Crisis said:Guerilla has got to do something about assholes on your team that don't do anything to help with the objectives. This is goddamn ridiculous. I can't win games if I'm trying but no other teammate is.
It feels like the game is punishing me for something I didn't even do.
please, just stop it with the common sense.Nafai1123 said:I'm just gonna state my opinion and say I too would prefer a server with no classes blocked and FF ON. FF will even out the use of the assault class since no one likes racking up those negative points. If any of the GAF clans are going to play matches/tournaments against other clans, they are going to have to learn how to deal with ALL the classes, not just the ones they like.
it's also funny when the assault is boosting and them *pop* a turret gets a headshot on 'em. IT'S TOO BAD GAF SERVERS REMOVE PART OF KILLZONE 2.BruceLeeRoy said:Sniping a Assault guy in full boost right through the head is probably one of the most satisfying things a man can do.
dfyb said:it's also funny when the assault is boosting and them *pop* a turret gets a headshot on 'em. IT'S TOO BAD GAF SERVERS REMOVE PART OF KILLZONE 2.
Sidzed2 said:Finished the campaign days ago, and loved almost every minute of it.
I thought the final level ended a bit weakly for two reasons:
(a) infinite flood of enemies which force you to play in an aggressive fashion [big no no, I prefer to choose my own tactical approach, thanks] and
(b) a sort of lame 'waves upon waves followed by uber soldier' final encounter.
The rest of the game, including its ending cinematic, was really satisfying. It could just be my favourite shooter...possibly ever...but I'm not sure yet.
Not even that interested in multiplayer, to be honest. I know it's going to be me versus uber-ADD-nothing-else-in-their-life psychos who sit and play KZ2 all day and rape 'newbs'.
TTP said:I get that, but so what? Again, it's not a matter of classes but rather organization within the team. If there is none, it's gonna be hell, Assaults or not.
jett said:Best line in KZ2: MOVE IT, BITCH! :lol
MickeyKnox said:
Nafai1123 said:I'm just gonna state my opinion and say I too would prefer a server with no classes blocked and FF ON. FF will even out the use of the assault class since no one likes racking up those negative points. If any of the GAF clans are going to play matches/tournaments against other clans, they are going to have to learn how to deal with ALL the classes, not just the ones they like.
Rapping Granny said:Good games guys.
I love friendly fire, I don't play as sloppy and don't spam as much grenades into rooms anymore.
a single headshot still kills them like anyone else, aim.icechai said:for a few of the GAFfers, its not that they don't know how to deal with them, its that its a bit sad how much domination assault class can bring. You throw the top 3 of a team into the assault class and I can tell you its utter domination. 3 rockets gone and those assaults can still use the magnum really well. With 2 or 3 boosting around there just isn't a whole lot of tactic to one of the best modes in warzone (bringing back the objective). Instead when you take out boost its slower and makes it a lot more exciting.
Yes last week was a lot of all classes on and it was quickly realized how boring some modes are with the assault classes boosting this way and that (we all are culprits, it was just too much of an advantage, even in firefights just turn on boost and strafe around popping youa r pistol).
the proper way should be as some ppl said, let assault load with light machine guns, do not recharge to 120% health, and only let soldiers do with rocket launchers. In the assault-less game today it was quite fun being the soldier with the rocket launcher >
jett said:Best line in KZ2: MOVE IT, BITCH! :lol
BobTheFork said:a single headshot still kills them like anyone else, aim.
i consistently score top 3 on my team (even if i'm farming badges like last game). i feel limited playing as assault class. 3 rockets can take out a few guys, but the ammo medics (and other classes get) get can take out plenty more (going back to ammo crates only takes time and reduces killing effeciency). the grenade launcher is more about crowd control than it is pure kills -- it kicks up a lot of smoke, but it's not really going to do a ton of damage unless it's a small room or the victims are dumb enough to huddle together (frag grenades, thrown by any class, are much better for killing power). as assault i was shooting grenades down a hall one time and an enemy runs right at me, practically walking over my grenades, and blasts me with a shotgun. if the assault is carrying a rocket launcher, bait a rocket and punish him before he can shoot another (and if he has time to switch to pistol and shoot you twice, well, you took too damn long). aim for the head -- that's your quickest way to take one down.icechai said:You throw the top 3 of a team into the assault class and I can tell you its utter domination.
2 shots. yes it's worth it.J-Rzez said:Question to those who unlocked this: How good is the revolver? Is it worth going out of my way to unlock said gun? Is it just that much harder hitting? Or is it a bad-assery type feeling thing? Thanks.
EraldoCoil said:aww man, i was killed in that .gif :lol
J-Rzez said:Question to those who unlocked this: How good is the revolver? Is it worth going out of my way to unlock said gun? Is it just that much harder hitting? Or is it a bad-assery type feeling thing? Thanks.
dfyb said:i consistently score top 3 on my team (even if i'm farming badges like last game). i feel limited playing as assault class. 3 rockets can take out a few guys, but the ammo medics (and other classes get) get can take out plenty more. the grenade launcher is more about crowd control than it is pure kills -- it kicks up a lot of smoke, but it's not really going to do a ton of damage unless it's a small room or the victims are dumb enough to huddle together (frag grenades, thrown by any class, are much better for killing power). i was shooting grenades down a hall one time and an enemy runs right at me, practically walking over my grenades, and blasts me with a shotgun. if the assault is carrying a rocket launcher, bait a rocket and punish him before he can shoot another (and if he has time to switch to pistol and shoot you twice, well, you took too damn long). aim for the head -- that's your quickest way to take one down.
you say that 'its not that they don't know how to deal with them', but that's exactly what it is. some of the big GAF players seem to love sniper. i think that's probably a bigger reason they hate the assault class -- it's the only class that isn't a free kill.
i don't enjoy playing as the assault class because they're too situational. but even more than that, i hate playing in games that ban the assault class or any other class/weapon. it's boring. it's scrubby. it's a waste of time. i want to play with GAF but beamer usually makes the game and he usually bans assault class, so fuck that.
