Kingdom Hearts: Chain of Memories - noone else playing?

Jonnyram

Member
I've just cleared the first set of worlds and am really enjoying the game. The battles were a little repetitive over the first few worlds, until a couple of bosses appeared that force you to come up with new tactics.

The thing that annoys me is that a lot of the important battle stuff is not explained to you - particularly stuff like moogle rooms and combo rules. I didn't figure out about Moogles until after I got beaten by
Hades
for the 5th time and needed to find some way to improve the numbers on my cards.

I know the US version is out soon, but surely someone else is playing the Japanese version?
 
I'm too far backlogged to even think about it, but I'm hoping to have time when the US version hits. If you don't have a dream, how you gonna have a dream come true?
 
Well, this is on GBA, for starters. It's a pseudo-sequel that ties together Kingdom Hearts (PS2) and Kingdom Hearts 2 (PS2).
 
The battles are the main difference. Instead of having an attack/magic/summon/item menu, all commands are now on cards that you collect. You can have up to 99 in your equipped deck, but you also have a limited number of Card Points, which governs how many cards you can equip - e.g. my current CP is 475, and basic attack cards use 10CP with advanced summons using more than 50CP. You can arrange the deck however you like, and in battle you can rotate the deck to select which card you want to play next. You can shuffle the deck at any time to replaced used cards, or just wait until all current cards have been used. Shuffling takes longer each time. You can stock 3 cards for a combo - and new combos can be learnt as the game progresses. Also, Donald and Goofy no longer follow you around in battle - you have to summon them to do a special move.

Each world is made up of rooms. There are usually 3 set story rooms, with a boss battle and sometimes a sub-boss battle. The rest of the rooms you build yourself using the room cards you pick up in Heartless battles.

Music is pretty much the same as the PS2 version, there is no speech, FMVs that look like the PS2 version occur rarely - I think there are about 4 or 5 in the game. The story is followable without having played the first game, but it means so much more if you have played it.
 
CVXFREAK said:
There's a GBA-fied version of Hikari? :D

If so, sold.
Not heard one yet... but there could be, I guess. I meant all the music I've heard so far is the same as the PS2 version, I think, including the title screen theme.
 
k, few questions, does the card system change the game much? as in the action aspect, being swarmed on all angles etc. Also the storyline, does it continue the Rikku and mickey theme thats at the end of KH? or is it just linking to KH2 and hasn't got as epic a story?
 
APerfectCircle said:
k, few questions, does the card system change the game much? as in the action aspect, being swarmed on all angles etc.
nope, it's still very action-packed and button-mashy. you just have to think about some actual setup and execution, too.

Also the storyline, does it continue the Rikku and mickey theme thats at the end of KH? or is it just linking to KH2 and hasn't got as epic a story?
it links them together but it definitely touches on this stuff in a way you will want to know about if you're a big series fan.
 
KHCoM will also kinda spoil KH2's main surprises for you. Mainly the cloaked figures, who they all are, what attacks they have, what weapons they have, what they look like, etc. But if that's Nomura's intention for you to know before KH2, so be it I guess.
 
duckroll said:
KHCoM will also kinda spoil KH2's main surprises for you. Mainly the cloaked figures, who they all are, what attacks they have, what weapons they have, what they look like, etc. But if that's Nomura's intention for you to know before KH2, so be it I guess.
Yeah, but as far as that kind of spoiler goes, who here hasn't seen Star Wars before going to see Episode 3? :P
 
Jonnyram said:
Yeah, but as far as that kind of spoiler goes, who here hasn't seen Star Wars before going to see Episode 3? :P

I don't think it's quite the same thing. This would be more like a GBA Metal Gear game being released before MGS3 that features all the Cobras and takes place before MGS3 and yet showing you all of them, what they can do, their personalities and attacks, etc.
 
duckroll said:
I don't think it's quite the same thing. This would be more like a GBA Metal Gear game being released before MGS3 that features all the Cobras and takes place before MGS3 and yet showing you all of them, what they can do, their personalities and attacks, etc.
You make it sound like a big deal. It's probably better done this way, because when you see them again in KH2 you will remember them from COM rather than them just being nobodies clad in black cloaks with the same damned Tetsuya Nomura design :P At least this way you get a buzz because you can recall them from the previous game. And I'd be very surprised if they use the same attacks and things. Besides, I don't think the point of KH2 is surprising characters - we've all seen the FF and Disney characters before... the real surprise is in the stuff we don't know about yet, and I'm sure Square wouldn't ruin that by putting everything in COM.
 
Jonnyram said:
You make it sound like a big deal. It's probably better done this way, because when you see them again in KH2 you will remember them from COM rather than them just being nobodies clad in black cloaks with the same damned Tetsuya Nomura design :P At least this way you get a buzz because you can recall them from the previous game. And I'd be very surprised if they use the same attacks and things. Besides, I don't think the point of KH2 is surprising characters - we've all seen the FF and Disney characters before... the real surprise is in the stuff we don't know about yet, and I'm sure Square wouldn't ruin that by putting everything in COM.

