Question for you guys:
Any hopes that with the new details of the story line, rock could potentially be available via DLC?
Unlikely. These guys want to save Rock for a Fatal Fury game. You get imitation Shine Knuckle from Shun'Ei for now!
Or how about any of the kof maximum roster?
Also unlikely, but not impossible. If Falcoon begs enough, since he actually seems to be around SNK again, doing the Mai cover art for the US Burn to Fight edition soundtrack...
Do the fighters use mocap or is all keyframe data in their animations?
Also, is snk using keyframe animation templates for certain default animations.
Example:When you ko your opponent with a weak attack or chip them out.
It's hand-made animation, but there is some computer-generated tweening in there, too. They mention this in the Interviews translated by MadManCafe. Some automated tweens, but for anything important, they do that stuff by hand. So while most games now would leave all cloth animation to a physics model, this game has SOME of that, but when it comes to a detailed zoom or an animation where the fabric / lose elements need to move properly to sell the animation, they do that stuff by hand.
There are SOME shared animations (Chip KO, spin out, certain falls), but there's a lot more unique ones (like unique dizzy animations, max activations, win poses, etc.)
Another example would be (billy cain sister , forgot her name)
is she using Andy's keyframe data on some her moves?
Lilly Kane isn't in this game. Ahh, per Loona's suggestion, you probably mean Alice. She does seem to share a lot of FF team motions (not just Andy), but they seem to have her own feel to them, so they're probably, at the least, least, modified animations. At most, entirely new ones.
Also, she has certain twist and extensions that are more like legacy moves, rather than the ones the characters have in this particular game. She she's pretty fresh...
I've always disliked when 3d fighters do this, especially Tekken, like characters would have the same moves and keyframe data, some are even built that way like the wooden blocks character named mokojin (I forgot his name as well)
I can agree with this, it's cheap feeling, and robs the characters of individual personality. A bit necessairy at times though; when each character has 100s of animations, a few shared ones are to be expected, and add uniformity to the game, which is good for the player.
But when they don't even bother to change things for different sexes, or for personality types at ALL, it looks really bad. I hate how Tekken shares the same "last stretch before passing out" after a ground KO with EVERY CHARACTER. Kuma will do the same motion as Xiayou. It's just... yech.