2 shots. yes it's worth it.
J-Rzez said:Question to those who unlocked this: How good is the revolver? Is it worth going out of my way to unlock said gun? Is it just that much harder hitting? Or is it a bad-assery type feeling thing? Thanks.
when i was farming healing badges, i'd spawn, grenade myself (non-fatal), and heal myself. easy.Byakuya769 said:I cannot wait till I get some of these secondary badges to mix and match! Anyone got any tips on how to more effectively throw health packs down, I wish you could throw them farther... cause I swear I will tell ppl I have health and they'll run the other way despite being on death's door.
saboteurs have the SMG -- that thing riddles faces with bullets like no other. point in the general direction of their head and fire away (you should be close range if you're a saboteur). magnum's great as a sidearm but i'd never trade it for an assault rifle. it's easier to bait magnum shots and punish.icechai said:i see where you're coming from, but even saboteurs and soldiers have trouble dealing with an assault due to the higher HP. This is assuming he has a magnum, as 2 shots and you're dead. Most assaults will be using a magnum in the first place (if they fire a rocket they usually get behind cover or teammates to reload), and then its whether they can get 2 hits on you before you can headshot them while they're moving really fast and boosting.
Partly I think Beamer got fed up with Full-Recovery's boosting antics that would make those CTF missions way too fast Although now with FF on, we should try a few games with assault on and see how bad it gets.
dfyb said:when i was farming healing badges, i'd spawn, grenade myself (non-fatal), and heal myself. easy.
Throw them down in hallways with heavy traffic or just heal yourself after every firefight. Pretty easy to get actually.Byakuya769 said:Hahahahah.. you need to make a badge farming guide. Thanks!
EazyB said:Throw them down in hallways with heavy traffic or just heal yourself after every firefight. Pretty easy to get actually.
Rorschach said:Oh, I forgot one more thing about engineers: Add a "dismantle" option for turrets!
Yeah, that is annoying. But not nearly as annoying as the possibility of 32 turrets placed around a map.Pimpbaa said:And how about a limit of 1 per engineer rather than a global limit. So annoying not to be able to put down a turret in a GOOD spot because some asshat has 3 in useless places.
Rapping Granny said:I <3 turrets!
Rapping Granny said:http://i39.tinypic.com/2h4e449.jpg
I <3 turrets!
KGKK said:Finally put some time in single player. My god this game is amazing. Thelevel is my favourite level. The graphics, little touches, art, presentation, music, everything is awesome. The gameplay is so refined, I find it perfect personally.train
GG could alleviate it by adding a real TDM instead of a 100 kill room that lasts about 3 minutes per map. That way, I could play objective based games and all the death match people can go play death match.dfyb said:so what you're saying is that you're sick of your team losing because your team sucks.
Institute a 4 player limit on engineers and give them one turret each that they could dismantle/prop up as they please. Not like the 5th engineer would be useful, anyway and he wouldn't get many chances to put something up.EazyB said:Yeah, that is annoying. But not nearly as annoying as the possibility of 32 turrets placed around a map.
The big maps might play good in conquest bf2 style if the capture time was turned up a few notches and the victory goal was maxed.Rorschach said:GG could alleviate it by adding a real TDM instead of a 100 kill room that lasts about 3 minutes per map. That way, I could play objective based games and all the death match people can go play death match.
How awesome would straight up 2 flag CTF be on KZ2? So awesome. If they could do that and set it to either capture or time limit, it would rock. So many wasted opportunities.
Institute a 4 player limit on engineers and give them one turret each that they could dismantle/prop up as they please. Not like the 5th engineer would be useful, anyway and he wouldn't get many chances to put something up.
Sidzed2 said:Finished the campaign days ago, and loved almost every minute of it.
I thought the final level ended a bit weakly for two reasons:
(a) infinite flood of enemies which force you to play in an aggressive fashion [big no no, I prefer to choose my own tactical approach, thanks] and
(b) a sort of lame 'waves upon waves followed by uber soldier' final encounter.
The rest of the game, including its ending cinematic, was really satisfying. It could just be my favourite shooter...possibly ever...but I'm not sure yet.
Not even that interested in multiplayer, to be honest. I know it's going to be me versus uber-ADD-nothing-else-in-their-life psychos who sit and play KZ2 all day and rape 'newbs'.
Go to the "factions" tab and press x.Grayman said:how do I switch teams mid game if the teams are fucked?
The problem is that most maps are too small for that. A "ticket" system would be cool, though. That would reward objectives, kills, and keeping your team mates alive. Maybe they'll release some larger maps later on that actually support 32 player combat well.Grayman said:The big maps might play good in conquest bf2 style if the capture time was turned up a few notches and the victory goal was maxed.
I love warzone as a whole but most of the modes are kind of weak on their own with default settings.
Yeah, a lot of I can never really see any lag until I plug a bunch of bullets into someone only to see them glitch into a delayed death animation.Thrakier said:What I don't like about the MP is the lag when killing someone. The chirp very often comes late, also the animations are dealyed. If it doesn't work very good just get rid of it GG. Everything feels a bit...don't know, it's just not spot on.