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Killzone Shadowfall MP Screenshots (Sexy)

Well said.

The 32 player cluster fucks in KZ2 got old after the first week.

I also like how there's only 3 classes now. I saw a healing plus sign, so if I had to guess;

Medic

Scout/Sniper/Cloak

Assault/Gunner or Mechanic/Engineer

Either way, this game looks tits.

I'm thinking Support will give you abilities that allow you to repair/build... at least I hope. I hope they didn't remove the Engineer roles completely. Those were awesome
 
Goblin has lower polycount and less physics, also copying one model increases geometry, but textures and shader budget is similar.

Really?

image_the_dark_sorcerer-22313-2753_0004.jpg
 
Yes, really. They've even said it themselves ...

What I meant was, the Goblin is still hyper detailed, and there was still a scene with 15+ of them on screen at once, including the main character too. 15+ characters is a lot more than your original post stating there was only a maximum of 3 characters on screen at once. Moving goal posts much?
 
What I meant was, the Goblin is still hyper detailed, and there was still a scene with 15+ of them on screen at once, including the main character too. 15+ characters is a lot more than your original post stating there was only a maximum of 3 characters on screen at once. Moving goal posts much?

And that scene last 10 seconds from 12 minutes? And we dont know what LoD is on those characters. It could count for like 2 new characters, or 4. So ok, lets change the statement, up max 5 characters in terms of geometry.
 
And that scene last 10 seconds from 12 minutes? And we dont know what LoD is on those characters. It could count for like 2 new characters, or 4. So ok, lets change the statement, up max 5 characters in terms of geometry.

You're just moving the goal posts again, and also assuming a lot. Looking at the video, to me it seems like at least 10 or more characters are at full detail, or so much so that you could not visibly tell otherwise. 10 is obviously a lot more than 3.

With respect to LOD, I don't know why you even bring that up, because an efficient LOD system is a good thing. No game has max geometry characters loaded when they're so far in the distance you couldn't tell otherwise, that's just inefficient development. If the LOD is good enough that you can't tell if the model quality has dropped or if it's just due to being too far away to be able to tell, it has done it's job.

Anyway, I don't want to digress, but my point is that your original post was factually inaccurate, and your posts to backtrack aren't really helping.

Back on topic...
 
That would actually be cool. A class that can create/repair bots AND heal teammates

I'm sort of worried about too many invisible snipers, and I certainly hope they can't carry AR's lol.

Support can combine a majority of those roles in K2. For example, choose to support your team by disguising and hacking enemy equipment, choose to repair ammo boxes, choose to heal, choose to provide spawn beacons, etc. Those are most of K2's classes rolled into one.

Hopefully most of those abilities return.
 
You're just moving the goal posts again, and also assuming a lot. Looking at the video, to me it seems like at least 10 or more characters are at full detail, or so much so that you could not visibly tell otherwise. 10 is obviously a lot more than 3.

If character model has around 30-40% less polys than other, adding 6 new ones in full LoD will only yield less than 4 characters as detailed as Sorcerer in terms of geometry.
And i see LoD reduction on background Goblins.

Also games do not spend 80% of its budget on characters, they spend it on environments and ability to put more characters on screen. 5-6m polys is completely doable on next-gen consoles in 30hz [i've said that couple of times already], but 5m of them wont be spend on characters. Thats why i think that this demo is not representative to real game, where something like Infiltrator is, which was point of my original post.
 
If character model has around 30-40% less polys than other, adding 6 new ones in full LoD will only yield less than 4 characters as detailed as Sorcerer in terms of geometry.
And i see LoD reduction on background Goblins.

Also games do not spend 80% of its budget on characters, they spend it on environments and being able to put more characters on screen. 5-6m polys is completely doable on next-gen consoles in 30hz [i've said that couple of times already], but 5m of them wont be spend on characters. Thats why i think that this demo is not representative to real game, where something like Infiltrator is.

