the_prime_mover said:Just cleared the bridge on Elite. Fuck - I was almost in tears. Trying to take out the last mortar tower was a real pain, but the first part of the bridge was even worse. I would make it about halfway and then constantly be pushed back or killed. I spent about a half hour on that section alone. Other than the extreme anger and aggression the Higgs exhibit, I think my problem is that I think the center of the screen is slightly to the right of its actual location. This often results in me shooting air and thinking I should be hitting something. Then of course, as I get frustrated my aim gets worse! Though it does seem that some of these guys can take a hell of a lot of bullets before going down.
No to clear out the Academy . . .
Gawd I love this game.
Pojo said:I strictly use assault on body count matches (as in the only mission is a long game of body count).
Is there really any point to using the standard soldier class?
And there's another thing: give us one damn grenade. Two is overkill.
Pojo said:I strictly use assault on body count matches (as in the only mission is a long game of body count).
Do many people play MGO? The game looks somewhat fun for a tacted on MP. Thoughts? I am surprised how the feelings towards the game have turned so quickly. I hope they fix the nagging issues, or else it seems the game is doomed.Facism said:I'd agree with this. I'm having less fun and tactical play than i assumed i would have.
The objectives are pretty meaningless. Search and Destroy is utter shit. Every mode turns into TDM with these pissant annoyances that are the Warzone game modes. MGO this isn't.
Thrakier said:I find it annoying that EVERYONE is using the same gun. Why even bother that there is a helghan machine gun or this other SMG. No one uses it because it's worthless in comparison.
ergo said:Do many people play MGO? The game looks somewhat fun for a tacted on MP. Thoughts? I am surprised how the feels towards the game have turned so quickly. I hope they fix the nagging issues, or else it seems the game is doomed.
Do you think they will release an update featuring more balanced weapons/abilities?
Thrakier said:I find it annoying that EVERYONE is using the same gun. Why even bother that there is a helghan machine gun or this other SMG. No one uses it because it's worthless in comparison.
kevm3 said:The bottom line is the assault class sucks. It's not all about 'knowing how to play the game.' It's about putting a class in there that's so ridiculously overpowered, over half of a team if not all of the team will solely gravitate towards that class and turn otherwise tactical games into rush and rocket spam fests. It's real corny that an assault guy can beat me head on with a pistol while I'm shooting him with an assault rifle.
The sniper class is somewhat cheesy, and I can see it getting more annoying thei more I play. I've not encountered too many of them yet, except on the desert map... And I couldn't get to them because they were camping the bridge area and I didn't have a sniper rifle to shoot them back. How is that fair at all? Not only can these guys cloak, but they can 'mark me' and they can shoot me from long range and I can't shoot them back.
I concur with a lot of people that the game was at its best when it was tactician, engineer, basic soldier and medic because all of these classes were balanced. Scout and Assault especially are 'god classes,' and they are only reserved for those who've played the longest and have the most experience. COD4 gave players more options as they leveled up, but leveling up didn't take nearly as long, nor did leveling up make the game more and more unbalanced. It merely gave you 'different' options, since some of the best guns were available early on (MP5, M16, AK47, etc.). ALso, they gave you EACH weapon type from the get-go. I could kill another sniper at level 1 and him being level 45 because they gave me a sniper rifle as well.
The core gameplay is great and the game is amazing when you don't have class abuses. It's just hard to find more of the 'core games' as I start leveling up.
FourSerioux said:I really think all assault needs is a change of weapon, not the boost or health. I actually originally thought assault class would have a machine gun, and I was surprised to find the rocket/grenade launchers.
Do you mind sharing some of your strategies for Scouts and Sabs?J-Rzez said:Scouts and Sabs are easy to control though, just requires you to be a bit more cautious. If you're a run and gunner just looking for the other faction members, those two classes are going to eat you alive. You have to think, but they CAN be countered quickly and easily.
hteng said:the SMG has gotten more headshots for me than any other gun, it's deadly at close/middle range, you don't really need to scope it, just spray it, the bullets spew out so fast it's fairly easy to get multiple headshots sometimes.
Liabe Brave said:To balance the Assault, I think they should make them sort of like a Heavy. Start them with an MG and two grenades, and they should not be able to run at all *unless* using Boost, which would give them normal running speed. That way their ridiculous advantages in Search and Retrieve would disappear. A tank class like this should provide excellent point defense--basically a semi-mobile turret--and slow-moving suppressive/covering fire during offense. The occasional use of their special ability should catch the enemy offguard but not make them nigh-unstoppable. The rocket launcher should only be a starting weapon for Rifleman, once it's unlocked (that would give a reason to use that class too).
None of that is nearly as important as fixing the Tactician spawn point nonsense, though. Almost any change would be better than what that's like right now.
