Did a quick run of 0.2 and it's frustrating that while magic is the best it has ever been in the series it's still missing the one little tweak I probably have talked before.
The MP system needs to allow recovering MP at all times akin to KH1. There is no reason to have a system where you are just sitting on super low MP waiting for you to take damage to use cure and being ''unable'' to use any other magic. MP should slowly recover when using normal attacks so you could throw some basic spells in there without losing your chance to cure but still making sure you cannot spam spells too much without items.
Same thing when the MP Charge is active, the gauge should recover faster when attacking enemies to make aggressive gameplay feel more of an option rather than just run away spamming dodge waiting for the MP to recover.
Yeah, agreed (and MP Rage should speed up the charge meter, too - arguably that's a *more* egregious issue). Although I'd want the recover-MP-via-attacking thing to be an equippable ability (again, like MP Rage) in case you want to deactivate it so you can take advantage of Berserk Charge.
I remain of the opinion that 0.2 ought to have each 'challenge' unlock a passive ability for Aqua in addition to a costume piece. I do not give a single fuck about dressing Aqua up but I'd totally go after every challenge in the game if they'd actually power Aqua up (especially in ways that make that superboss less crushing and more tough-but-fair like KH2 superbosses).
Like, it'd be cool if beating the Castle of Dreams world got you Leaf Bracer, beating the Dwarf Woodlands/mirror world got you Second Chance, and beating the Enchanted Dominion/thorns world got you Once More. Then attach some really primo stuff like Finishing Plus/MP Hastega/MP Rage to beating the game on various difficulties or beating Mirror Aqua.
Smaller challenges could unlock little stuff like HP Boost or Thunder Boost or Thunder Screen.
I feel like that's something that would be relatively easy to add to 0.2 but increase the replay/postgame value of the game a LOT.
Oh and halving your MP on Critical is fucking stupid and the game should Not do that.