vainglorious
Member
Well this alone could be a pretty big theme in the game story,of going against the will of higher beings using humans as tools.
Uh that was like the whole story of FF13.
Well this alone could be a pretty big theme in the game story,of going against the will of higher beings using humans as tools.
It's a much better videogame movie than Silent Hill: Revelation.
So is this movie worth checking out or not?
If you plan on playing FFXV: Yes.
Even then, the previous trailers of Versus made reference of the events that happened in the film - so it's not even a new experience per se lol
You do know where FFXV's roots are, right?Uh that was like the whole story of FF13.
Noctis is far from ready to wield that power at this point. Also, the crystal maintains the barrier, yes, but the ring is needed to control the crystal apparently
It's awful in every respect.
Nomura didn't design Nyx. That concept one is way better than the version we ended up with though...
Some of you really need to let go of versus lol
CGI and target render videos tend to look more interesting than an actual game...Versus XIII would have always disappointed once they had to do the whole "game" part.It's still a mullet.
The problem is that XV has made Versus look more interesting in comparison. Versus was never really on my radar until the 2011 and 2013 trailers which seemed to show an interesting world with a dramatic flair. There were details about the story that were interesting. What does the current XV have to offer in its place?
Kingsglaive has given us a "chosen one" narrative. The FNC was designed to lift this from early FF titles and turn it on its head. Will XV?
Oh come on. The music in the ending credits were pretty good. Maybe?
It's still a mullet.
The problem is that XV has made Versus look more interesting in comparison. Versus was never really on my radar until the 2011 and 2013 trailers which seemed to show an interesting world with a dramatic flair. There were details about the story that were interesting. What does the current XV have to offer in its place?
Kingsglaive has given us a "chosen one" narrative. The FNC was designed to lift this from early FF titles and turn it on its head. Will XV?
So correct me if I'm wrong here but (story spoilers) Did Regis just bring down the wall around the city and it seems like sacrifice the lives of thousands of innocent civilians just as a diversion to keep Noctis safe so they wouldn't find out where he is? Because he thinks Noctis can save the world and bring down the Empire? If so, that's a lot for Noctis to live up to.
So correct me if I'm wrong here but (story spoilers)Did Regis just bring down the wall around the city and it seems like sacrifice the lives of thousands of innocent civilians just as a diversion to keep Noctis safe so they wouldn't find out where he is? Because he thinks Noctis can save the world and bring down the Empire? If so, that's a lot for Noctis to live up to.
We know from interviews at least some it was playable. Stop making things up.I don't know.....FF XIII Versus never existed in 'playable' form and aside from the brief Famitsu trailer showing outside locations, all of the game's concepts looked just like the ones in the movie. Even the famous scene of Noctus in the car looking at the ships in the distance matches the vision of Insomnia that the movie brought to life.
I think Tabata is right to ask people to stop romanticizing Versus footage.
It was unfortunately inevitable because the Empire had won. Regis couldn't evacuate the city: half the city supported the treaty and where would the citizens even go? Regis played his only cards: He got his son out before the signing, hoping that he was just being overly cautious and that Iedolas would keep his word and Insomnia would be safe. This would ensure a king of Lucis would survive and reclaim the sealed power within the ring. His gamble pays off. It's just unfortunate Glauco no doubt told Ardyn where the prince was headed.
We know from interviews at least some it was playable. Stop making things up.
I think if whatever was playable about Versus was actually really good, it wouldn't have been canned.
I think if whatever was playable about Versus was actually really good, it wouldn't have been canned.
In Tabata's version, the game starts after the events portrayed in the KINGSLAIVE film, but if I'm not mistaken, in Nomura's version, a few of those events were featured or playable in Versus like the party scene with the fireworks.
Just odd.
Edit:
https://www.youtube.com/watch?v=4n_x5k9h1Hg
https://www.youtube.com/watch?v=uQ7MwTXYLpg
They did Crow so wrong.
An amazing character design wasted, just like that.
In Tabata's version, the game starts after the events portrayed in the KINGSLAIVE film, but if I'm not mistaken, in Nomura's version, a few of those events were featured or playable in Versus like the party scene with the fireworks.
Just odd.
In a game that was cancelled, certain things happened. In a new game which is actually coming out, certain things happen a different way. How is it odd?
To some people FF XV = FF Versus XIII
those people are wrong and need to start understanding that.
To some people FF XV = FF Versus XIII
Just watched this again tonight.Ardyn is definitely up to something. His concern about the destruction of Insomnia was just very odd.
In a game that was cancelled, certain things happened. In a new game which is actually coming out, certain things happen a different way. How is it odd?
They did Crowe so wrong.
An amazing character design wasted, just like that.
I think it's really easy to see why Insomnia was cut from FFXV. They are making an open world game, which means the production pipeline benefits most when all designed areas are reusable to extend content via questing, exploring, and hunting. Spending more time and money on a fully playable city area for an opening act which will never be used again is a cool idea, but also the sort of cool idea which is the first to be axed if you're trimming fat on a project that needs to be streamlined.
Whatever they replaced the opening with might be worse, but that's just poor design of the replacement content, it doesn't mean that the decision to trim something like this out of the design spec wasn't a logical choice.
To some people FF XV = FF Versus XIII
But Insomnia is a playable area in the game later on down the line as well, when the party returns to reclaim it. Would it really meet those criteria then, too? Just make the opening fairly linear like I assume the attempt to retake the city would be and what exactly is the problem? You're reusing assets, you're keeping a climactic, crowd-pleasing opening (rather than the baffling Chapter 0) and you're more clearly establishing an end goal for the player by having them experience Insomnia and see what they're fighting for. The city is already being used as an area and the enemies themselves are well-defined and present throughout most of the rest of the game so it wouldn't even call for a lot in the way of asset creation. As it is, the choice to split the invasion into Kingsglaive and instead elect to have the core crew fighting for Insomnia and starring in XV learn about the invasion through a newspaper is just a really strange choice.
But Insomnia is a playable area in the game later on down the line as well, when the party returns to reclaim it. .
The most offensive part of Kingsglaive howCan we trade Prompto for Crowe please?they killed off Crowe for good, whom I think is an excellent female design and an intriguing character in general.
Kingsglaive also suffers from "fanservice" though.Spirits Within is probably the only FF movie that really doesn't lean on that at all.Knights of the Round? Diamond Weapon? The latter was really random and felt more like "Hey FF7 fans, come see this film!"