YUP!tfur said:A few thoughts, and possible additions.
1) I would like to see a "platoon" mode. This would be a choice to enforce a platoon game type that would enforce a certain count of each class type. In this mode, each team would have the same number of each class, and all classes would be included.
Cool idea
2) The ability to limit the number of each class in games, if you so choose.
Cool idea
3) Points for deploying spawn points.
Yup
4) Spawn point range-limit-from-target option. There should be a maximum required distance from objective, before a spawn point can be deployed.
YUP!
5) Option to turn off name display on top of players.
Nah I like to exact my vengeance a lot in this game. If I cant easily see who killed me then that will be an issue. Ive spawned back at HQ just so I could run around the entire map and get up behind snipers.
It never forgives
6) A last man standing mode, added to warzone.
YUP!
7) I am really loving this game. Both the SP and MP are incredible game experiences.
YUP
Ilparazzo said:This is a good idea, after all, what's the point in having like 5 engineers at the same time?
tfur said:A few thoughts, and possible additions.
2) The ability to limit the number of each class in games, if you so choose.
Q-bert said:Maybe they're changing light bulbs?
How many mechanical engineers does it take to change a light bulb?
Five. One to decide which way the bulb ought to turn, one to calculate the force required, one to design a tool with which to turn the bulb, one to design a comfortable - but functional - hand grip, and one to use all this equipment.
Nafai1123 said:Boosting + SMG + Idiots on a random server + proxy chat = sooo good
"WTF, does that guy have extra health or something?"
"WHY'S HE MOVING SO FAST!?"
:lol
Im a little worried about DLC map packs. They often do nothing but segment the userbase. Do not want. They should make the maps free and have some other shite be paid for... not sure what but let the maps be free,smik said:i cant wait for some DLC from GG, hopefully they will release a map pack soon as they have my money & many others in a heart beat.
3rdamention said:Yep, its the truth bro. These GAF Games, I definitely struggle in a majority of them, but when I just find a game or join another friend in some random game, I open up the ownage depot. GAF Games are the ultimate battleground to fine tune your skills in KZ2.
Last night I was in some random game and I got on an awesome "run." That is what my friend and I used to call it on Battle Field Modern Combat on PS2, a "run" . Where you set C4, Kill 2 guys, grab their guns, turn around, dodge a grenade, throw one back, pick up another weapon, shoot some guy. You know, a "run" where you are in the groove for about 45 seconds totally dominating.
Last night, I had a 12 Kill Streak and my best "run" on KZ2 yet. I probably used 5 seperate weapons, a grenade, Air Support Bot, the whole 9. I actually got taken out when I ran into a room with 3 guys, I got 2 with the Shotty, the last one got me.
This was all to start a match and when I checked the stats after dying, I was 12-1 KD ratio. I really had no idea cause the 2-3 minutes was so intense, I was kinda shocked I took that many out too. What made it so satisfying was for everyone to see that stat, and know they all got killed different ways.
I would never get a "run" like that in a GAF Game. I would maybe take out 2 people, then have Click shoot me in the back, Full Recovery Melee me then start High Stepping on my carcus, or Kitton blast me in the face with a handgun. Taking it so rough from the Gaffers makes me dish it even harder against the random public.
TheChillyAcademic said:Thinking about it, I would love a story expansion or some sort of off shot title (using the established engine of course) playing through the eyes (mask-HA) of a Helghan.
industrian said:I unlocked the health pack ability, and I'm lovin' it. Why the hell don't more people use them more in S&D missions?
I wouldn't mind another game for the PSP. Call it Killzone Exfiltration and have it detailingSev's escape from Helghan.
Its gonna mess me up. I usually take shots at random team members to see if its a saboteur.JB1981 said:Who is interested in a friendly fire enabled game tonight? I am. I want to see how it changes the game. If it sucks, we'll just go back to the old scheme.
JB1981 said:Who is interested in a friendly fire enabled game tonight? I am. I want to see how it changes the game. If it sucks, we'll just go back to the old scheme.
JB1981 said:Who is interested in a friendly fire enabled game tonight? I am. I want to see how it changes the game. If it sucks, we'll just go back to the old scheme.
lollllll:lolTTP said:I'm afraid that site is hosted on Victoria's Secret servers.
Huh? Just run your crosshairs over them: if they turn green, it's not a saboteur. Faster and doesn't waste bullets..GqueB. said:Its gonna mess me up. I usually take shots at random team members to see if its a saboteur.