No the point is, you're not required to play KHCoM. It's a side-story game. It's not the sequel to KH because it's not KH2 and it's on another system. Hell it's not even really directed or developed by Square. It's an outsourced game and Nomura is just the producer. They'll HAVE to introduce the characters again in KH2 because most people will not have played KHCoM and just gone from KH to KH2. See my point?
 
Jonnyram said:
You make it sound like a big deal. It's probably better done this way, because when you see them again in KH2 you will remember them from COM rather than them just being nobodies clad in black cloaks with the same damned Tetsuya Nomura design :P

Eh, I disagree. It's basically giving away a lot of the cool bits from KH2, only scaled down into a super tiny GBA game. It's like seeing the storyboards before you see the movie ... yeah, the movie is way cooler, but it ruins a lot of the surprise and imapct.
 
I'm not trying to pick an argument or anything, but I don't see your point at all. Those characters are not given any kind of formal introduction in CoM, they just exist. If anything KH2 will give them a proper introduction and then you'll see how they fit into CoM.

Have you played CoM? It's a cool story because it's kind of backwards. It is a sequel to KH, but not in the direct sense that KH2 is intended. By the end of KH2, it may seem more like CoM is a side-story. I'm looking forward to finishing CoM anyway, and then I'll definitely be pumped for KH2 :) Either way, I'm sure there will be parts of KH2 that benefit from having played CoM, just as their will be elements of FFXII that make you smile if you've played FFTA.
 
Jonnyram said:
Either way, I'm sure there will be parts of KH2 that benefit from having played CoM, just as their will be elements of FFXII that make you smile if you've played FFTA.

This is true; however, given what KH:CoM brings to the table, I'd also argue that there are parts of KH2 which would benefit from you NOT having played CoM, which isn't quite right. FFXII is 100% narratively unrelated to FFTA; but KH2 and KH:CoM are in the same story universe. That's the difference!
 
JackFrost2012 said:
FFXII is 100% narratively unrelated to FFTA; but KH2 and KH:CoM are in the same story universe. That's the difference!
Heh, I don't know about that at all. I think we're all going to have to reserve judgement until we've finished all the games ;) I understand where you're both coming from, but I don't understand why Square would deliberately do that - so I don't think they are doing. If these baddies are such an integral part of KH2, I think they'll be all over the media in the run up to launch, similar to MGS3's bad guys now.
 
Look I'm not spotting for an argument either. I'm just saying that some people that might want to play KH2 without knowing anything about those mysterious people until they play KH2 and see them the way they were meant to be seen, might want to stay away from KHCoM info unless they plan to play through the game themselves. I don't know how far you are in KHCoM but the game basically spells out who they are and drops serious hints as to how KH2 will develop Sora, Riku and the cloaked people. That's all. :)
 
duckroll said:
Look I'm not spotting for an argument either. I'm just saying that some people that might want to play KH2 without knowing anything about those mysterious people until they play KH2 and see them the way they were meant to be seen, might want to stay away from KHCoM info unless they plan to play through the game themselves.

But it's part of the story. It's like refusing to watch Animatrix, and then complaining about not knowing who's who in Reloaded and Revolutions. You play them in order to keep everything straight: KH -> KH: CoH -> KH2.

Jonnyram said:
Heh, I don't know about that at all. I think we're all going to have to reserve judgement until we've finished all the games ;) I understand where you're both coming from, but I don't understand why Square would deliberately do that - so I don't think they are doing.

Because, honestly, who doesn't have a Game Boy in Japan? ;)
 
Hell it's not even really directed or developed by Square. It's an outsourced game and Nomura is just the producer.

That's not exactly true as most of the planning was done internally by Square Enix staff. Jupiter's role was closer to that of Heartbeat or Level 5 for Dragon Quest, they were in charge of programming and graphics but didn't do much game design.
 
I've already got this and FF1&2 on the way, but if I HATED the original KH, is this still like-able?
 
Mejilan said:
I've already got this and FF1&2 on the way, but if I HATED the original KH, is this still like-able?
that would definitely depend on why you hated the original.

was it disney? nope, you'll still hate this.
was it square's existential nonsesne? nope, you'll still hate this.
was it the crushingly mediocre, annoying and repetitive soundtrack? nope, you'll still hate this.
was it the button mashing? well, you might like this. it's still mashy but the cards add desperately-needed depth.
 
I dig Disney a lot, and generally like Square's games. Less so these years than prior, but... eh. Soundtrack was nothing special by Square standards, but that's still pretty decent by any other.

What I hated, more than anything, was the shallow gameplay, bad camera, and atrocious level design.

And the Gummi Ship.

I generally like ARPGs, and find that there just aren't enough of them on any platform, but especially on the GBA.
 
Hmm ok, well gone are the gummi ship and the camera - all battles are almost single screen, with slight scrolling horizontally. Gameplay is a little deeper thanks to the card rules, level design is nothing to write home about, though - it's more about the story and battles.
 
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