Kojima on O.D "Something Totally Different" - People Will Either Love it or Hate it. Real Evaluations Will Come After 10, 20 Years.

His personality quirks aside (which I honestly think are overexaggerated on Internet), I played (and REPLAYED) enough of Kojima's games to know that whatever he has in store, I will most likely enjoy it if I decide to give it a chance.
 
Hell, might be right since MGS1 and 2 are still unbelievable in what message they try to send/share. It wouldn't be the first time that some work was found out brilliant long after it came out, anyways.
 
When did Kojima actually become the way he is now? It feels like he thinks he's a Mastermind who does everything well, and those who don't understand it are 20 Years behind.

Sorry that I don't want to invest 40+ hours in a Walking Simulation where i find the characters awful, and don't understand the story because the developer himself doesn't. :D The cutscenes are long and boring.

His last good game was Metal Gear 3. Part 4 was technically very good, but there were too few opportunities to exploit it because it was more cutscene-oriented and the levels felt more like a Linear Movie Game.

I think Kojima is just wasting a lot of Sony/Microsoft Money. I was a big Kojima fan, but now I just find him annoying. He wasted 10 years on DS1 and DS2 to indulge his obsession. And the Kojima Defense Alliance will invoke Kojima Article 5 every time Kojima is criticized, which only makes him continue to believe he's God.
 
Dude is obviously full of himself and probably annoying to work with (which I think was the reason Konami fired his ass) but I am glad he gets to use Sony's money on stuff like Death Stranding. Not my cup of tea personally, but I am glad it exists.
 
Dude is obviously full of himself and probably annoying to work with (which I think was the reason Konami fired his ass) but I am glad he gets to use Sony's money on stuff like Death Stranding. Not my cup of tea personally, but I am glad it exists.
I was thinking the same thing, working with this man most be a nightmare…
 
My game is so deep, people will only understand its true worth in 10 or 20 years. As if he's certain it'll even stay relevant that long. C'mon man. I love your games Koji-san but seriously.
 
And this is why idiots like Kojima are allowed to keep making games. Reminds me the MCU garbage that the same folk keep seeing all the movies, despite hating them.

You are the fucking problem! The guy has been allowed to make two FedEx simulators!
He had a great track record tho, it's not like just idiots bought the games he made for the sake of it, but after he left Konami and the whole controversy behind that, he was championed as the "misunderstood creator that couldn't finish the perfect game because evil Konami didn't let him" and that elevated his ego to the stratosphere with this result, 2 walking sims being sold as "revolutionary", if made by any other studio, would get panned left and right
 
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I don't understand the hate Kojima gets at all. I'm not a big fan of anything he's done in the past ten years but he's one of the few people who treat games like an artform and sometimes manages to have original ideas instead of just churning out safe designs that are guaranteed to sell. So he talks like an artist, I'm glad we've still got some
 
I don't understand the hate Kojima gets at all. I'm not a big fan of anything he's done in the past ten years but he's one of the few people who treat games like an artform and sometimes manages to have original ideas instead of just churning out safe designs that are guaranteed to sell. So he talks like an artist, I'm glad we've still got some
He catches flak because most people don't play video games for the art. They play video games because they want to relax and have fun. Kojima's "artistry" is often too complex for the medium.
 
MGS V :

- Go to the desert
- Save hostage
- Evacuate
- Go to the desert
- Save hostage
- Evacuate

"Oh new map unlocked, great !"

- Go to the new desert
- Save hostage
- Evacuate
- Go back to the new desert
- Save hostage
- Evacuate

Hideo Kojima : I'm a Genius
 
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My game is so deep, people will only understand its true worth in 10 or 20 years. As if he's certain it'll even stay relevant that long. C'mon man. I love your games Koji-san but seriously.
I think he's making a GaaS so his success for it is whether it is still around after 10-20 years like GTA and Fortnite.
 
What are you clowns frothing about ?

Like, why is him not pretending that he's obliged to make stuff you personally like seen as an affront to you ?

It seems to me that the ones with the ego problems are the losers in this thread acting pissy because a dev (that they apparently don't like already) is basically being up-front about the fact that he expects his next works to be divisive, and that only over time can actual artistic merit be claimed.

I'd be much more concerned if a creator with his stature and influence, especially given he has to be closer to the end of his career than its start just based on his age, was desperately chasing trends.

That'd just be sad, doubly so if he had to kowtow to the bell-ends in the peanut gallery in order to promote it.
 
