Everywhere is what they developed from the beginning, and it's still in development.
450 employees? My God. They beat Ubisoft's Assassin's Creed record. The end credit is a game length in itself.450 employees, 8 years in development. "Several hundred million dollars in venture capital funding" already reported on previously.
Only rational explanation.How did they manage to waste so much money and deliver so little.
I'm sure this has to involve money laundering, hookers and cocaine.
It´s crazy if this is true. Where do this insane amount of money come from? How can you justify spending this much money on something like this and be so irresponsible about it?
Build a Rocket Boy was founded in 2016. The studio has had multiple public funding rounds, and multiple private funding rounds. They have had hundreds of employees working on MindsEye+Everywhere for almost a decade, both in its CryEngine/Lumberyard form, and then in its rebooted Unreal Engine 5 form.
The game is a disaster because of Leslie Benzies. He has burned through endless employees, with absolutely brutal turnover at the studio, and he has spent a head-spinning about of investor money in this project. The Youtuber Cyber Boi has had fairly extensive interviews with ex-employees over the past few weeks, and they've laid out pretty much exactly what went wrong with the game, and while they don't know exactly how much money was spent, an obscene amount of money and talent was basically lit on fire to make this.
We know that BARB has had hundreds of employees working on this thing for many years. We've known for many years that the studio is completely dysfunctional because of Benzies and that they've been wasting an incredible amount of time and money chasing his ever-shifting whims.
Last year they raised another 110 million dollars via investors, and then laid a bunch of people off. They've had multiple funding rounds of hundreds of millions of dollars.
Benzies was the main producer of the GTA games. Investors must have had dollar signs in their eyes when Benzies promised them something spectacular (ie Everywhere). MindsEye was supposed to be an episodic single player game that was part of Everywhere, a digital world where you could make your own games.
![]()
GTA producer's not-crypto project Everywhere is part episodic blockbuster, part Roblox rival
In a former casino on the outskirts of Edinburgh, ex-Grand Theft Auto producer Leslie Benzies is readying his next big …www.eurogamer.net
Your dedication makes Hiroo Onoda look like Judas Iscariot.Good game.
The CFO and Chief Legal Officer both left a few weeks ago:450 employees, 8 years in development. "Several hundred million dollars in venture capital funding" already reported on previously.
Article: The Chief Legal Officer and Chief Financial Officer at MindsEye developer Build a Rocket Boy have left the company, a week before the game's release.
Writing on LinkedIn, former CLO Riley Graebner said he was "proud" of what the team has accomplished during his time there, stating that during his tenure the company had "doubled" in size, to "over 450 employees".
Graebner did not give a reason for this departure. In addition, Build a Rocket Boy's CFO Paul Bland has also left the company after two years.
Would not surprise me in the least with the way things are going.I have the strangest feeling that we will be hearing about an investor led lawsuit a few months from now.
Benzies was the main producer of the GTA games. Investors must have had dollar signs in their eyes when Benzies promised them something spectacular (ie Everywhere). MindsEye was supposed to be an episodic single player game that was part of Everywhere, a digital world where you could make your own games.
![]()
GTA producer's not-crypto project Everywhere is part episodic blockbuster, part Roblox rival
In a former casino on the outskirts of Edinburgh, ex-Grand Theft Auto producer Leslie Benzies is readying his next big …www.eurogamer.net
As Mr Hyde said above based on the vid, Les Benzies got a shit load of money based off his Rockstar GTA fame.It's like 7 hours long with extremely basic gameplay. Visually it's a mixed bag. How do you spend 500k on that..
Everywhere and Mindseye are intrisincly linked, even though they are doing a good job at pretending like they aren't.It's like 7 hours long with extremely basic gameplay. Visually it's a mixed bag. How do you spend 500k on that..
Tech is probably the only industry where you can raise a lot of money based off nothing. And even crazier, after that is done a big company might swoop in and buy them out too. And the studio hasnt even released their game yet. All they might have is some early storyboard kind of stuff and somehow that's good enough to be bought out. It's like hitting the lottery. The worst by far was the dot.com boom 25 years ago. As long as you had a website and got approved to list shares on Nasdaq immediately youre company was probably worth $1-10 billion market cap and you could have zero.Starting to become a pattern, isn't it.
The whole "Ex dev starts a studio with the biggest promises".
and then takes their investors for a ride.
at least this time Sony didn't fall for it, Sorry to see that IO did though, I do love that studio.
Same.I didnt even hear of MINDSEYE before recent.
I dont even cared to click on MINDSEYE threads here, they all felt for the purpose of viral memes
Starting to become a pattern, isn't it.
The whole "Ex dev starts a studio with the biggest promises".
and then takes their investors for a ride.
at least this time Sony didn't fall for it, Sorry to see that IO did though, I do love that studio.
American AAA development strikes again!
American development scene is becoming an embarassement at this point