Koei Tecmo: ‘Switch 2 Is Closer to the Series S Than PS4’

As someone who spent most of my gaming life on Playstation, and finished very few Nintendo titles, IMO, Zelda: BotW at 60fps on Switch 2 looks far more visually pleasant than 95% of stuff I've seen on PS4, and even PS5.
 
Is stronger or not doesn't make much difference to me, it doesn't change the fact its HUGE improvement over original Switch which what I was hoping for.

Only fanboys get triggred by that. For me, being like 10x better than the original Nintendo Switch is already a win.

I gonna get NS2 soon or later anw.
 
I mean... Street Fighter 6 uses PS4 settings and has the same 30fps lock in World Tour fights as PS4.
Series S is full 60fps and uses slightly higher settings.
Series S 1080p 60fps in WT Fights / Switch 2 720p 30fps in WT fights

Fortnite uses Lumen GI on Series S as well as Nanite. on Switch 2, no nanite no Lumen GI.

Hogwarts used 99% PS4 assets with slight modifications here and there, and has the same amount of load screens as PS4.

Cyberpunk runs lower res and half the framerate as Series S... half Series S performance is a bit above what you'd expect from a PS4...
Series S 800p~1080p 60fps / Switch 2 dynamic 720p 30fps and lower settings.
Go somewhere else with your facts, we want to believe the Switch 2 is a beast here.
 
Koei Tecmo: 'Switch 2 Is Closer to the Series S Than PS4' - yes in docked mode. The challenge for devs is how Switch 2 to not drain the batteries in 10 min.
So I expect a big differences between docked and handled modes. And that is costly - so less support for Switch 2 from big devs.
Like if this was a phone or handheld PC lol. The thing is designed for that, that's why it's not boosting full CPU/GPU clocks
 
As someone who spent most of my gaming life on Playstation, and finished very few Nintendo titles, IMO, Zelda: BotW at 60fps on Switch 2 looks far more visually pleasant than 95% of stuff I've seen on PS4, and even PS5.
Bullshit You Lie GIF by Travis
 
Internal rendering resolution doesn't matter much when the output IQ outclasses the native res by a good margin.

Most PS4 games are not maintaining at the target resolution. CP2077 PS4 dropped to 720p in most of cases.

We are in the era of post processing/Machine upscaler and DLSS is sitting at the top of the hierarchy. DLSS version that Switch 2 is currently using by far producing much better visual clarity than PS4 version in all games.

Switch 2 DLSS low internal rendering resolution >> PS4 blurry native resolution.

There are many visual comparisons available on YouTube where Switch 2 version of games producing much better visual IQ than PS4 pro. PS4 is in another league below Switch 2.
Not too mention that every new gen isn't just raw power increases but also efficiency increases, mesh shader, direct GPU data I/O, VRS, etc. All of this is just efficiency tools to allow the consoles to punch above their weights, the fact that Switch 2 just have the biggest efficiency gain and the lowest quality loss (or arguably a quality gain) doesn't invalidate it using DLSS, PS4 Pro had CBR and current consoles can use FSR 2 and above.

Last gen consoles could also but they preferred not to because they don't have the minimum raw performance to make it worthy.

I mean, imagine if people downplay Doom or RDR2 performance because they can use Vulkan instead of brute forcing DX11 or DX12, or if people tried to downplay virtualized geometry as cheating instead of championing infinite handmade LOP meshes. LOL.
 
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I have great doubt honestly.
No reason to doubt. The h/w can run the very same engines without any changes. The detail levels will have to be changed obviously and some parts of the pipeline may need to be cut - but this is way less hard than writing a new rendering engine which would be the case for porting anything to PS4 like h/w.
 
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No reason to doubt. The h/w can run the very same engines without any changes. The detail levels will have to be changed obviously and some parts of the pipeline may need to be cut - but this is way less hard than writing a new rendering engine which would be the case for porting anything to PS4 like h/w.
I mean...I'm referring exactly to the cuts.
 
