Rewatch it.
Goblin has lower polycount and less physics, also copying one model increases geometry, but textures and shader budget is similar.
Rewatch it.
Well said.
The 32 player cluster fucks in KZ2 got old after the first week.
I also like how there's only 3 classes now. I saw a healing plus sign, so if I had to guess;
Medic
Scout/Sniper/Cloak
Assault/Gunner or Mechanic/Engineer
Either way, this game looks tits.
Goblin has lower polycount and less physics, also copying one model increases geometry, but textures and shader budget is similar.
Yes, really. QD even said that themselves ...Really?
I'm thinking Support will give you abilities that allow you to repair/build... at least I hope. I hope they didn't remove the Engineer roles completely. Those were awesome
Yes, really. They've even said it themselves ...
What I meant was, the Goblin is still hyper detailed, and there was still a scene with 15+ of them on screen at once, including the main character too. 15+ characters is a lot more than your original post stating there was only a maximum of 3 characters on screen at once. Moving goal posts much?
And that scene last 10 seconds from 12 minutes? And we dont know what LoD is on those characters. It could count for like 2 new characters, or 4. So ok, lets change the statement, up max 5 characters in terms of geometry.
I'm getting an itch to jump back in to KZ2 MP, are servers still up? Haven't played in over a year.
That would actually be cool. A class that can create/repair bots AND heal teammates
You're just moving the goal posts again, and also assuming a lot. Looking at the video, to me it seems like at least 10 or more characters are at full detail, or so much so that you could not visibly tell otherwise. 10 is obviously a lot more than 3.
If character model has around 30-40% less polys than other, adding 6 new ones in full LoD will only yield less than 4 characters as detailed as Sorcerer in terms of geometry.
And i see LoD reduction on background Goblins.
Also games do not spend 80% of its budget on characters, they spend it on environments and being able to put more characters on screen. 5-6m polys is completely doable on next-gen consoles in 30hz [i've said that couple of times already], but 5m of them wont be spend on characters. Thats why i think that this demo is not representative to real game, where something like Infiltrator is.
So the gamespot guy says the controls feel "sluggish" aka Killzone controls.
Well, they're working on a new IP.
Rewatch it.
I make more money than you, though. laugh at that.
Call me crazy but I'm just not blown away by KZ Shadowfall.
There are games that look better on current gen consoles IMO and Infamous Second Son is the best I've seen from PS4.
It doesn't look bad. It's a good looking game. I'm just not "zommmmmmmmmmg dem graphikkkkkzzzzz"
http://translate.google.com/transla...eichen-60-Frames-Gamescom-Eindruecke-1084704/played Warzone mode with new rules, many improvements and buttery 60 frames per second
Wait wait, what? is this true?
I'm sceptical... But it would be fucking awesome.
http://translate.google.com/transla...eichen-60-Frames-Gamescom-Eindruecke-1084704/
Wait wait, what? is this true?
I'm sceptical... But it would be fucking awesome.
http://translate.google.com/transla...eichen-60-Frames-Gamescom-Eindruecke-1084704/
Wait wait, what? is this true?
I'm sceptical... But it would be fucking awesome.
http://translate.google.com/transla...eichen-60-Frames-Gamescom-Eindruecke-1084704/
Wait wait, what? is this true?
I'm sceptical... But it would be fucking awesome.
http://translate.google.com/transla...eichen-60-Frames-Gamescom-Eindruecke-1084704/
Apart from the lack of texture filtering best showcased here I think it looks good.
Coupled with the wider FOV, yes, it does look a bit more weird.Anyone going to comment on the gun model positioning? It looks extremely golden eye like coming out at some bizarre angle like that... very unkillzone like.
That's an interesting article, I really hope the 60fps thing is true, because the implication extends to single player too.
At first I was kind of annoyed that there were only 3 classes but I think they've been combined. The loosely translated bit about this describes the scout as being able to hide behind enemy lines or in plain sight. So I think Scout and Infiltrator are the same class now. I wouldn't be surprised if Assault had Tactician abilities while Support can heal or repair.
One more thing:
I really fucking hate the Vektan scout character model I think it looks so stupid
what you don't like them spikes?
![]()
it's not the ISA/VSA fault they can't get a stylish fashion designer in the legion like the Helghast
Edit: how the helghast have button like circles around their scouts body for camo it seems that the ISA chose spikes
what you don't like them spikes?
![]()
it's not the ISA/VSA fault they can't get a stylish fashion designer in the legion like the Helghast
Edit: how the helghast have button like circles around their scouts body for camo it seems that the ISA chose spikes
I think these are some new single player screens, although many of them have been featured in magazines before
![]()
I think these are some new single player screens, although many of them have been featured in magazines before
![]()
![]()
![]()
![]()
![]()
http://www.jp.playstation.com/scej/title/killzone/shadowfall/gallery/
It does make a difference. A huge one, in fact.
In KZ2 since 32 players was an option, every single lobby was 32 players. People assumed "more=better", but it was a giant clusterfuck and you could never find a well balanced game.
That would actually be cool. A class that can create/repair bots AND heal teammates
Coupled with the wider FOV, yes, it does look a bit more weird.
The wider FOV is a good decision though. The gun positioning isn't.
what you don't like them spikes?
![]()
it's not the ISA/VSA fault they can't get a stylish fashion designer in the legion like the Helghast
Edit: how the helghast have button like circles around their scouts body for camo it seems that the ISA chose spikes
Anyone going to comment on the gun model positioning? It looks extremely golden eye like coming out at some bizarre angle like that... very unkillzone like.
GG's fault for allowing 32 players on all maps. 32 people ain't got no business in Tharsis Depot.
The demo at GC was said to be the minimum quality expected.
![]()
Fucking hell not that weighty feel again AKA input lag ? It destroyed my fun in KZ2.
I think these are some new single player screens, although many of them have been featured in magazines before
![]()
![]()
![]()
![]()
![]()
http://www.jp.playstation.com/scej/title/killzone/shadowfall/gallery/
Weighty feel is in, input lag was never really an issue. Will be absolutely minimal at 60fps. In any case people, if you don't like weighty controls, stick to the twitchier shooters like COD. Thank God they're sticking with it. The reception to the Mercenaries BETA has been excellent, and the reception to the original KZ2 BETA and MP was massively positive. So clearly actual KZ fans like the weighty, non hand holding, skill based nature of the gunplay.