I've always likened the difference in the two styles to that period of time in the Tales series where you had the standard, TP based combat more oriented on combos from the Symphonia team and the somewhat flashier combat from Team Destiny, with a bigger emphasis on choosing from a pool of techniques with a brief cooldown attached to it.
Both are enjoyable and both have their flaws, and I'd never say that one is better than the other. With that said though, I get the desire for combat design more in line with KH and KHII, since it's been close to a decade since there's been a full game in that style.
All the best Kingdom Hearts games are Osaka games.
compare it to kh2, there isn't nearly is much freedom of movement.
0.2 is lacking in aerial manouverabilty, yes, but not much more than that. If you remember Aqua from BbS, this is basically her but with some differences. I like that she doesn't play like Sora, nor Like Terra or like Ventus. Different characters should feel different and excel in different areas.
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I don't see how that "breaks the 4th wall".Did anybody catch that stupid 4th wall breaking line in the final cutscene?
Spoiler tag, I guess, out of abundance of caution, but it's not really a spoiler
When Sora is in the Gummi ship and he's like "Be patient these things take time!"
I don't really know if I am getting DDD so far lol but it is nice to see all these TWEWY characters early on.
This last page confuses me greatly. The Osaka hate/Nomura wank is real
BBS and Re:CoM are both pretty amazing from a systems point of view, honestly, and as far as the basic gameplay loop is concerned. It's mainly that KH2FM (not so much vanilla kh2, if we're being honest) has really really excellent melee mechanics. As far as the RPG elements are concerned, Osaka's basically got Tokyo beat; it's just that KH2FM has basically gold-standard ARPG melee combat and balance and boss design.
Pretty much. Though it does bear mentioning that it took a couple of games for the original KH team to put out something as godlike as KHIIFM. The Osaka team's clearly showed some growth just in 0.2 alone, so writing them off entirely seems a little extreme.
Like, playing through KH1, I would have never expected the same team to later deliver something as well put together as KHIIFM (And even then, it's still not without flaws; the level design is non-existent outside of Cavern of Remembrance).
DDD got really interesting towards the end so dont worry
One of these days I'll make a thread In DDD's honor you'll all be ashamed
J7st shut your brain off and enjoy the gameplay/ Disney worlds,KH style"Interesting"
If there having trouble understanding DDD now, the ending isn't going to help at all it only gets more nonsensical
I don't really know if I am getting DDD so far lol but it is nice to see all these TWEWY characters early on.
Story stuff:
-Not happy Riku and Mickey will be the ones to save Aqua, wanted it to be Sora.
-The Mark of Mastery is still bs, it's weird how they act like it's his fault.
-Sora's voice for the most part is okay but when it's get to that forced cheeriness it's awkward.
-Also glad they got Sora's look down finally, he's looking great.
-Aqua is so unlucky
Also watched Back Cover, it was entertaining enough, they all acted kinda stupid though andabout the whole master eye thing, does that mean that Riku is being watched?
Still playing through Dream Drop Distance but watched the story some time ago. It's been alright, playing more as Sora but really don't like the command deck so playtimes aren't that long. Also don't like Dream Eaters. The drop mechanic is unnecessary and flowmotion is pretty dope but the moves are getting repetitive.
Story stuff:
-Not happy Riku and Mickey will be the ones to save Aqua, wanted it to be Sora.
Riku & Mickey have experience being in the RoD, Kairi has no darkness for the heartless to prey on, & Lea has the black coat that shields from darkness. Sora/Donald/Goofy are effectively the least qualified to go there.
Personally, I feel Kairi should be the one to save Aqua since she's the one Aqua ultimately passed the keyblade down to, intentional or not. It's off putting to me that 0.2 seems to regard Kairi's connection with Aqua as seemingly irrelevant compared to Sora's & Riku's.
Riku & Mickey have experience being in the RoD, Kairi has no darkness for the heartless to prey on, & Lea has the black coat that shields from darkness. Sora/Donald/Goofy are effectively the least qualified to go there.
Personally, I feel Kairi should be the one to save Aqua since she's the one Aqua ultimately passed the keyblade down to, intentional or not. It's off putting to me that 0.2 seems to regard Kairi's connection with Aqua as seemingly irrelevant compared to Sora's & Riku's.