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I mean... Street Fighter 6 uses PS4 settings and has the same 30fps lock in World Tour fights as PS4.
Series S is full 60fps and uses slightly higher settings.
Series S 1080p 60fps in WT Fights / Switch 2 720p 30fps in WT fights

Fortnite uses Lumen GI on Series S as well as Nanite. on Switch 2, no nanite no Lumen GI.

Hogwarts used 99% PS4 assets with slight modifications here and there, and has the same amount of load screens as PS4.

Cyberpunk runs lower res and half the framerate as Series S... half Series S performance is a bit above what you'd expect from a PS4...
Series S 800p~1080p 60fps / Switch 2 dynamic 720p 30fps and lower settings.

So how does that negate the statement of the switch to being CLOSER to a series s than a ps4? They didn't say the same or better... 😵‍💫
 
No reason to doubt. The h/w can run the very same engines without any changes. The detail levels will have to be changed obviously and some parts of the pipeline may need to be cut - but this is way less hard than writing a new rendering engine which would be the case for porting anything to PS4 like h/w.

Devs don't write separate "rendering engines" for PS4 vs PS5 versions of games, lol.
 
some give me DBZ power level scaling comparison

Xbox Series X: Cell after he returns from heaven, but still killed by Gohan
PS5: Gohan SSJ2
Series S: Trunks when he gets all beefed up but lacks speed
Xbox One X: Vegeta after going in the time and space chamber for the first time
Switch 2: Cell after absorbing C-17
PS4 Pro: Piccolo after fusion with Kami
PS4: C-17
Xbox One: C-18
Switch 1: Yamcha
 
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Elaborate please. In terms of raw power it's likely but with moderm graphic features.

Not much to elaborate on. The narrative that the Switch 2 is of PS4 level power is tiresome. You have it straight from the devs on Koei Tecmo here saying it's closer to Series S.
 
Not much to elaborate on. The narrative that the Switch 2 is of PS4 level power is tiresome. You have it straight from the devs on Koei Tecmo here saying it's closer to Series S.
There is indeed. Closer to Series S can mean many things. In terms of more modern tech rendering it is, but talking about raw power not absolutely, ps4 it's the more close. From where even coming such convintion. And japanese developers well... I'm not want to sound more rude. And I think to have the same raw power of the ps4 it's not absolutely bad for an handheld.
 
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There is indeed. Closer to Series S can mean many things. In terms of more modern tech rendering it is, but talking about raw power not absolutely, ps4 it's the more close. From where even coming such convintion. And japanese developers well... I'm not want to sound more rude. And I think to have the same raw power of the ps4 it's not absolutely bad for an handheld.
Raw power is almost irrelevant when comparing different architectures and more modern tech, the Switch beats out the base PS4 when handheld and PS4 Pro when docked, is more close to the Series S (Not on par or above) because fastest storage, DLSS and more ram than a PS4/PS4 Pro + Modern GPUs and better CPU cores. Comparisons have proved this already…

Raw power comparison:
Switch 2 handheld 1.7 TF
Switch 2 docked 3.1 TF
Base PS4 1.8 TF
PS 4 Pro 4.2 TF
Series S 4.0 TF
 
Raw power is almost irrelevant when comparing different architectures and more modern tech, the Switch beats out the base PS4 when handheld and PS4 Pro when docked, is more close to the Series S (Not on par or above) because fastest storage, DLSS and more ram than a PS4/PS4 Pro + Modern GPUs and better CPU cores. Comparisons have proved this already…

Raw power comparison:
Switch 2 handheld 1.7 TF
Switch 2 docked 3.1 TF
Base PS4 1.8 TF
PS 4 Pro 4.2 TF
Series S 4.0 TF
From when raw power is irrelevant? I think you are free to believe whatever you want but comparison haven't proved at all what you said.
 
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