As mentioned previously, the PS4 Pro cannot run open world games at 60fps, not even PS3 remasters. We already have plenty open worlds game on the Switch 2 running at 60fps. Hence raw power doesn't mean everything.Show me all the superior games. All. Take your time.
Even if he's French ?Whatever the debate is, I choose to believe Karim @ Neogaf rather than professional developers from Koei Tecmo or CDPR who've been working with the machine for months.
Whatever the debate is, I choose to believe Karim @ Neogaf rather than professional developers from Koei Tecmo or CDPR who've been working with the machine for months.
Funny stuff because when it's leaked switch 2 docked mode close ps4 pro switch 2 handlemode more like ps4 "no way"; Koei Tecmo said something "gotcha I knew it"Whatever the debate is, I choose to believe Karim @ Neogaf rather than professional developers from Koei Tecmo or CDPR who've been working with the machine for months.
So much salt because I dare to say switch 2 is not more close to series S specs. Good grief how old are you people. As if I said it's a shitty hardware lol.Even if he's French ?
Pro can't run games at 60 fps because it has shitty cpu, but it had more gpu power so higher resolution and so on etc etcAs mentioned previously, the PS4 Pro cannot run open world games at 60fps, not even PS3 remasters. We already have plenty open worlds game on the Switch 2 running at 60fps. Hence raw power doesn't mean everything.
"In terms of raw computing power, is it closer to the PlayStation 4 or the Xbox Series S?So much salt because I dare to say switch 2 is not more close to series S specs. Good grief how old are you people. As if I said it's a shitty hardware lol.
And when some other dev would say otherwise you will deal with it?"In terms of raw computing power, is it closer to the PlayStation 4 or the Xbox Series S?
There are a lot of characteristics when it comes to raw computing power so it's difficult to generalize, but I think it can be thought as closer to the Series S."
Koei Tecmo dev>>>>>>>>>>>>>>X1000>>>> You. Deal with it![]()
What "Some" other dev?And when some other dev would say otherwise you will deal with it?
You and the other nintendo fans literally crufixed DF for weeks and I'm not even a fan of them, there are other sources who reported the same stuff, it's not reliable just the source who said what you want to hear. The same tecmo developer admitted it's just a personal opinion with the word "I think".What "Some" other dev?![]()
What sources? DF?You and the other nintendo fan literally crufixed DF and I'm not even a fan of them, there are other sources who reported the same stuff I claimed me and them, it's not ljust the source who said what you want to hear is the more reliable eh.
Tecmo are not the only devs little child.What sources? DF?Devs are saying otherwise
…
Hence raw power doesn't mean everything.Pro can't run games at 60 fps because it has shitty cpu, but it had more gpu power so higher resolution and so on etc etc
Very interesting chart! The only thing missing are the power draws.I mean the ps4 cpu was shit in 2013…
Specification Xbox Series S PlayStation 4 Nintendo Switch 2 CPU AMD Zen 2 @ 3.6GHz AMD Jaguar @ 1.6GHz Nvidia T239 ARM Cortex A78C Geekbench 6 CPU Score ~1,410 (Single-Core) / ~7,930 (Multi-Core) ~197 (Single-Core) / ~990 (Multi-Core) ~446 (Single-Core) / ~1,409 (Multi-Core) GPU AMD RDNA 2 @ 1.565GHz (4 TFLOPS) AMD GCN (1.84 TFLOPS) Nvidia Ampere, 1,536 CUDA Cores Computed GPU TFLOPS 4.0 1.84 3.07 (Docked) / 1.71 (Handheld) ROP Count 32 32 Estimated 48 Texture Fill Rate ~125.2 GT/s ~57.6 GT/s ~48.3 GT/s (Docked) / ~26.9 GT/s (Handheld) Pixel Fill Rate ~50.1 GP/s ~25.6 GP/s ~48.3 GP/s (Docked) / ~26.9 GP/s (Handheld) RAM 10GB GDDR6 8GB GDDR5 12GB LPDDR5X Memory