The demo at GC was said to be the minimum quality expected.

:P
n4nays.gif
 
Missed this thread, but those maps look pretty good, great visual style for an FPS. I did play a fair bit of MP in Killzone 2 so I could see myself enjoying this. Have they stated what framerate they are aiming for with this game?
 
Call me crazy but I'm just not blown away by KZ Shadowfall.

There are games that look better on current gen consoles IMO and Infamous Second Son is the best I've seen from PS4.

It doesn't look bad. It's a good looking game. I'm just not "zommmmmmmmmmg dem graphikkkkkzzzzz"

Crazy ? No. But there is simply no current gen console games that looks as good in MP.
 
Wait wait, what? is this true?
I'm sceptical... But it would be fucking awesome.


http://translate.google.com/transla...eichen-60-Frames-Gamescom-Eindruecke-1084704/

That's an interesting article, I really hope the 60fps thing is true, because the implication extends to single player too.

At first I was kind of annoyed that there were only 3 classes but I think they've been combined. The loosely translated bit about this describes the scout as being able to hide behind enemy lines or in plain sight. So I think Scout and Infiltrator are the same class now. I wouldn't be surprised if Assault had Tactician abilities while Support can heal or repair.

One more thing:

I really fucking hate the Vektan scout character model I think it looks so stupid
 
Anyone going to comment on the gun model positioning? It looks extremely golden eye like coming out at some bizarre angle like that... very unkillzone like.
 
Anyone going to comment on the gun model positioning? It looks extremely golden eye like coming out at some bizarre angle like that... very unkillzone like.
Coupled with the wider FOV, yes, it does look a bit more weird.

The wider FOV is a good decision though. The gun positioning isn't.
 
That's an interesting article, I really hope the 60fps thing is true, because the implication extends to single player too.

At first I was kind of annoyed that there were only 3 classes but I think they've been combined. The loosely translated bit about this describes the scout as being able to hide behind enemy lines or in plain sight. So I think Scout and Infiltrator are the same class now. I wouldn't be surprised if Assault had Tactician abilities while Support can heal or repair.

One more thing:

I really fucking hate the Vektan scout character model I think it looks so stupid

what you don't like them spikes?
image_killzone_shadow_fall-22862-2660_0004.jpg

it's not the ISA/VSA fault they can't get a stylish fashion designer in the legion like the Helghast :P

Edit: how the helghast have button like circles around their scouts body for camo it seems that the ISA chose spikes
 
what you don't like them spikes?
image_killzone_shadow_fall-22862-2660_0004.jpg

it's not the ISA/VSA fault they can't get a stylish fashion designer in the legion like the Helghast :P

Edit: how the helghast have button like circles around their scouts body for camo it seems that the ISA chose spikes

It's just too baggy and the face/mask looks awful. And it's got little spikes sticking out, it's just a turd.
 
what you don't like them spikes?
image_killzone_shadow_fall-22862-2660_0004.jpg

it's not the ISA/VSA fault they can't get a stylish fashion designer in the legion like the Helghast :P

Edit: how the helghast have button like circles around their scouts body for camo it seems that the ISA chose spikes

.....oh man! Fucking amazing/evil char desgns as always. Love it! Only surpassed by their vehicle design A space sim would be godly from this crew.
 
It does make a difference. A huge one, in fact.

In KZ2 since 32 players was an option, every single lobby was 32 players. People assumed "more=better", but it was a giant clusterfuck and you could never find a well balanced game.

GG's fault for allowing 32 players on all maps. 32 people ain't got no business in Tharsis Depot.

That would actually be cool. A class that can create/repair bots AND heal teammates

I think each class has only two active abilities that you choose from a set of class-specific abilities. Maybe something like, the Support class gets the Sentrybot and Revive as primary abilities, meaning you can only choose one of them.
 
Coupled with the wider FOV, yes, it does look a bit more weird.

