Horseganador
Member
It depends on the game, in some it has been seen closer to Series S in dock mode and in others to a base PS4.
Is stronger or not doesn't make much difference to me, it doesn't change the fact its HUGE improvement over original Switch which what I was hoping for.
Go somewhere else with your facts, we want to believe the Switch 2 is a beast here.I mean... Street Fighter 6 uses PS4 settings and has the same 30fps lock in World Tour fights as PS4.
Series S is full 60fps and uses slightly higher settings.
Series S 1080p 60fps in WT Fights / Switch 2 720p 30fps in WT fights
Fortnite uses Lumen GI on Series S as well as Nanite. on Switch 2, no nanite no Lumen GI.
Hogwarts used 99% PS4 assets with slight modifications here and there, and has the same amount of load screens as PS4.
Cyberpunk runs lower res and half the framerate as Series S... half Series S performance is a bit above what you'd expect from a PS4...
Series S 800p~1080p 60fps / Switch 2 dynamic 720p 30fps and lower settings.
Like if this was a phone or handheld PC lol. The thing is designed for that, that's why it's not boosting full CPU/GPU clocksKoei Tecmo: 'Switch 2 Is Closer to the Series S Than PS4' - yes in docked mode. The challenge for devs is how Switch 2 to not drain the batteries in 10 min.
So I expect a big differences between docked and handled modes. And that is costly - so less support for Switch 2 from big devs.
As someone who spent most of my gaming life on Playstation, and finished very few Nintendo titles, IMO, Zelda: BotW at 60fps on Switch 2 looks far more visually pleasant than 95% of stuff I've seen on PS4, and even PS5.
The Switch 2 is exactly what people with brain expected here…Go somewhere else with your facts, we want to believe the Switch 2 is a beast here.
Not too mention that every new gen isn't just raw power increases but also efficiency increases, mesh shader, direct GPU data I/O, VRS, etc. All of this is just efficiency tools to allow the consoles to punch above their weights, the fact that Switch 2 just have the biggest efficiency gain and the lowest quality loss (or arguably a quality gain) doesn't invalidate it using DLSS, PS4 Pro had CBR and current consoles can use FSR 2 and above.Internal rendering resolution doesn't matter much when the output IQ outclasses the native res by a good margin.
Most PS4 games are not maintaining at the target resolution. CP2077 PS4 dropped to 720p in most of cases.
We are in the era of post processing/Machine upscaler and DLSS is sitting at the top of the hierarchy. DLSS version that Switch 2 is currently using by far producing much better visual clarity than PS4 version in all games.
Switch 2 DLSS low internal rendering resolution >> PS4 blurry native resolution.
There are many visual comparisons available on YouTube where Switch 2 version of games producing much better visual IQ than PS4 pro. PS4 is in another league below Switch 2.
No reason to doubt. The h/w can run the very same engines without any changes. The detail levels will have to be changed obviously and some parts of the pipeline may need to be cut - but this is way less hard than writing a new rendering engine which would be the case for porting anything to PS4 like h/w.I have great doubt honestly.
Koei Tecmo: 'Switch 2 Is Closer to the Series S Than PS4'
I mean...I'm referring exactly to the cuts.No reason to doubt. The h/w can run the very same engines without any changes. The detail levels will have to be changed obviously and some parts of the pipeline may need to be cut - but this is way less hard than writing a new rendering engine which would be the case for porting anything to PS4 like h/w.
It's not something which is much harder than lowering the settings through config files.I mean...I'm referring exactly to the cuts.
I don't said was harder, I meant cuts will be important.It's not something which is much harder than lowering the settings through config files.
Sw2's bigger issue could be the next gen of home consoles.
I mean... Street Fighter 6 uses PS4 settings and has the same 30fps lock in World Tour fights as PS4.
Series S is full 60fps and uses slightly higher settings.
Series S 1080p 60fps in WT Fights / Switch 2 720p 30fps in WT fights
Fortnite uses Lumen GI on Series S as well as Nanite. on Switch 2, no nanite no Lumen GI.
Hogwarts used 99% PS4 assets with slight modifications here and there, and has the same amount of load screens as PS4.
Cyberpunk runs lower res and half the framerate as Series S... half Series S performance is a bit above what you'd expect from a PS4...
Series S 800p~1080p 60fps / Switch 2 dynamic 720p 30fps and lower settings.
Did you read what you quote? Reading the post seems quite the opposite of what the thread argue.So how does that negate the statement of the switch to being CLOSER to a series s than a ps4? They didn't say the same or better...![]()
No reason to doubt. The h/w can run the very same engines without any changes. The detail levels will have to be changed obviously and some parts of the pipeline may need to be cut - but this is way less hard than writing a new rendering engine which would be the case for porting anything to PS4 like h/w.
So basically Xbox One X / PS4 Pro Level?
Well Pokémon Z-A already looks like a remastered PS2 game, so there is thatThe big question is : will the next Pokemon game on the Switch 2 be closer to PS3 graphics instead of the usual PS2 graphics?
Lol… The Switch 2 isn't close to the Series S.
Well Pokémon Z-A already looks like a remastered PS2 game, so there is that
Elaborate please. In terms of raw power it's likely but with moderm graphic features."Switch 2 being a PS4"-narrative is tiresome.
some give me DBZ power level scaling comparison
Elaborate please. In terms of raw power it's likely but with moderm graphic features.
There is indeed. Closer to Series S can mean many things. In terms of more modern tech rendering it is, but talking about raw power not absolutely, ps4 it's the more close. From where even coming such convintion. And japanese developers well... I'm not want to sound more rude. And I think to have the same raw power of the ps4 it's not absolutely bad for an handheld.Not much to elaborate on. The narrative that the Switch 2 is of PS4 level power is tiresome. You have it straight from the devs on Koei Tecmo here saying it's closer to Series S.