To be fair, it was the exact opposite to me Traverse Town was a slog (even though the new areas were pretty damn cool) because I didn't really care about anyone in there lol
It got better once I reached La Cite Des Cloches.
I know there's something very wrong in this world when I hear people saying they don't care about the TWEWY characters.
I guess not everyone is enlightened enough to join the Church of Joshua.
I know there's something very wrong in this world when I hear people saying they don't care about the TWEWY characters.
I guess not everyone is enlightened enough to join the Church of Joshua.
How is proud mode for DDD?
Church of Joshua.
How is proud mode for DDD?
I mean, I love the cast but DDD treats them mostly as filler and afterthoughts, if you haven't played TWEWY then DDD doesn't do anything to make you attached. That's the games fault
Not playing TWEWY should be a crime against humanity but I digress. Anyways, they play their specific role in this game which is all they were getting. They were never going to take center stage and completely hijack the plot like some people wanted. Either way, there was no way they were going to do them complete justice in a limited number of cutscenes considering how much they changed and developed throughout TWEWY.
Not many people probably know what they'll the hunchback of Notre Dame is eitherRight, which is my point TWEWY is a niche game most people aren't going to know them going in. The game doesn't do them justice and thus people don't care about them, that's not the players fault its DDD's.
Not many people probably know what they'll the hunchback of Notre Dame is either
Right, which is my point TWEWY is a niche game most people aren't going to know them going in. The game doesn't do them justice and thus people don't care about them, that's not the players fault its DDD's.
I've only played KH1 and KH2.
This looks like the last installment before KH3.
Are there others I can play on PS4 before I play this?
I've only played KH1 and KH2.
This looks like the last installment before KH3.
Are there others I can play on PS4 before I play this?
Not many people probably know what they'll the hunchback of Notre Dame is either
play kh 1,2 & 0.2I've only played KH1 and KH2.
This looks like the last installment before KH3.
Are there others I can play on PS4 before I play this?
It's all supposed to be just fanservice so that's a weird nitpick to try and throw at DDD. Same goes for the people clamoring for alantis, treasure planet and stuff like that.That's actually a good counterpoint/example when we're talking about TWEWY.
Outside of several very specific cases, the Disney tie-ins are just about as abridged in their presentations vs the source material as TWEWY is vs its source material, environment aside (Shibuya doesn't quite look like Traverse Town)
Heck, I'd go so far as to say some plot arcs from the features get truncated to the point the characters look like idiots as far as motivation/etc. go. But that's just the nature of the format - a lot of it is there as fanservice rather than serving some greater narrative.
I've only played KH1 and KH2.
This looks like the last installment before KH3.
Are there others I can play on PS4 before I play this?
That's actually a good counterpoint/example when we're talking about TWEWY.
Outside of several very specific cases, the Disney tie-ins are just about as abridged in their presentations vs the source material as TWEWY is vs its source material, environment aside (Shibuya doesn't quite look like Traverse Town)
Heck, I'd go so far as to say some plot arcs from the features get truncated to the point the characters look like idiots as far as motivation/etc. go. But that's just the nature of the format - a lot of it is there as fanservice rather than serving some greater narrative.
edit: For obvious reasons, this affects the handheld games (even BBS) more than 1 and 2.
Yeah, it's always been one of the biggest complaints about KH2, everything disney felt truncated and pointless filler. One of the things most people agree that 1 handled them way better.
Remember the green line you need to hold the buttonI mean, I am not that bad in rythm games, but....one of those rythm challenges in the symphony worlds is driving me nuts. Feels like the game doesnt even recognize it sometimes when I press a button)
Also: I am still not sure what to think about the dropfeature. Dont see any value in it.
So that leaves the burning question..Kh1 agrabah or kg2.. Tread lightly falkI think my enjoyment of the worlds also has some correlation to how much it travels off the beaten path, or how the story/characters change with the presence/involvement of SDG/TAV. For example, playing through Notre Dame where you pretty much can figure what's going to happen, vs Beast traveling to Hollow Bastion to save Belle.
Or, in other words, how much the plot/world is integrated into the larger narrative rather than just retelling a story people already know.
I wanna get into the series but.. I don't know if I can looking at that abomination. Why did they do this? I don't get it.
And you really think I did not know that? (I did not know that... Thank you.)Remember the green line you need to hold the button
I wanna get into the series but.. I don't know if I can looking at that abomination. Why did they do this? I don't get it.