The wider FOV is a good decision though. The gun positioning isn't.

The thing is, a wider FOV does not need to change a gun model position. Lots of games have two FOV options for that very reason.

Perhaps they thought since they are spending extra performance on a higher FOV they might as well make more room to show it off.

Still dislike the way it looks though. It does not look very killzone like :( (unlike mercenary which looks really damn killzone like)
 
what you don't like them spikes?
image_killzone_shadow_fall-22862-2660_0004.jpg

it's not the ISA/VSA fault they can't get a stylish fashion designer in the legion like the Helghast :P

Edit: how the helghast have button like circles around their scouts body for camo it seems that the ISA chose spikes

I really like the look of that model in game.
 
Anyone going to comment on the gun model positioning? It looks extremely golden eye like coming out at some bizarre angle like that... very unkillzone like.

Yeah, it's still odd. Angled a bit too much. Thankfully it's not as low as it was at E3 so it's not wildly distracting any more, it at least lines up with the crosshair. They just need to make it a bit straighter to make it fit this FoV.
 
Looks super pretty :) I just wish Killzone's moment to moment game play wasn't so bland...imagine if Titanfall had the visuals of this game - that would be special. One can only dream.
 
GG's fault for allowing 32 players on all maps. 32 people ain't got no business in Tharsis Depot.

Yeah, GG set the pace in KZ2 with FF-off, Rocket Assault, 32p matches on Tharsis and BG. People kept going to the official servers and the community that built up around the beta (ff-on and smaller player counts for smaller maps) died out fast. At it's height, KZ2 did have a really good selection of custom games, with 24p proving to be the sweet spot for all maps except maybe Pyrrhus. Throwing up an open custom would often fill up very quickly even if you limited class load-outs, turned on ff and cut the player count.

Once the community started to decay, we saw a lot more Radec 32p on repeat, or all maps with 32p just so that there were people playing (things dropped off fast and the community was only supporting a few servers at a time). Going back after KZ3 released, and you could only find a handful of servers, all rotating through 3 or 4 maps. 32p was a requirement at that point in order to ensure that anyone who wanted to play could actually find a game. The player count didn't make things better, but it was that or nothing at all.

I really hope that GG releases a DLC map pack with Salamun, Beach Head, Arc Tower Landing, and Southern Hills (maybe Suljeva as well). The DLC in KZ2 was generally fantastic but didn't get the community support it needed.

Damn - I am going to have to get back into KZ2 (and maybe some 3 as well). Between them, Mercs and Shadow Fall, I may be playing Killzone for the rest of the year!
 
Really want to see what the layout of the maps and the environments are. KZ2's layout was so simple and it worked so well and probably had the best set of maps the entire gen. KZ3 got rid of that and had debris and garbage seeming thrown about the map, just made everything seem like a mess.
 
Fucking hell not that weighty feel again AKA input lag ? It destroyed my fun in KZ2.

Weighty feel is in, input lag was never really an issue. Will be absolutely minimal at 60fps. In any case people, if you don't like weighty controls, stick to the twitchier shooters like COD. Thank God they're sticking with it. The reception to the Mercenaries BETA has been excellent, and the reception to the original KZ2 BETA and MP was massively positive. So clearly actual KZ fans like the weighty, non hand holding, skill based nature of the gunplay.
 
Weighty feel is in, input lag was never really an issue. Will be absolutely minimal at 60fps. In any case people, if you don't like weighty controls, stick to the twitchier shooters like COD. Thank God they're sticking with it. The reception to the Mercenaries BETA has been excellent, and the reception to the original KZ2 BETA and MP was massively positive. So clearly actual KZ fans like the weighty, non hand holding, skill based nature of the gunplay.

yep go play other shooters if you don't like how KZ plays and stop asking GG to change it... plenty of other shooters for the other group

Ok I need more details on MP...squads, clans, other modes etc etc ... where are the details And no gameplay videos either :( .. come on GG
 
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