Welp, time to reply to some of the posts. But first, let me apologize if my tone sounds like
this is it, like it or not, it's not my intention. Also, please don't see this thread as a
Fuck Kojima, hail to Fukushima Fukushima being important for MGS is just a common point of view that I partially share and that I used to kick off the discussion. The main goal is to discuss whether or not you've noticed a change of style after MGS Portable Ops and if so, why you think it happened.
I dont really see anything wrong with these gifs, imo.
The back flip for the Twin Snakes gif with the matrix bullet trail is over the top, but it is not uncommon for media to take inspiration from the movies especially if they are called the " Matrix". (two matrix movies came out the year prior in 2003)
As far as the other gifs, I notice they are named "nonsense". How is snake and raiden fighting back to back nonsense? Ocelot's signature hand pose? Venom, running around to take cover at the last second is nonsense? Why is that nonsense showing how close they were to nailing him? The gif where raiden puts the knife in his boot was to show how resourceful/quick thinking he was. You saw this at the end of MGS4 when he lost his arms, but still managed to fight.
MGS1-2-3 gifs are example of something I'm ok with. I even picked a slow motion for MGS1 to show that I'm not against slow mo per se, as long as they're well used and placed. MGS3 is the one that started to have
lots of them but MGSV just overdid it in my opinion, they're often out of place too, and all the lens flares.. :\ More than that, I dislike situations that hardly make sense like, you know, staring at Sahelanthropus rather than running away.. Sahelanthropus being teleported to a base just to disappear a second later.. that kind of stuff. It becomes less and less acceptable the more you take your game seriously.
TTS is, hopefully intentionally, a parody of MGS1. Inspiration is one thing, that's just ridiculous and it ain't even the worst. I used that just to show the difference with MGS1 gif.
Looking at one of the .gifs OP seems to use as a bad example That moment of Venom walking up to Huey is after Venom is asked how Huey should be punished (with Miller heavily implying he wants to execute him.) Which is very much a life or death situation like the other .gif of Venom escaping gunfire. And we have plenty of shots in the game that seem to focus on Venom between decision and action so highlighting another one doesn't seem out of place to me.
Yeah, I know that. But we also knew Huey survived long enough to see Hal and Emma, so.. that's to me is just a cool "walk omg look at me" slow motion. It would make more sense if you had to choose for Huey's life or death in those seconds, like the good old Fight - Run options for Nemesis in Resident Evil 3.
You nicely summed up my (and I'm guessing, many others) pet peeve with the games after MGS3, it really bought them down in my eyes, I think that a lot of fiction falls down when it tries to explain things that there was never a concrete preconceived idea for, like the TV show lost - the sense of wonder and mystery was phenomenal until they gave in to everyone asking for answers.
Yep, and it's one of the things that bother me most. I mean, let's say that Kojima was forced to keep going.. I understand the frustration but what reason did he have to shit on everything he had written before. He could've closed the saga with MGS4 without messing around with science, but he did.. and he did it again with MGSV, it's such a shift of style.
The vast majority of missions were the same with little variation, the needless open world structure clearly inspired by every other AAA game and the super dull and slowly told story. Even recurring characters were dull. It had its moment and the overarching gameplay was enjoyable but it could have been way better if it were a 10 hour linear game.
Yep. The open world structure in MGSV makes me wonder if Kojima wanted to challenge himself, prove that japanese industry was still damn good or.. he just wanted to do what West was doing. Sometimes I think his love for West over the years got bigger and bigger and this is one of the reason MGS changed some of its elements.
The bland characters in MGSV were a knife in the back, didn't see that coming at all. More than that, Kaz confirmed to be the real master mind and almost a man that cared for BB's dream more than BB himself did, lol.
Haven't read through the whole thread (just the OP) but I agree, this is the only thing that makes me question it. MGS4 marked an enormous change and arguably where it all came to a head (and Peace Walker and MGSV continued that), but there was also the effect of people such as Ryan Payton and then general Westernisation of the game. But MGS2 did have a good bit of the things that appeared later on, but then again if Murata was there at that time then perhaps that would explain it he did have an effect on some of the choices made but until Fukishima left he couldn't make all the changes he wanted. The enormous push towards prequels and the new-found obsession with Big Boss, and the desire to make EVERYTHING from MGS3 so important in MGS4 (and thus the ending of the series) is something I'd like to be explained myself. Looking back it just felt jarring at how big a change like that came in.
Totally agree. More than anything I'd like to know why Fukushima left when MGS4 was in development (remember, he was credited as Writer in the first trailer). Maybe he just wanted to live a new adventure or maybe he got pissed when Kojima told him
"you know what Amazing idea you had with The Patriots in MGS2, the rulers of the world and blabla.. but imma gonna fuck things up by saying that The Patriots are an AI created by MGS3 crew. Hopefully you'll rike it."
> 4) YEAH! SCIENCE BITCH! aka "we need to explain this!"
This I'll agree with but I think he was mainly catering to the players as those seemed to be pretty heavy complaints about 2 in particular.
> 5) SOMEONE STOP CARING ABOUT LORE AND CONSISTENCY
Kojima always played fast and loose with continuity. Honestly 3 is pretty bad in this respect to, retconning what we knew about the patriot's Big Boss losing his eye in the 80s, etc.
1) Anti americanism is more serious than (example) "let's have the player deal with a US base and their prisoners". You probably agree with JayEH on the matter,
here. We moved from the americann conspiracy of The Patriots, men who control the world, to the crew of MGS3 and then to a AI. That's it, a huge step back in my opinion and for what, to make some fans happy? :\
4) That's the reason for MGS4. But then he wanted to explain more and more, it was just not necessary and no one asked that. Plus, in my opinion, if he really believed in what he did with MGS1-2-3, with the fiction and meta stuff, he should've never take a step back and fix things (fix what) with science. I can apply this to a lot of devs that from one game to the next, listening to feedbacks from Mr John, changed their minds and managed to make a even lower quality product.
5) Correct, but with 4 they became serious in my opinion. Big Boss losing the eye in 1964 rather than in Outer Heaven is a detail we can deal with, right?
I think I replied to points 1-3 somwhere, forgive my laziness. I agree with the other post you've written, by the way.
Do the people who push this Fukushima thing really have any knowledge as to what Fukushima's actual role in the games was in a practical sense? Are there interviews and behind the scenes stuff detailing his personal insight on his work and process? It would be great to see all that if it exists.
If not, what is it based on? A desire to want to believe that there is a logical and simple explanation for declining quality in a creative work? It seems that every time a famous creator releases stuff which decline in quality fans want to reach for some simple universal explanation. Was his earlier work only good because of collaboration with someone else? Maybe that person is the real reason it was good! Was his earlier stuff ghostwritten? Etc. It seems to be hard to accept that people who make good things can also disappoint sometimes. Creative works are a challenge, and keeping up quality over decades is incredibly hard. Some people manage it by doing less. Some people manage it by just being that fucking good (or lucky). Most people struggle. Some just decide to quit while they're ahead. There is no perfect equation where you can go "this was good because A + B - C is the right formula and because the formula changed that explains everything". It can be hard to accept, but that's reality.
It's not really about disappointment, it's about change. The same thread for Resident Evil would be about disappointment because, well, how and why it changed it's pretty clear to everyone. Maybe there's a universal explanation hidden somewhere, right now I'm just interested in factors that contributed to the change and I think Fukushima is one of them.