Sorry, I like rambling about this, so... huge post incoming.Can you please explain to me what made the party scene in Versus XIII so appealing? I honestly do not understand this attachment some of you have. And this is coming from someone that was in high school when Versus XIII was first revealed and waited years and years for more information along with the rest of you. The party scene was never what excited me about Versus XIII. All we ever had from it was a graphically incomplete cutscene of Noctis meeting Stella with no voice acting, Somnus as the music, and some Amano artwork in the background. Other than that, it was only the promise of an escape after the party was attacked. Is it just that you had 10 years to build up that scene in your head? Because IMO what they provided to us in the Versus days from the party scene was never very exciting.
I too enjoyed the party scene from Kingsglaive, but the one from Versus was much, much better. Not only because of the character interactions, which were excellent, as described by Setsu00, but also its very stylish direction. And I feel that's what made Versus most attractive.
First off, the cinematography of every bit of footage we've seen from Versus is miles better than anything we've seen from XV or Kingsglaive (except for the Nomura-directed E3 2013 trailer). I'm talking about camerawork, shot composition, colors, etc. And then you have the musical direction, which was much stronger in Versus.
As for the party scene specifically, here's a fandub of the party scene, which should give an idea of what the scene would have sounded like voiced: https://www.youtube.com/watch?v=4n_x5k9h1Hg
Here's what stood out to me:
- Noctis hesitatingly climbs up the set of stairs at the beginning and even stops halfway like he's mustering up the courage to go talk to Stella. Note how the music is also very slow but kind of foreboding at this point. There's a little weird camera movement at 0:09 but this probably just needed to be fine-tuned more.
- The composition of the shot at 0:23 is just fantastic. Not only is it just Noct's point of view, but the way it shows Stella standing up and looking at the painting being held by a huge, dark reaper statue is very chilling. It looks as if she is fascinated but also scared, as indicated by the way she clutches her hands.
- Speaking of fascinated, we also see Noctis staring at something with wider eyes than usual at 0:27. But what is he looking at?
- 0:32: The music picks up, this must be an important moment for the viewer/Noctis. We see Stella turn around in slow-motion, and the shot is from Noctis's point of view but zoomed in on her face: yep, Noctis definitely just had his eyes on her (not on the artwork or the light). The scene also accentuates her beautifully waving hair and the way she starts to smile after seeing Noctis: Stella seems to like seeing him.
- I mostly like the intro to this scene, but as for the rest of the conversation, the music follows its flow perfectly. It's an adapted version of Somnus created specifically to accompany this scene, while in Kingsglaive they just put a normal instrumental version of Somnus in the background and were done with it. The music there does not accentuate any details in the scene and only barely follows the flow of the conversation.
- 1:53 - I love how the view changes here just to show Stella's little shiver. Great touch.
- The scene introduces the concept of "gods" in this world. Not only is the story about one and do you have the painting in the foreground (it's definitely in the background in Kingsglaive, but not here), but even the camerawork reflects it with views with Noctis/Stella looking up at 2:18 and 3:30 making it feel like something is watching them. Creepy.
While Versus might not have been very complete at all beyond the Insomnia invasion, this all shows that a lot of thought went into each scene and into each piece of music that was completed. Which reminds me -- I remember Yoko Shimomura mentioning in one interview that Nomura was pushing her to the brink to create better music all the time while she mentioned in another that Tabata is giving her a lot of freedom. This isn't bad per se, but it seems to imply that Nomura was much more demanding in this aspect and really wanted everything to fit his vision, while Tabata is more sloppy in that aspect. I'm guessing it is the same for the cinematography, since we haven't seen anything like the first minute of the 2011 trailer's superb direction ever since Nomura's E3 2013 trailer (discussion: here).
I hope so! I really want FFXV to be good. I don't think it's very likely that the cinematography and musical direction will suddenly improve halfway through the game, but if the character interactions get better then that will be very interesting to see.Shouldn't we be open to the possibility of Noctis and Luna's "establishing moment" being just as appealing? As far as I know, there has been no footage of Noctis and Luna together except for when they were kids. Noctis hasn't seen Luna for 10+ years, right? I'm very interested to see how they act together. They might have been friendly as kids, but people change. Maybe their relationship will be very similar to what we knew of Noctis and Stella's, although there wasn't very much to go off of.