SuperSonic1305
Member
GG needs to remake the Canyon Crossing, Beachhead, Park Terminal, and maybe Southern Hills maps for KZ2. I would buy them day one.
HankToms said:How does voice chat work?
-When you are not in a squad:
Can teammates hear only if they are in an area around your location?
Yes
Can your opponents hear what you say?
Yes
-When you are in a squad(SQD before your name):
Can teammates hear if they are in an area around your location or only squad mates?
Yes
Can your opponents hear what you say?
Yes
womfalcs3 said:Damn it. Toward the end of the game, is there just an infinite loop of enemies unless I force my way through?
I'm currently in an area where I don't think I can move ahead without dying. Just way too many Helghast. Helghast on turrets too.
RoboPlato said:You need to shoot the Helghast off the turrets then your guys will be able to move up.
If games are getting this out of hand for you, than you arent good, or the team your on just sucks. This shouldnt be a problem with a competent team. I've played against all sorts of classes and dont see it unbalanced because there is always a way to counter something and the level design makes it easier.F#A#Oo said:Ok so I'm going to have a little rant; *Cough*
I cannot see KZ2 lasting more then a few months if not a few weeks the way thing are in the game MP-wise.
The Scout and Assault class pretty much breaks MP for me. Most games once you've reached General are made up of people who use those two classes and with the odd Saboteur or Engineer dotted around.
I'm finding more and more that KZ2 was way way more fun when there was just your regular soldier and medic. The Scout and Assault classes seem to make the other classes redundant in so many ways. The Tactian is used with the sole purpose of planting a beacon at specific times during missions other then that their air support are just flying bonus points for enemies. Like-wise the Engineer with it's turrents in most cases is the same as the air support just slightly more dangerous but for the most part are bonus points for the enemy to shoot down. The only ability the Engineer serves most effectively is repairing and most people will spawn once go around repairing and then just respawn as Scout or Assualt.
I thought KZ2 could be a game I can play for months and months...daily/weekly/monthly like I did with Gears1/2, CoD4, CS, TF2. Honestly...KZ2 has already got me bored after only a week and a bit. I have spoken to alot of my usual FPS friends and we all feel there is a serious concern about the longevity of KZ2. As things stand I cannot see myself playing it in a few weeks.
KZ2 MP could have been so much better if they got rid of the Scout and Assault classes or atleast got rid of boost. I mean how can you give boost AND double health to a heavy soldier like that? Bogles the mind...Spot and Mark just makes Scout class such a powerful unit it's ridiculous and the x5 scope means their even deadlier...if your anywhere in it's sight your screwed as that X remains on you till you die or the scout dies...who's idea was it to make it permanent over at GG? To add insult any other scout then has the ability to see the mark too...so what we have effectively is you can potentially have a team of scouts. e.g. one could have the repair ability for unlimited ammo supplies, one can have spot and mark and one can boost across levels for retrieving missions whilst cloaked.
The above just shows how unbalanced the game can get having people create secondary abilities for classes...how on earth did GG ever expect to make MP a balanced affair when there is so much chopping and changing that can be done to exploit MP classes?
Scout and Assault classes wouldn't be so bad if they didn't have boost/spot the mark. These abilities break MP.
Most if not all MP public games are effectively team-death matches now. Missions? what missions most players will say over your TV speakers/headset. :lol Body count and the 3 points per kill medal/ribbon equals TDM 24/7.
I love what GG has tried but they are way to naive for their own good...I really wanted KZ2 to be my shooter of choice but sadly MP needs changes and I don't think GG or the community would allow for KZ2 to become a more balanced affair.
I don't know how long I'll be playing but for sure I can see myself being over KZ2 prtty soon and that's a shame.
Good luck with the next part.womfalcs3 said:Thanks. Just passed it.
RoboPlato said:Good luck with the next part.
Jtrizzy said:I can't even begin to tell yall how much more I'm liking this game now.
The new patch helps, but the biggest difference was getting a DS3 to replace my Sixaxis. The sticks feel so much tighter and responsive.
I also got a pair of the triggers, which are fine but are a little overrated by GAF imo.
Ploid 3.0 said:I started SP on the hardest difficulty they allow the first time through. I died quite a few times. Don't mess with the helgain!
