I want to live in the Metaverse!
Facebook probably desperately wants Quest 3 to launch so they can reset expectations and justify a $600 price tag
PSVR2’s price is a bargain but Sony isn’t willing to take a loss. Soon Meta won’t either
What company HAS actually profitted from VR? Oculus? Sony? Valve? Thats a no across the board.
Quest 3 going to be under $600 for sure unless they are aiming to got for premium parts and features like PSVR2 which is unlikely. Probably max $500, they aren't going to deviate too far from Quest 2's (current) price.
Still the best vr ecosystem by a long mile.Clueless leadership at Meta.
I doubt we'll see the massive subsidy Quest 1 and 2 launched with but I agree it will be under $600.Quest 3 going to be under $600 for sure unless they are aiming to got for premium parts and features like PSVR2 which is unlikely. Probably max $500, they aren't going to deviate too far from Quest 2's (current) price.
Quest 2 is probably more expensive to manufacture than PSVR2, it’s just selling at a massive loss
Mobile chips + Batteries are not cheap
I doubt we'll see the massive subsidy Quest 1 and 2 launched with but I agree it will be under $600.
Zuck bet the company that those price points would get half a billion people on Meta headsets in 5 years. I think they're like 10-20 million sold which is great, but not what they were expecting with the subsidy.
I really don't even understand what his vision really is, and I'm a VR enthusiast. There's no killer app or form factor yet, so why would most people want this?
You do realize PSVR2 has mobile tech in it right?
Sure, but it does not need nearly as much because most processing is being handled by the PS5.
Sony also sources some of their own components and is able to get things like cameras for cheaper. Not to mention their expertise in hardware assembly.
No doubt in my mind Quest 2 costs more to make than PSVR2.
They have like 3 mobile chip partners helping power the thing or aid in features, including Mediatek.
I highly doubt Quest 3 is going to cost more to make than the PSVR2, and in fact i am willing to bet Sony is going to take a loss on the headset and bet on software sales just like PSVR1.
Of course, Quest 3 will also probably take a loss, but probably not as much as the Quest 2 did.
Horizons is dumb. I don't know why people want a virtual world. Too expensive to build IMO. Look at mobile. I don't expect seamless transitions between apps. Also, the mobile shopping experience itself is not great. The convenience of it is what drives its usage. All Zuck needed to do was develop some quality shopping experiences and buy/build a chat app. Instead he focused on some kind of weird world building experiences and overcomplicated the whole thing.You do realize PSVR2 has mobile tech in it right?
I mean they didn't really take advantage of their momentum for the by now 20 million shipped they may have gotten with the Quest 2, they kind of let it burn out.
Sure doing that in 2 years is impressive, but the drop off is big, and he needs to have a plan to keep people engaged, but even his own companies data as mentioned here elsewhere, shows that people aren't using the headsets long term, or at least many people aren't. Quest 3 has to come with better commitment or the competition is going to take over, which is what I'm expecting.
Its clear instead of continuous support, he expected Horizons to be the fuel to keep the Quest 2 headset going, despite the fact people were buying Quest 2 for the price and novelty of the software it had, which Zucker never followed up on because he though people would use his experiment software long-term. If he doesn't course correct than he may as well throw out VR entirely.
Horizons is dumb. I don't know why people want a virtual world. Too expensive to build IMO. Look at mobile. I don't expect seamless transitions between apps. Also, the mobile shopping experience itself is not great. The convenience of it is what drives its usage. All Zuck needed to do was develop some quality shopping experiences and buy/build a chat app. Instead he focused on some kind of weird world building experiences and overcomplicated the whole thing.
Keep seeing people say Sony should try to buy Ready at Dawn from them... What makes anyone think Sony is interested in Ready at Dawn and if they were wouldn't they have bought them when they had a chance?
It's like second life but somehow worseYes it did! If you like fantastic worlds, incredible moments of discovery, and breath-taking experiences only possible in VR, I'd recommend not trying it, because it has none of that and is actually quite terrible.
I thought meta sold 9.8 million units last year? (What I thought was insanely high for vr)
I could be mixed up, that could be total vr headsets sold last year.
Why is meta losing so much money? Is it sold at a massive loss or something?
The problem is that they don't have a tech advantage, software or hardware, any of the big players can try and step in at any time if it starts to take off. They are trying to be there at the ground floor, but things like VRchat are eating their lunch on the social side, and business uptake I am not sure is there yet.This doesn't bode well right now, but the tech is evolving fast. Facebook sees this as an investment in the future. Still probably looking at losses for the next few years but then it should turn around.
Fuck they actually built Cerebro. Now they just need to find a real life professor X.This fucking contraption ain't cheap!
Granted, they shat the bed on their first PS4 project. Still, I am of the opinion that there is potential there: They do have some talented artists and coders that are suited to AAA gaming, and are really good at VR as well. It would not cost Sony that much, imo, and while it is understandable that they did deem it necessary to continue the relationship with the team after The Order 1886 crashed and burned, Sony were not, at the time, faced with a MS that is buying developers left and right.
Plenty of studios Sony can still buy… they don’t need Ready at Dawn
I can only think of five that fit the previous model: Deviation Games, Firewalk, Unseen Studio(s?), Arrowhead and Ballistic Moon. Those five MIGHT accept to join the WWS structure.
Why are all these companies even bothering if Meta is dominating but losing billions with an assumption at roughly 90% market share? It kinda makes no sense to me.It was total headsets IIRC, but Quest 2 likely represented 90%+ of sales last year so your original assumption was pretty accurate. Certainly nobody's buying 4 year old Index's or 8 year old PSVR's in any real quantity, and everything else combined is fighting over 2% or 3% marketshare.
How did they ruin AAA VR gaming?Quest 2 and Facebook ruined AAA vr gaming... Fuckers
They are spending it on non-gaming related stuff. Face recreation, quest pro, the horizon stuff.
Why are all these companies even bothering if Meta is dominating but losing billions with an assumption at roughly 90% market share? It kinda makes no sense to me.
If these other people are fighting for a 2/3% market share they are probably also losing money too right?
Sony and HTC.What company HAS actually profitted from VR? Oculus? Sony? Valve? Thats a no across the board.
As someone who has very little interest in the metaverse, I honestly don't know what anyone wants from it. What do people want?Poorly managed, terribly obtrusive hardware, lack of understanding of what people want from the metaverse.
I'd say it's for people who are socially awkward and want to live in a digital world. Thinking everyone wants to jump on board is wrong. Concentrate on your core audience and build out from it.As someone who has very little interest in the metaverse, I honestly don't know what anyone wants from it. What do people want?