motion blur effect they're using. On the guns it seems like it might be, but it looks like it could just be using a general blur on the screen when you're panning around, similar to what Uncharted did.
I understand that using effects like depth of field, blooming, motion blur etc. make the game look good in videos, but it's just annoying when you're trying to actually play a game.
ScissorHands said:Anyone got a GS code to share? =(
PM please!
rexor0717 said:So, what do I have to say about it? (Like anyone cares, they should just play it)
Seriously, this is looking up to be an amazing FPS. You can get a good grip on the mechanics with this demo, and they are great. The weapons really do have weight and the aiming is near perfect. I do find the default sensitivy to be a bit to slow, but that is easily adjusted.
The demo level is kinda short, but I can play it over and over and over again.
But how and where do you get the STA-14?