The added weight with the DS3 makes playing with it more fun and realistic just like KZ2.AgentOtaku said:Seriously ...Dualshock3 greatest improvement isn't in it's addition of rumble, but the actual tweaking/tightening of the analogs and reducing the resistance in the triggers
...and yes, those add-on triggers are overated and I opted not to use
The DS3 is my ALL TIME favorite controller on any system. period.
A.R.K said:Can't wait to finish it on Vet and play on Elite.
Raist said:Prepare for some tears. They beat the shit out of you.
pseudocaesar said:Not quite finished the SP yet, but I have clocked an hour or two in the multiplayer. Good lord its superior to COD 4 in every way (Having been the only FPS i played online recently). Got a KD ratio of like 1.1:1. Pretty average, but im sure I will approve as I level up (only just got the rank where i can create a clan, whats that like sergeant or something?).
Question, if i leave a game early by pressing start and quit, do i still keep the exp? Or do I get penalised? It would make it easier if i knew this so i could judge going into a type of game how long I can play for etc.
JB1981 said:OK so I am going to put a server up in the next ten minutes. 22 players total. Friendly Fire on for the time being. If it really blows, I will just let everyone know that I'll create a new server, everyone quits and we just rejoin the new server. I'm going to call the new server Friendly Beamber GAF (haha Rapping Granny, stole your shit). Again auto-balancing will be OFF and so will the Assault class. If anyone is new to the server and wants to join, shoot me an FR and I'll make some room. Gonna head downstairs and fire up the game now. Join me people.
password:believe
Count me in for what will probably be an extremely balanced and fun set of matches.JB1981 said:OK so I am going to put a server up in the next ten minutes. 22 players total. Friendly Fire on for the time being. If it really blows, I will just let everyone know that I'll create a new server, everyone quits and we just rejoin the new server. I'm going to call the new server Friendly Beamber GAF (haha Rapping Granny, stole your shit). Again auto-balancing will be OFF and so will the Assault class. If anyone is new to the server and wants to join, shoot me an FR and I'll make some room. Gonna head downstairs and fire up the game now. Join me people.
password:believe
I am the turret whisperer.Dragnet said:Fucking bullshit! I just got a game where I got 7 or 8 turret kills EASILY, and didn't get the ribbon. Argh!
Kyoufu said:I just killed the heavy gunner helghast on my first try and got the 1minute trophy.
This game is awesome so far, sensitivity will take getting used to though.
oneHeero said:SNIP
jett said:Yeah the heavy is way a bigger pussy than GG hyped it up to be back in 2007.
the_prime_mover said:Yeah, the heavy should have been more mobile and with better aim. Or perhaps the weak spot shouldn't have been so incompacitating. I don't think I have ever even been hit by one. It would have been cool if they played out more like the Hunters in Halo . . .
'F#A#Oo said:I have played Killzone 2 for 2 days and 17 hours apparently...you can thank being a medic for the majority of that...
http://i41.tinypic.com/dpd4bb.jpg
I have played the game to death...I created a game just so I can explore every inch of a map in detail so I know what I can use for an advantage. (Those of you who have joined me thinking WTF why is he playing by himself? TTP walked into one recently at like 3-4am).
I look for those little holes or space in a grating that I can use to view the outside goings or sneakily shoot at opponents. I looked for places I can hide in and around and what can I use for cover. What angle and distance do I need to be within cover so a spot and mark cannot see me or would be enemy and vice-versa.
During my time playing I can see the game is very unbalanced. It's happen right before my eye's. The fact that in certain GAF games you cannot even use Assault tells me I'm not alone in thinking there is something wrong. Getting kills with Scout and Assault is soooooooo much easier then any other class why would any sane person not choose to play as those two classes after they have unlocked them?
I have watched the online evolve right before my eye's...the game was alot more fun with only the starting class and medics with the odd Engineer and Tactician and it has gotten progressively worse as more and more people unlocked classes.
In theory the unlocking of classes should bring and open a whole new world of tactical play to games and missions...it has done the exact opposite. Games tend to descend into farces for the most part as very few people actually care about missions and 95% of games are just people looking out to pad their K/D ratio's which is fine as it's a part of every game and we all like the e-peen status of a good K/D ratio but GG made KZ2 perfect for those looking for a good K/D an easy way of doing so through the Assault and Scout.