Ive tried that but it often doesnt work when I do it (they have to be a certain distance from you). Plus that second it takes to see if it turns red is just enough time for them to fill your face with bullets. Shooting them is much easier from what Ive gathered.Liabe Brave said:Huh? Just run your crosshairs over them: if they turn green, it's not a saboteur. Faster and doesn't waste bullets.
Yeah, but that only works if you are close to them.Liabe Brave said:Huh? Just run your crosshairs over them: if they turn green, it's not a saboteur. Faster and doesn't waste bullets.
.GqueB. said:Ive tried that but it often doesnt work when I do it (they have to be a certain distance from you). Plus that second it takes to see if it turns red is just enough time for them to fill your face with bullets. Shooting them is much easier from what Ive gathered.
industrian said:I unlocked the health pack ability, and I'm lovin' it. Why the hell don't more people use them in S&D missions?
TheChillyAcademic said:Thinking about it, I would love a story expansion or some sort of off shot title (using the established engine of course) playing through the eyes (mask-HA) of a Helghan.
Yeah, proxy chat is pretty awesome.methane47 said:Proxy chat is awesome!
Last night when we were playing a Search and Destroy game in that multilevel shanty town map... I saw my team mate running to plant the bomb and Right on his tail was a gaffer..
And I ran up and was right behind him for like a good 3 seconds.. and I swear I could hear him breathing.. then I took the shot (i love the shotgun) and instakilled him and I heard in a very calm voice but filled with disdain, "I hate you Methane"
lol
also some of my other favority proxy chats have been
"WTF I SHOT YOU YOU MOTHA NI**A FUKKA"
"Where the hell did he come from!"
"URGH i hate shotguns!!"
I think most people when they kill me (especially gaf matches) You guys will hear me say
"I hate friggin Sabs"
AgentOtaku said:Seriously, KILLZONE 3 NEEDS TO BE PLAYED FROM THE HELGHAST PERSPECTIVE!
Make it happen GG ....push the envelope further not just with Visuals but with actual narrative. Focus on the actual universe next time and not just a small battle. Make the protoganist a Helghan who is defending his home and who maybe doesn't quite believe in Visari nor what the UCN/UCA stand for.
Show ACTUAL EVERYDAY Helghans living out their lives in the harsh conditions of Helghan. Make it EPPPIIIIIIIIIIICCCC!!!!!
AgentOtaku said:Seriously, KILLZONE 3 NEEDS TO BE PLAYED FROM THE HELGHAST PERSPECTIVE!
The knife is your friend. Although they take 4 (four!) slashes on Elite - that alone should tell you how many bullets they can soak up. :lolLoudninja said:The flamethrower Helghast takes alot of bullets to go down.
JB1981 said:Who is interested in a friendly fire enabled game tonight? I am. I want to see how it changes the game. If it sucks, we'll just go back to the old scheme.
Zeliard said:Visari alone was far more interesting than the entire ISA.
Zeliard said:That's what Killzone 2 should've been. In the first (which I didn't play), the Helghast apparently invade Vekta, so it made sense to show things from the ISA's pov. In the second, where the Helghast are the ones being invaded, I think it would've been 10x more compelling if we had seen things from their side now. The storyline would've gotten an automatic lift. Visari alone was far more interesting than the entire ISA.
Zeliard said:That's what Killzone 2 should've been. In the first (which I didn't play), the Helghast apparently invade Vekta, so it made sense to show things from the ISA's pov. In the second, where the Helghast are the ones being invaded, I think it would've been 10x more compelling if we had seen things from their side now. The storyline would've gotten an automatic lift. Visari alone was far more interesting than the entire ISA.
AgentOtaku said:GG had to go back and basically get the fundementals right this time (gameplay, tech, etc.) as the 1st one was unfortunately all over the place and not held in high regard.
Now that they've done that and firmly established the franchise again, they could do something a bit more outside the norm
F#A#Oo said:*Stuff*
Haunted said:The knife is your friend. Although they take 4 (four!) slashes on Elite - that alone should tell you how many bullets they can soak up. :lol
You meanLoudninja said:True,but not a good idea for the last battle
Well that is true as well,and I have no idea why they were doing that.:lolHaunted said:You meanwhen you have to get to the balcony? It's actually a great idea, because they'll be busy torching the painting/wall on the side while you run up to them to do the ol' kniferoo. I replayed that scene 50+ times, believe me, it works.