Maybe thats because most of them are better than people on GAF? Shockericechai said:wonder if GG even hears about these assault complaints, main KZ2 boards are nowhere near as vocal as compared to how they felt about the controls
I would give the Assualt the LMGs and give the rifleman the rocket launchers/grenade launchers.icechai said:wonder if GG even hears about these assault complaints, main KZ2 boards are nowhere near as vocal as compared to how they felt about the controls
Y2Kev said:Agreed. I still think the assault class is fairly balanced-- assault is their primary function I guess, and they are really lacking on ammo if they miss their shots. But tactician is busted. Guerrilla needs to adjust where the spawn things can be thrown or offer some way for the other team to shut down the spawn points.
ergo said:Do many people play MGO? The game looks somewhat fun for a tacted on MP. Thoughts? I am surprised how the feelings towards the game have turned so quickly. I hope they fix the nagging issues, or else it seems the game is doomed.
Do you think they will release an update featuring more balanced weapons/abilities?
Other tacticians or maybe engineers should be able to shut them down. This way, people won't just throw the nades at the objective to enjoy limited invulnerability. They would have to throw them somewhere nearby. It would require more strategy and less ZERG RUSH!Y2Kev said:Agreed. I still think the assault class is fairly balanced-- assault is their primary function I guess, and they are really lacking on ammo if they miss their shots. But tactician is busted. Guerrilla needs to adjust where the spawn things can be thrown or offer some way for the other team to shut down the spawn points.
Varna said:There needs to be some kind of downside to playing with any of the classes.
Medic, Scout and Tacticians should all have lower health and stamina.
Assault should have slower movement speed and be limited to the LMG.
Engineer being stuck with the shotgun is enough.
It just makes no sense to pick any class over assault and scout. They have absolutely no downsides.
Y2Kev said:Agreed. I still think the assault class is fairly balanced-- assault is their primary function I guess, and they are really lacking on ammo if they miss their shots. But tactician is busted. Guerrilla needs to adjust where the spawn things can be thrown or offer some way for the other team to shut down the spawn points.
BobsRevenge said:They really took this unlocking stuff for multiplayer way too far.
Dax01 said:I finished the SP today. Overall I though it was alright; can't really pick out a favorite moment or anything.
Yeah. A class based game should at least have all the classes there from the getgo even if you don't have the secondary weapons or swap ability.BobsRevenge said:They really took this unlocking stuff for multiplayer way too far.
careful said:Do you mind sharing some of your strategies for Scouts and Sabs?
You have to earn 8 of those ribbons you get for killing 10 people per round with the sniper rifle. What will help more with spotting snipers is the spot and mark ability. You can get it by getting 5 cloaked kills per round (8 times ).alr1ghtstart said:Scouts are stuck with (basically) a handgun if someone sneaks up on you and have minimal ammo. When do I get to unlock the 5x zoom with the sniper rifle? I'm getting picked off left and right and can't see where the shots are coming from?
:lolTheChillyAcademic said:I will meet you out back in 20 minutes.
Come Armed -.-
The way I would do it:Varna said:There needs to be some kind of downside to playing with any of the classes.
Medic, Scout and Tacticians should all have lower health and stamina.
Assault should have slower movement speed and be limited to the LMG.
Engineer being stuck with the shotgun is enough.
It just makes no sense to pick any class over assault and scout. They have absolutely no downsides.
Or just shoot first and ask questions later.J-Rzez said:Most obvious with Sabs are:
- How are they reacting to being in a group of the other team? If they're not shooting at them, and advancing to you, shoot them lol.
- How is the team they're around reacting to them? Leaving them alone? Shoot them.
- It never hurts to cursor over them and see how it reacts. If it doesn't go green quickly, pop them once quick if you're not sure and see if the cloak drops.
It's all about watching how they are acting, where they're coming from, and how the others are reacting to them being around.
That is exactly what I would do.Full Recovery said:I would give the Assualt the LMGs and give the rifleman the rocket launchers/grenade launchers.
Then it wouldn't be nearly as bad.
and end up wiping out your whole team and when all is said and done you say "...did I get him?"templeusox said:Or just shoot first and ask questions later.
.GqueB. said:*stuff*
.GqueB. said:The way I would do it:
Stench said:Visari Palace on Elite is FUCKING IMPOSSIBLE
FUCK THIS BULLSHIT
Can anyone give some tips or pointers here? I've been trying for the last 2 hours, and I've only made it to the Rocket Launcher Helghast twice.
I prefer FF on. A lot less nade spamming and wild shooting.JB1981 said:Some really lopsided games tonight :lol
Didn't have as much fun tonight as I usually do, something about the flow. I actually quite like Friendly Fire for Search and Destroy. I got a lot of hate texts on XMB for it, but oh well ... can't please everybody. I like how people take a little more care with their shots with FF on. FF was on by default in the beta. IMO multiplayer was designed with FF in mind. It's the way GG meant for the game to be played.
3 times in one match.Jack Scofield said:Although, teammate Aladuf still managed to snipe me somehow.