Bandwidth 8GB @ 224GB/s + 2GB @ 56GB/s 176GB/s 102GB/s (Docked) / 68GB/s (Handheld) Storage 512GB PCIe Gen 4 SSD 500GB/1TB HDD 256GB UFS + microSD Express Resolution Up to 1440p @ 120Hz 1080p @ 30–60Hz 4K HDR (Docked) / 1080p @ 120Hz (Handheld) Backward Compatibility Xbox One, 360, Original Xbox Limited PS3/PS2 (PlayStation Now) Most Switch games Optical Drive No (Digital Only) Yes (Blu-ray/DVD) No (Cartridge-based) Wi-Fi Wi-Fi 5 (802.11ac) Wi-Fi 4 (802.11n) Wi-Fi 6 USB Ports 3× USB 3.1 2× USB 3.0 2× USB-C Ethernet Yes Yes Yes (Docked) Game Library Xbox Game Pass, Backward-Compatible Titles Large PS4 Exclusive Library Nintendo Exclusives, BC Titles Weight 2.1kg 2.8kg 0.88kg (Handheld), 1.18kg (w/ Joy-Con 2s)
Regarding the topic - was anyone saying otherwise? I thought this was just assumed.
What does it has to do with me saying you're French ?So much salt because I dare to say switch 2 is not more close to series S specs. Good grief how old are you people. As if I said it's a shitty hardware lol.
How not. Game on switch 2 need DLSS otherwise can't keep the resolution of the ps4/ps4 pro cause raw power... I mean....Hence raw power doesn't mean everything.
You don't have any PS3 open world port running at 1440p@60fps on PS4 Pro, the tech is old, raw power number might be high but doesn't mean everything, which was the point he was trying to make
CDPR??Tecmo are not the only devs little child.
Obviously, the console was designed around the DLSSHow not. Game on switch 2 need DLSS otherwise can't keep the resolution of the ps4/ps4 pro cause raw power... I mean....
What it has to do to be french in the contest of the thread. No I'm not anywayWhat does it has to do with me saying you're French ?
(Are you even ?)
And you know why? Think a bitCDPR??
Obviously, the console was designed around the DLSS…
Hence raw power doesn't mean everything.
You don't have any PS3 open world port running at 1440p@60fps on PS4 Pro, the tech is old, raw power number might be high but doesn't mean everything, which was the point he was trying to make
How not. Game on switch 2 need DLSS otherwise can't keep the resolution of the ps4/ps4 pro cause raw power... I mean....
Never said otherwise. But when crossgen port will stop, I doubt will see the same result in more complex games.imo.You don't have many PS3 ports at all though. The Cell processor is such a complicated technology that the vast majority of games are stuck on the system and porting isn't worth the effort.
If the Switch 2 has the power capabilities of the PS4 or PS4 Pro but the end result is more in line with Xbox Series S then that is a good thing particulary for a portable.
Yeah cause DRS, checkerboard rendering weren't a thing on PS4, sureHow not. Game on switch 2 need DLSS otherwise can't keep the resolution of the ps4/ps4 pro cause raw power... I mean....
In terms of games? Off the too of my head Hogwarts Legacy, Yakuza 0, and Street Fighter 6 are all better on the PS4 Pro.Feel free to show a comparison were the PS4 Pro is above the Switch 2 in docked mode… take your time.
I think you was there just to know I was french.Yeah cause DRS, checkerboard rendering weren't a thing on PS4, sure
Maybe because uses a mobile hardware and the TDP is 10-40 watts…And you know why? Think a bit
You already changed the contest. So fast. Wow.Maybe because uses a mobile hardware and the TDP is 10-40 watts…Its not a 200watts console… You are just pointing obvious things dude, the end result is what matters here.
I said PS3 port to mean 7th gen ports. Like RDR, which doesn't run at 60 on PS4, but can on Switch 2You don't have many PS3 ports at all though. The Cell processor is such a complicated technology that the vast majority of games are stuck on the system and porting isn't worth the effort.