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It's becoming more and more clear why Konami wanted — and had — to get rid of this man. This self-absorbed manner… Genius and madness really do lie close together. I never warmed up to DS1 and I'm skipping DS2. Kojima is a mad dog.

Insanity I Dont Get It GIF

Especially when you count in how much money he wasted on development by wanting this and that, getting approved and then not using half the licences or recorded voices because he had a change of heart. Its sooo much easier to be a "genius" when you are playing with other people's money.
 
How dare you all question a man who puts -so- much thought into his masterful writing

Deadman replaced his organs from the dead
Fragile is fragile
Heartman has heart problems

Genius!
 
How dare you all question a man who puts -so- much thought into his masterful writing

Deadman replaced his organs from the dead
Fragile is fragile
Heartman has heart problems

Genius!

DIE HARDMAN

He named a fucking character DIE HARDMAN.

Michael Jordan Lol GIF
 
JFC, why are people getting so bent out of shape over a nothing statement? Who cares what he has to say about the game it will speak for itself when it comes out.
 
I don't see the problem in a creator announcing they want to make something divisive.

Would people prefer the same old bland AAA titles, or do they want developers to take chances and risk some of the audience hating it.

Bearing in mind that AAA developers tend to play it safe the majority of the time...
 
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He's not wrong. Most of his games shine even more 20 years later.

MGS2 is still better than the majority of shit we get today.
 
He's not wrong. Most of his games shine even more 20 years later.

MGS2 is still better than the majority of shit we get today.
We are still using his 2001 game as an example of how great he is, instead of more recent examples. This is telling.

Last masterpiece Kojima has made, imo, was MGS 4 in 2008. Its been a while.

MGS V was very flawed and Death Stranding is ... something. I've enjoyed the first game, but second game made me realise that maybe Ive enjoyed the first game due to its novelty, cause Im bored to tears playing the 2nd one.

The man needs to stay on a leash. Once the man became independent, his ego went to the moon, and his games became even more pretentious with terrible writting.

He clearly had people at Konami telling him that he went a bit too far sometimes, but now no one at Sony is brave enough to tell the man what he cooks isnt great. So he doesnt have editors.
 
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He catches flak because most people don't play video games for the art. They play video games because they want to relax and have fun. Kojima's "artistry" is often too complex for the medium.
Even Sony had to explicitly sign an action-stealth contract with Kojima to ensure he would develop what was expected from the start. :D Giving him free rein was a mistake. Konami reacted wisely.

I really enjoy playing games that I consider as works of art. For example, Neva, Gris, Expedition 33 and other indie titles, but Death Stranding isn't art. It feels like a self-generated world where you walk around, deliver packages, and watch boring cutscenes, many of which were stolen from other movies/anime.

Again, it's not complex, but empty and dull. The insidious thing about the whole thing is that he always steals very short scenes from other Movies/Animes. For example, "Tommorows Sliding on the Shadow" is straigt from the anime "Summer Rendering," and he likes that anime. The whole Anime is about Shadows from Another world.


You can call it inspiration, but it isn't. You don't become an Artist by watching a lot of Movies and Anime and incorporating everything into your own work. Unfortunately, people like me who also like to watch Movies and Anime notice things like this.
 
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What are you clowns frothing about ?

Like, why is him not pretending that he's obliged to make stuff you personally like seen as an affront to you ?

It seems to me that the ones with the ego problems are the losers in this thread acting pissy because a dev (that they apparently don't like already) is basically being up-front about the fact that he expects his next works to be divisive, and that only over time can actual artistic merit be claimed.

I'd be much more concerned if a creator with his stature and influence, especially given he has to be closer to the end of his career than its start just based on his age, was desperately chasing trends.

That'd just be sad, doubly so if he had to kowtow to the bell-ends in the peanut gallery in order to promote it.
While I agree with you generally about being pissy why would it take 2 decades for the artistic merit to be claimed/seen? I think he means longevity of popularity, not artistically.
 
While I agree with you generally about being pissy why would it take 2 decades for the artistic merit to be claimed/seen? I think he means longevity of popularity, not artistically.

Nah, far more likely he's just ballparking the amount of time it takes for a work to be placed in a historic context of quality, beyond how it fits in the zeitgeist at the time of release.

I'm a similar age to Kojima so I too have seen how opinions on pop-cultural "icons" often reverse with the passage of time, but rarely change again after a couple of decades have passed. Basically if a thing is remembered fondly 20 years on, its place in posterity is ensured to a greater or lesser degree.

The reality that a lot of games/movies/tv-shows get rated highly when they come out, but end up forgotten within a few years.
 
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