Playing Pyrrus Rise I can guarantee on each side the majority of classes used on the map will be Scout and Assault. If your not using one them it's because A) you want to set up spawn points as a Tactician or set up turrents and repair things as an Engineer or B) people haven't unlocked them yet.
As I said...things have gotten progressively worse in KZ2 MP as time goes on...and as more and more people unlock all the classes and realise they can just spam assault and scout this has and will continue to worsen the MP experience for all involved.
kevm3 said:Why is it when someone team kills you it counts as a death? This retard on my team killed me 3 times and it counted under my death totals.
For that medal, I just did it with a friend. I didn't even bother.JudgeN said:Jesus I can't get 4 more turret ribbons, fuck this shit is annoying. I want to punch a Koala when I get 4/5 before the match ends :lol
Engineer is by far my fav. Assault is a bit unbalanced. He should only be so resistant to bullets and damage if he is stationary. The second he begins moving and running, his resistance should decrease.Tom Penny said:I was having fun. Now every game I play half the team is assault class and it is a rocket launcher fest. The fucked up that class bad. Rockets AND boost = unbalanced garbage. I'm not sure how they thought that was good idea as well as scout tagging.
Topher said:Engineer is by far my fav. Assault is a bit unbalanced. He should only be so resistant to bullets and damage if he is stationary. The second he begins moving and running, his resistance should decrease.
kevm3 said:Why is it when someone team kills you it counts as a death? This retard on my team killed me 3 times and it counted under my death totals.
F#A#Oo said:I have played Killzone 2 for 2 days and 17 hours apparently...you can thank being a medic for the majority of that...
http://i41.tinypic.com/dpd4bb.jpg
I have played the game to death...I created a game just so I can explore every inch of a map in detail so I know what I can use for an advantage. (Those of you who have joined me thinking WTF why is he playing by himself? TTP walked into one recently at like 3-4am).
I look for those little holes or space in a grating that I can use to view the outside goings or sneakily shoot at opponents. I looked for places I can hide in and around and what can I use for cover. What angle and distance do I need to be within cover so a spot and mark cannot see me or would be enemy and vice-versa.
During my time playing I can see the game is very unbalanced. It's happen right before my eye's. The fact that in certain GAF games you cannot even use Assault tells me I'm not alone in thinking there is something wrong. Getting kills with Scout and Assault is soooooooo much easier then any other class why would any sane person not choose to play as those two classes after they have unlocked them?
I have watched the online evolve right before my eye's...the game was alot more fun with only the starting class and medics with the odd Engineer and Tactician and it has gotten progressively worse as more and more people unlocked classes.
In theory the unlocking of classes should bring and open a whole new world of tactical play to games and missions...it has done the exact opposite. Games tend to descend into farces for the most part as very few people actually care about missions and 95% of games are just people looking out to pad their K/D ratio's which is fine as it's a part of every game and we all like the e-peen status of a good K/D ratio but GG made KZ2 perfect for those looking for a good K/D an easy way of doing so through the Assault and Scout.
Playing Pyrrus Rise I can guarantee on each side the majority of classes used on the map will be Scout and Assault. If your not using one them it's because A) you want to set up spawn points as a Tactician or set up turrents and repair things as an Engineer or B) people haven't unlocked them yet.
As I said...things have gotten progressively worse in KZ2 MP as time goes on...and as more and more people unlock all the classes and realise they can just spam assault and scout this has and will continue to worsen the MP experience for all involved.
J-Rzez said:This game is terrible with FF on. People are so damn reckless in this game it's unbelievable. And worst part is they just don't care. "hey man FF is on", "So? Get outta my rockets way". Which brings up another great thing mentioning Rockets. Good ol' suicide assault rocket launchers. Boost into a group of the enemy, and shoot a rocket at your feet. So lame.
Once again, the RL has become labeled as "Teh Newb Tube" in yet another FPS. I seriously think these people go from game to game doing the same thing, unless it's just that there are that many people lol.
Scouts and Sabs are easy to control though, just requires you to be a bit more cautious. If you're a run and gunner just looking for the other faction members, those two classes are going to eat you alive. You have to think, but they CAN be countered quickly and easily.
3rdamention said:One thing I have noticed is SOOOOOOOOOOO many people could care less for trying to complete objectives. Some are stat padding, trying to up their KD Ratio, I understand that.