IQ, textures, framerates, loading times are better on Switch 2.In terms of games? Off the too of my head Hogwarts Legacy, Yakuza 0, and Street Fighter 6 are all better on the PS4 Pro.
Hogwarts Legacy 720p vs 1080p.
Yakuza 0 1080p vs 1440p
Street Fighter 6 1080p (from 540p DLSS) vs 1440p
Never said otherwise. But when crossgen port will stop, I doubt will see the same result in more complex games.imo.
I said PS3 port to mean 7th gen ports. Like RDR, which doesn't run at 60 on PS4, but can on Switch 2
That's a very french way to answer the questionI think you was there just to know I was french.
Are you french? Anyway it's funny even when someone said otherwise you still find a way to take your point.IQ, textures, framerates, loading times are better on Switch 2.Better input resolution not equal to better IQ now.
Lol, not at all. DLSS is a fundamental aspect of the Switch 2 design… That's why i said raw power is irrelevant in this comparison. Is like comparing a 500hp Mustang va a 450hp Ferrari.You already changed the contest. So fast. Wow.
Dude...That's a very french way to answer the question
Yakuza 0 has the exact same settings barring resolution. Hogwarts Legacy has almost the exact same settings as PS4 Pro as well, with a handful of Series S equivalent settings, it's still over half as less pixels. Street Fighter 6 has higher settings (like SSR) on the PS4 Pro and a far higher resolution.IQ, textures, framerates, loading times are better on Switch 2.Better input resolution not equal to better IQ now.
Lol, not at all. DLSS is a fundamental aspect of the Switch 2 design… That's why i said raw power is irrelevant in this comparison. Is like comparing a 500hp Mustang va a 450hp Ferrari.
Some of you keep talking about raw powerYakuza 0 has the exact same settings barring resolution. Hogwarts Legacy has almost the exact same settings as PS4 Pro as well, with a handful of Series S equivalent settings, it's still over half as less pixels. Street Fighter 6 has higher settings (like SSR) on the PS4 Pro and a far higher resolution.
Yes, the Switch 2 has faster loading and dramatically better CPU, but it's pretty clear the raw power of the PS4 Pro GPU is better.
Yes because they have weaker cpu. But gpu is more powerful so higher resolution. What exactly it's so tough to admit.Some of you keep talking about raw power. Even CPDR said that they can't made Phantom Liberty on XO/PS4 due to hardware limitations, The Xbox One X have more raw power than the Series S and is not capable to run Cyberpunk at 60fps.
Because raw GPU power still matters for a lot of games? I just listed three that look better on the PS4 Pro? If you don't have a heavy CPU load in your game like Cyberpunk and the game comes out on both PS4 Pro and the Switch 2, the PS4 Pro version of the game should have the higher resolution just due to the fact that it has significantly more compute available.Some of you keep talking about raw power. Even CPDR said that they can't made Phantom Liberty on XO/PS4 due to hardware limitations, The Xbox One X have more raw power than the Series S and is not capable to run Cyberpunk at 60fps.
Lol, dude that's OBVIOUSYes because they have weaker cpu. But gpu is more powerful so higher resolution. What exactly it's tough to admit.
Never said otherwise. But when crossgen port will stop, I doubt will see the same result in more complex games.imo.
So when they will start to develop current multiplat games on switch 2?Cross gen support is still going on for the Switch 1, so your statement makes no sense.
I give up. And why you continue to repeat it. lol.Lol, dude that's OBVIOUSthe Switch 2 uses mobile hardware... Everybody knows that
. You keep pointing obvious things dude… But due to more modern features on the Switch 2 is more close to Series S than PS4… Said by KOEI and CDPR devs… Raw power is irrelevant in this comparison.
Regarding the topic - was anyone saying otherwise? I thought this was just assumed.
So when they will start to develop current multiplat games on switch 2?